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refactor: move code into seperate files

main
Hendrik Langer 5 years ago
parent
commit
417f3d7f6e
  1. 77
      chatcommands.lua
  2. 264
      init.lua
  3. 32
      mod_areas.lua
  4. 86
      player.lua
  5. 62
      region.lua

77
chatcommands.lua

@ -0,0 +1,77 @@
minetest.register_chatcommand("creative_region", {
params = "<x> <y> <z>, <x> <y> <z>, <text>",
description = "Set a creative region from a to b",
privs = {server = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local found, _, x1, y1, z1, x2, y2, z2, region_name = param:find("^([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s*,%s*([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s*,%s*(.+)$")
if not found then
return false, "Syntax error"
end
local edge1 = { x=tonumber(x1), y=tonumber(y1), z=tonumber(z1) }
local edge2 = { x=tonumber(x2), y=tonumber(y2), z=tonumber(z2) }
local data = region_name
local astore_id = creative_regions.astore:insert_area(edge1, edge2, tostring(data))
if astore_id then
creative_regions:set_region_privs(tostring(astore_id), nil)
minetest.chat_send_player(name, "[creative_regions] New region set. ID: " .. astore_id)
creative_regions:save_regions()
return true, "Done"
else
return false, "Failed"
end
end,
})
minetest.register_chatcommand("creative_region_privs", {
params = "<id>, <text>",
description = "Set privstring for creative region",
privs = {server = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local found, _, region_id, privstring = param:find("^([+-]?%a?%d+)%s*,%s*(.+)$")
if not found then
return false, "Syntax error"
end
if privstring and region_id then
creative_regions:set_region_privs(tostring(region_id), privstring)
minetest.chat_send_player(name, "[creative_regions] Privstring set for region " .. region_id .. ": " .. privstring)
creative_regions:save_regions()
return true, "Done"
else
return false, "Failed"
end
end,
})
minetest.register_chatcommand("creative_region_rm", {
params = "<id>",
description = "Remove a creative region",
privs = {server = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local found, _, region_id = param:find("^([+-]?%d+)%s*$")
if not found then
return false, "Syntax error"
end
local success = creative_regions.astore:remove_area(tonumber(region_id))
if success then
minetest.chat_send_player(name, "[creative_regions] Region " .. region_id .. "removed")
creative_regions:set_region_privs(tostring(region_id), nil)
else
minetest.chat_send_player(name, "[creative_regions] Error removing region " .. region_id)
end
creative_regions:save_regions()
return true, "Done."
end,
})

