minetest.register_privilege("arena", { description = "Player is involved in an arena battle.", give_to_singleplayer= false, }) local drop = function(pos, itemstack) local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count())) if obj then obj:set_velocity({ x = math.random(-10, 10) / 9, y = 5, z = math.random(-10, 10) / 9, }) end end function creative_regions.drop_everything(player, drop_bones) local player_inventory_lists = { "main", "craft" } local player_inv = player:get_inventory() local pos = player:get_pos() --minetest.find_node_near(pos, radius, nodenames) for _, list_name in ipairs(player_inventory_lists) do for i = 1, player_inv:get_size(list_name) do drop(pos, player_inv:get_stack(list_name, i)) end player_inv:set_list(list_name, {}) end if drop_bones then drop(pos, ItemStack("bones:bones")) -- minetest.item_drop(itemstack, player, pos) end end minetest.register_on_dieplayer(function(player) -- minetest.chat_send_all(player:get_player_name().." lost.") local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {arena=true}) then creative_regions.drop_everything(player, true) local privs = minetest.get_player_privs(player_name) privs["arena"] = nil minetest.set_player_privs(player_name, privs) end end) minetest.register_on_leaveplayer(function(player) -- minetest.chat_send_all(player:get_player_name().." has left this awesome game.") local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {arena=true}) then creative_regions.drop_everything(player, true) local privs = minetest.get_player_privs(player_name) privs["arena"] = nil minetest.set_player_privs(player_name, privs) end end) if minetest.get_modpath("areas") then minetest.register_node("creative_regions:protector_arena", { description = "Arena protector", tiles = {"creative_regions_protector_arena.png"}, tiles = {"default_cobble.png^default_tool_diamondsword.png"}, is_ground_content = true, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1}, light_source = 1, after_place_node = function(pos, placer, itemstack, pointed_thing) return creative_regions.protector_set_area_privs(pos, placer, itemstack, pointed_thing, "-creative, -fast, -fly, -teleport, +arena", "Arena Protector") end, can_dig = creative_regions.protector_can_dig, after_dig_node = function(pos, oldnode, oldmetadata, digger) return creative_regions.protector_remove_area_privs(pos, oldnode, oldmetadata, digger, "Arena protector") end }) end