function creative_regions:initial_stuff() local stuff_string = minetest.settings:get("initial_stuff") or "default:pick_steel,default:axe_steel,default:shovel_steel," .. "default:torch 99,default:cobble 99" local itemtable = {} local items = stuff_string:split(",") for _, stack in ipairs(items) do table.insert(itemtable, ItemStack(stack)) end return itemtable end --[[ function creative_regions:save_player_privs(player) local name = player:get_player_name() local pmeta = player:get_meta() local privs = minetest.get_player_privs(name) pmeta:set_string("creative_regions.saved_privs", minetest.serialize(privs)) end function creative_regions:restore_player_privs(player) local name = player:get_player_name() local pmeta = player:get_meta() local privs = minetest.deserialize(pmeta:get_string("creative_regions.saved_privs")) if privs then minetest.set_player_privs(name, privs) pmeta:set_string("creative_regions.saved_privs", nil) end end --]] function creative_regions:save_player_inventory(player, listname) local name = player:get_player_name() local pmeta = player:get_meta() local inv = player:get_inventory() local player_items = inv:get_list("main") inv:set_list(listname, player_items) end function creative_regions:restore_player_inventory(player, listname) local name = player:get_player_name() local pmeta = player:get_meta() local inv = player:get_inventory() local player_items = inv:get_list(listname) local give_initial = false if not player_items then player_items = {} give_initial = true end inv:set_list("main", player_items) if give_initial then local initial_items = creative_regions:initial_stuff() for _, stack in ipairs(initial_items) do inv:add_item("main", stack) end end end function creative_regions:save_player_day_night_ratio(player) local current_day_night_ratio = player:get_day_night_ratio() if current_day_night_ratio == nil then current_day_night_ratio = -1 end local pmeta = player:get_meta() pmeta:set_int("creative_regions_day_night_ratio", current_day_night_ratio) end function creative_regions:restore_player_day_night_ratio(player) local pmeta = player:get_meta() local current_day_night_ratio = player:get_day_night_ratio() local saved_day_night_ratio = pmeta:get_int("creative_region_day_night_ratio") if saved_day_night_ratio ~= nil then if saved_day_night_ratio == -1 then saved_day_night_ratio = nil end player:override_day_night_ratio(saved_day_night_ratio) pmeta:set_int("creative_regions_day_night_ratio", nil) end return current_day_night_ratio end function creative_regions:player_enter_region(player, new_privs_table, initialize) local name = player:get_player_name() local has_creative = minetest.check_player_privs(name, {creative=true}) local has_arena = minetest.check_player_privs(name, {arena=true}) initialize = initialize or 0 local old_mode = nil if has_arena then old_mode = "arena" elseif has_creative then old_mode = "creative" else old_mode = "survival" end local privs_grant, privs_revoke = creative_regions:decode_privs_table(new_privs_table) local new_mode = nil if privs_grant.arena and not privs_revoke.arena then new_mode = "arena" elseif privs_grant.creative and not privs_revoke.creative then new_mode = "creative" else new_mode = "survival" end if minetest.get_modpath("vehicles") then if privs_revoke.vehicles and not privs_grant.vehicles then local attached_to = player:get_attach() if attached_to and attached_to:get_luaentity() then local entity = attached_to:get_luaentity() if entity ~= nil and entity.driver then minetest.chat_send_player(name, "attached to something") vehicles.object_detach(entity, entity.driver, {x=1, y=0, z=1}) vehicles.explodinate(entity, 5) entity.object:remove() end end end end if new_mode ~= old_mode or initialize == 1 then if old_mode == "arena" then -- leaving arena (alive) creative_regions.drop_everything(player, false) end minetest.chat_send_player(name, "You entered "..new_mode.." mode") creative_regions:save_player_inventory(player, "saved_"..old_mode) creative_regions:restore_player_inventory(player, "saved_"..new_mode) if new_mode == "creative" then if minetest.get_modpath("unified_inventory") then unified_inventory.set_inventory_formspec(player, unified_inventory.default) end if minetest.get_modpath("hunger_ng") then -- player:get_meta():set_string("hunger_ng:hunger_disabled", 1) hunger_ng.configure_hunger(name, 'disable') end creative_regions:restore_player_day_night_ratio(player) elseif new_mode == "arena" then local inv = player:get_inventory() inv:set_list("main", {}) elseif new_mode == "survival" then if minetest.get_modpath("hunger_ng") then hunger_ng.configure_hunger(name, 'enable') end creative_regions:save_player_day_night_ratio(player) player:override_day_night_ratio(nil) end end local has_privs = minetest.get_player_privs(name) local privs = has_privs for _, p in pairs(non_sticky_privs) do privs[p] = nil end for newpriv, _ in pairs(privs_grant) do privs[newpriv] = true end for newpriv, _ in pairs(privs_revoke) do privs[newpriv] = nil end minetest.set_player_privs(name, privs) end