264
init.lua

@ -2,254 +2,19 @@
creative_regions = {} creative_regions = {}
local mod_storage = minetest.get_mod_storage()
creative_regions.astore = AreaStore()
creative_regions.region_privs = {}
areas_owner_privs = minetest.settings:get("creative_regions.owner_privs") or "+creative, +fast, +fly" areas_owner_privs = minetest.settings:get("creative_regions.owner_privs") or "+creative, +fast, +fly"
areas_guest_privs = minetest.settings:get("creative_regions.guest_privs") or "-fly, -fast" areas_guest_privs = minetest.settings:get("creative_regions.guest_privs") or "-fly, -fast"
noregion_privs = minetest.settings:get("creative_regions.noregion_privs") or "-creative, +fast, -fly" noregion_privs = minetest.settings:get("creative_regions.noregion_privs") or "-creative, +fast, -fly"
default_privs = minetest.settings:get("creative_regions.default_privs") or "+creative, +fast, +fly" default_privs = minetest.settings:get("creative_regions.default_privs") or "+creative, +fast, +fly"
function creative_regions:load_regions()
self.astore:from_file(minetest.get_worldpath().."/creative_regions_regions")
creative_regions.region_privs = minetest.deserialize(mod_storage:get_string("astore_privs")) or {}
-- local edge1 = { x=-10, y=-10, z=-10 }
-- local edge2 = { x=10, y=10, z=10 }
-- local data = "Testregion"
-- local astore_id = self.astore:insert_area(edge1, edge2, tostring(data))
--
-- creative_regions:set_region_privs(astore_id, "+creative, +fast, +fly")
end
function creative_regions:save_regions()
self.astore:to_file(minetest.get_worldpath().."/creative_regions_regions")
local datastr = minetest.serialize(creative_regions.region_privs)
if not datastr then
minetest.log("error", "[creative_regions] Failed to serialize region_privs data!")
return
end
mod_storage:set_string("astore_privs", datastr)
end
function creative_regions:set_region_privs(id, privs_string)
creative_regions.region_privs[tostring(id)] = privs_string
end
minetest.register_chatcommand("creative_region", {
params = "<x> <y> <z>, <x> <y> <z>, <text>",
description = "Set a creative region from a to b",
privs = {server = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local found, _, x1, y1, z1, x2, y2, z2, region_name = param:find("^([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s*,%s*([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s*,%s*(.+)$")
if not found then
return false, "Syntax error"
end
local edge1 = { x=tonumber(x1), y=tonumber(y1), z=tonumber(z1) }
local edge2 = { x=tonumber(x2), y=tonumber(y2), z=tonumber(z2) }
local data = region_name
local astore_id = creative_regions.astore:insert_area(edge1, edge2, tostring(data))
if astore_id then
creative_regions:set_region_privs(tostring(astore_id), nil)
minetest.chat_send_player(name, "[creative_regions] New region set. ID: " .. astore_id)
creative_regions:save_regions()
return true, "Done"
else
return false, "Failed"
end
end,
})
minetest.register_chatcommand("creative_region_privs", {
params = "<id>, <text>",
description = "Set privstring for creative region",
privs = {server = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local found, _, region_id, privstring = param:find("^([+-]?%a?%d+)%s*,%s*(.+)$")
if not found then
return false, "Syntax error"
end
if privstring and region_id then
creative_regions:set_region_privs(tostring(region_id), privstring)
minetest.chat_send_player(name, "[creative_regions] Privstring set for region " .. region_id .. ": " .. privstring)
creative_regions:save_regions()
return true, "Done"
else
return false, "Failed"
end
end,
})
minetest.register_chatcommand("creative_region_rm", {
params = "<id>",
description = "Remove a creative region",
privs = {server = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local found, _, region_id = param:find("^([+-]?%d+)%s*$")
if not found then
return false, "Syntax error"
end
local success = creative_regions.astore:remove_area(tonumber(region_id))
if success then
minetest.chat_send_player(name, "[creative_regions] Region " .. region_id .. "removed")
creative_regions:set_region_privs(tostring(region_id), nil)
else
minetest.chat_send_player(name, "[creative_regions] Error removing region " .. region_id)
end
creative_regions:save_regions()
return true, "Done."
end,
})
function creative_regions:decode_privs_string(str)
-- minetest/builtin/common/misc_helpers.lua:core.string_to_privs()
assert(type(str) == "string")
local delim = ','
local privs_grant = {}
local privs_revoke = {}
for _, priv in pairs(string.split(str, delim)) do
priv = priv:trim()
local toggle = string.sub(priv, 1, 1)
priv = string.sub(priv, 2)
if toggle == '+' then
privs_grant[priv] = true
privs_revoke[priv] = nil
elseif toggle == '-' then
privs_revoke[priv] = true
privs_grant[priv] = nil
end
end
