function creative_regions:initial_stuff() local stuff_string = minetest.settings:get("initial_stuff") or "default:pick_steel,default:axe_steel,default:shovel_steel," .. "default:torch 99,default:cobble 99" local itemtable = {} local items = stuff_string:split(",") for _, stack in ipairs(items) do table.insert(itemtable, ItemStack(stack)) end return itemtable end function creative_regions:save_player_privs(player) local name = player:get_player_name() local pmeta = player:get_meta() local privs = minetest.get_player_privs(name) pmeta:set_string("creative_regions.saved_privs", minetest.serialize(privs)) end function creative_regions:restore_player_privs(player) local name = player:get_player_name() local pmeta = player:get_meta() local privs = minetest.deserialize(pmeta:get_string("creative_regions.saved_privs")) if privs then minetest.set_player_privs(name, privs) pmeta:set_string("creative_regions.saved_privs", nil) end end function creative_regions:save_player_inventory(player, listname) local name = player:get_player_name() local pmeta = player:get_meta() local inv = player:get_inventory() local player_items = inv:get_list("main") inv:set_list(listname, player_items) end function creative_regions:restore_player_inventory(player, listname) local name = player:get_player_name() local pmeta = player:get_meta() local inv = player:get_inventory() local player_items = inv:get_list(listname) local give_initial = false if not player_items then player_items = {} give_initial = true end inv:set_list("main", player_items) if give_initial then local initial_items = creative_regions:initial_stuff() for _, stack in ipairs(initial_items) do inv:add_item("main", stack) end end end function creative_regions:player_enter_region(player, privstring) local name = player:get_player_name() local has_creative = minetest.check_player_privs(name, {creative=true}) local privs_grant, privs_revoke = creative_regions:decode_privs_string(privstring) if not has_creative and privs_grant.creative and not privs_revoke.creative then minetest.chat_send_player(name, "You entered creative mode") creative_regions:save_player_inventory(player, "saved_survival") creative_regions:restore_player_inventory(player, "saved_creative") if minetest.get_modpath("unified_inventory") then unified_inventory.set_inventory_formspec(player, unified_inventory.default) end elseif has_creative and privs_revoke.creative then minetest.chat_send_player(name, "You entered survival mode") creative_regions:save_player_inventory(player, "saved_creative") creative_regions:restore_player_inventory(player, "saved_survival") end local has_privs = minetest.get_player_privs(name) local privs = has_privs for newpriv, _ in pairs(privs_grant) do privs[newpriv] = true end for newpriv, _ in pairs(privs_revoke) do privs[newpriv] = nil end minetest.set_player_privs(name, privs) end