Browse Source

hunger_ng integration

main
Hendrik Langer 3 years ago
parent
commit
8b8a627dea
  1. 8
      player.lua

8
player.lua

@ -111,9 +111,17 @@ function creative_regions:player_enter_region(player, new_privs_table)
if minetest.get_modpath("unified_inventory") then
unified_inventory.set_inventory_formspec(player, unified_inventory.default)
end
if minetest.get_modpath("hunger_ng") then
-- player:get_meta():set_string("hunger_ng:hunger_disabled", 1)
hunger_ng.configure_hunger(name, 'disable')
end
elseif new_mode == "arena" then
local inv = player:get_inventory()
inv:set_list("main", {})
elseif new_mode == "survival" then
if minetest.get_modpath("hunger_ng") then
hunger_ng.configure_hunger(name, 'enable')
end
end
end

Loading…
Cancel
Save