return privs_grant, privs_revoke
end
function creative_regions:add_privs_from_string(table, str) creative_regions.modpath = minetest.get_modpath("creative_regions")
dofile(creative_regions.modpath.."/region.lua")
dofile(creative_regions.modpath.."/player.lua")
dofile(creative_regions.modpath.."/chatcommands.lua")
dofile(creative_regions.modpath.."/mod_areas.lua")
end
function creative_regions:is_areas_mod(area_id)
area_id = tostring(area_id)
local is_areas_id = string.sub(id, 1, 2) == "a"
local a_id = tonumber( string.sub(id, 2) )
return is_areas_id, a_id
end
function creative_regions:get_region_size(astore_area)
local pos1 = astore_area.min
local pos2 = astore_area.max
local x = math.abs( pos2.x - pos1.x )
local z = math.abs( pos2.z - pos1.x )
return x*z
end
function creative_regions:get_areas_area_size(areas_area)
local pos1 = areas_area.pos1
local pos2 = areas_area.pos2
local x = math.abs( pos2.x - pos1.x )
local z = math.abs( pos2.z - pos1.x )
return x*z
end
function creative_regions:initial_stuff()
local stuff_string = minetest.settings:get("initial_stuff") or
"default:pick_steel,default:axe_steel,default:shovel_steel," ..
"default:torch 99,default:cobble 99"
local itemtable = {}
local items = stuff_string:split(",")
for _, stack in ipairs(items) do
table.insert(itemtable, ItemStack(stack))
end
return itemtable
end
function creative_regions:save_player_privs(player)
local name = player:get_player_name()
local pmeta = player:get_meta()
local privs = minetest.get_player_privs(name)
pmeta:set_string("creative_regions.saved_privs", minetest.serialize(privs))
end
function creative_regions:restore_player_privs(player)
local name = player:get_player_name()
local pmeta = player:get_meta()
local privs = minetest.deserialize(pmeta:get_string("creative_regions.saved_privs"))
if privs then
minetest.set_player_privs(name, privs)
pmeta:set_string("creative_regions.saved_privs", nil)
end
end
function creative_regions:save_player_inventory(player, listname)
local name = player:get_player_name()
local pmeta = player:get_meta()
local inv = player:get_inventory()
local player_items = inv:get_list("main")
inv:set_list(listname, player_items)
end
function creative_regions:restore_player_inventory(player, listname)
local name = player:get_player_name()
local pmeta = player:get_meta()
local inv = player:get_inventory()
local player_items = inv:get_list(listname)
local give_initial = false
if not player_items then
player_items = {}
give_initial = true
end
inv:set_list("main", player_items)
if give_initial then
local initial_items = creative_regions:initial_stuff()
for _, stack in ipairs(initial_items) do
inv:add_item("main", stack)
end
end
end
function creative_regions:player_enter_region(player, privstring)
local name = player:get_player_name()
local has_creative = minetest.check_player_privs(name, {creative=true})
local privs_grant, privs_revoke = creative_regions:decode_privs_string(privstring)
if not has_creative and privs_grant.creative and not privs_revoke.creative then
minetest.chat_send_player(name, "You entered creative mode")
creative_regions:save_player_inventory(player, "saved_survival")
creative_regions:restore_player_inventory(player, "saved_creative")
if minetest.get_modpath("unified_inventory") then
unified_inventory.set_inventory_formspec(player, unified_inventory.default)
end
elseif has_creative and privs_revoke.creative then
minetest.chat_send_player(name, "You entered survival mode")
creative_regions:save_player_inventory(player, "saved_creative")
creative_regions:restore_player_inventory(player, "saved_survival")
end
local has_privs = minetest.get_player_privs(name)
local privs = has_privs
for newpriv, _ in pairs(privs_grant) do
privs[newpriv] = true
end
for newpriv, _ in pairs(privs_revoke) do
privs[newpriv] = nil
end
minetest.set_player_privs(name, privs)
end
function creative_regions:update_player(player) function creative_regions:update_player(player)
local name = player:get_player_name() local name = player:get_player_name()
@ -342,6 +107,7 @@ function creative_regions:update_player(player)
-- print(dump(pmeta:to_table())) -- print(dump(pmeta:to_table()))
end end
creative_regions:load_regions() creative_regions:load_regions()
local timer = 0 local timer = 0
@ -353,21 +119,3 @@ minetest.register_globalstep(function(dtime)
end end
end end
end) end)
-- areas mod hud
if minetest.get_modpath("areas") then
local function areas_hud_handler(pos, areas)
local current_regions = creative_regions.astore:get_areas_for_pos(pos, false, true)
for astore_id, astore_area in pairs( current_regions ) do
if astore_id then
table.insert(areas, {
id = "mod:"..astore_id,
name = astore_area.data,
--owner = "",
})
end
end
end
areas:registerHudHandler(areas_hud_handler)
end

32
mod_areas.lua

@ -0,0 +1,32 @@
function creative_regions:is_areas_mod(area_id)
area_id = tostring(area_id)
local is_areas_id = string.sub(id, 1, 2) == "a"
local a_id = tonumber( string.sub(id, 2) )
return is_areas_id, a_id
end
function creative_regions:get_areas_area_size(areas_area)
local pos1 = areas_area.pos1
local pos2 = areas_area.pos2
local x = math.abs( pos2.x - pos1.x )
local z = math.abs( pos2.z - pos1.x )
return x*z
end
-- areas mod hud
if minetest.get_modpath("areas") then
local function areas_hud_handler(pos, areas)
local current_regions = creative_regions.astore:get_areas_for_pos(pos, false, true)
for astore_id, astore_area in pairs( current_regions ) do
if astore_id then
table.insert(areas, {
id = "mod:"..astore_id,
name = astore_area.data,
--owner = "",
})
end
end
end
areas:registerHudHandler(areas_hud_handler)
end

86
player.lua

@ -0,0 +1,86 @@
function creative_regions:initial_stuff()
local stuff_string = minetest.settings:get("initial_stuff") or
"default:pick_steel,default:axe_steel,default:shovel_steel," ..
"default:torch 99,default:cobble 99"
local itemtable = {}
local items = stuff_string:split(",")
for _, stack in ipairs(items) do
table.insert(itemtable, ItemStack(stack))
end
return itemtable
end
function creative_regions:save_player_privs(player)
local name = player:get_player_name()
local pmeta = player:get_meta()
local privs = minetest.get_player_privs(name)
pmeta:set_string("creative_regions.saved_privs", minetest.serialize(privs))
end
function creative_regions:restore_player_privs(player)
local name = player:get_player_name()
local pmeta = player:get_meta()
local privs = minetest.deserialize(pmeta:get_string("creative_regions.saved_privs"))
if privs then
minetest.set_player_privs(name, privs)
pmeta:set_string("creative_regions.saved_privs", nil)
end
end
function creative_regions:save_player_inventory(player, listname)
local name = player:get_player_name()
local pmeta = player:get_meta()
local inv = player:get_inventory()
local player_items = inv:get_list("main")
inv:set_list(listname, player_items)
end
function creative_regions:restore_player_inventory(player, listname)
local name = player:get_player_name()
local pmeta = player:get_meta()
local inv = player:get_inventory()
local player_items = inv:get_list(listname)
local give_initial = false
if not player_items then
player_items = {}
give_initial = true
end
inv:set_list("main", player_items)
if give_initial then
local initial_items = creative_regions:initial_stuff()
for _, stack in ipairs(initial_items) do
inv:add_item("main", stack)
end
end
end
function creative_regions:player_enter_region(player, privstring)
local name = player:get_player_name()
local has_creative = minetest.check_player_privs(name, {creative=true})
local privs_grant, privs_revoke = creative_regions:decode_privs_string(privstring)
if not has_creative and privs_grant.creative and not privs_revoke.creative then
minetest.chat_send_player(name, "You entered creative mode")
creative_regions:save_player_inventory(player, "saved_survival")
creative_regions:restore_player_inventory(player, "saved_creative")
if minetest.get_modpath("unified_inventory") then
unified_inventory.set_inventory_formspec(player, unified_inventory.default)
end
elseif has_creative and privs_revoke.creative then
minetest.chat_send_player(name, "You entered survival mode")
creative_regions:save_player_inventory(player, "saved_creative")
creative_regions:restore_player_inventory(player, "saved_survival")
end
local has_privs = minetest.get_player_privs(name)
local privs = has_privs
for newpriv, _ in pairs(privs_grant) do
privs[newpriv] = true
end
for newpriv, _ in pairs(privs_revoke) do
privs[newpriv] = nil
end
minetest.set_player_privs(name, privs)
end

62
region.lua

@ -0,0 +1,62 @@
creative_regions.astore = AreaStore()
creative_regions.mod_storage = minetest.get_mod_storage()
creative_regions.region_privs = {}
function creative_regions:load_regions()
self.astore:from_file(minetest.get_worldpath().."/creative_regions_regions")
creative_regions.region_privs = minetest.deserialize(creative_regions.mod_storage:get_string("astore_privs")) or {}
-- local edge1 = { x=-10, y=-10, z=-10 }
-- local edge2 = { x=10, y=10, z=10 }
-- local data = "Testregion"
-- local astore_id = self.astore:insert_area(edge1, edge2, tostring(data))
--
-- creative_regions:set_region_privs(astore_id, "+creative, +fast, +fly")
end
function creative_regions:save_regions()
self.astore:to_file(minetest.get_worldpath().."/creative_regions_regions")
local datastr = minetest.serialize(creative_regions.region_privs)
if not datastr then
minetest.log("error", "[creative_regions] Failed to serialize region_privs data!")
return
end
creative_regions.mod_storage:set_string("astore_privs", datastr)
end
function creative_regions:get_region_size(astore_area)
local pos1 = astore_area.min
local pos2 = astore_area.max
local x = math.abs( pos2.x - pos1.x )
local z = math.abs( pos2.z - pos1.x )
return x*z
end
function creative_regions:set_region_privs(id, privs_string)
creative_regions.region_privs[tostring(id)] = privs_string
end
function creative_regions:decode_privs_string(str)
-- minetest/builtin/common/misc_helpers.lua:core.string_to_privs()
assert(type(str) == "string")
local delim = ','
local privs_grant = {}
local privs_revoke = {}
for _, priv in pairs(string.split(str, delim)) do
priv = priv:trim()
local toggle = string.sub(priv, 1, 1)
priv = string.sub(priv, 2)
if toggle == '+' then
privs_grant[priv] = true
privs_revoke[priv] = nil
elseif toggle == '-' then
privs_revoke[priv] = true
privs_grant[priv] = nil
end
end
return privs_grant, privs_revoke
end
function creative_regions:add_privs_from_string(table, str)
end
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