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167 lines
5.3 KiB
167 lines
5.3 KiB
function creative_regions:initial_stuff()
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local stuff_string = minetest.settings:get("initial_stuff") or
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"default:pick_steel,default:axe_steel,default:shovel_steel," ..
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"default:torch 99,default:cobble 99"
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local itemtable = {}
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local items = stuff_string:split(",")
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for _, stack in ipairs(items) do
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table.insert(itemtable, ItemStack(stack))
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end
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return itemtable
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end
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--[[
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function creative_regions:save_player_privs(player)
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local name = player:get_player_name()
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local pmeta = player:get_meta()
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local privs = minetest.get_player_privs(name)
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pmeta:set_string("creative_regions.saved_privs", minetest.serialize(privs))
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end
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function creative_regions:restore_player_privs(player)
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local name = player:get_player_name()
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local pmeta = player:get_meta()
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local privs = minetest.deserialize(pmeta:get_string("creative_regions.saved_privs"))
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if privs then
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minetest.set_player_privs(name, privs)
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pmeta:set_string("creative_regions.saved_privs", nil)
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end
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end
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--]]
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function creative_regions:save_player_inventory(player, listname)
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local name = player:get_player_name()
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local pmeta = player:get_meta()
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local inv = player:get_inventory()
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local player_items = inv:get_list("main")
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inv:set_list(listname, player_items)
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end
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function creative_regions:restore_player_inventory(player, listname)
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local name = player:get_player_name()
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local pmeta = player:get_meta()
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local inv = player:get_inventory()
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local player_items = inv:get_list(listname)
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local give_initial = false
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if not player_items then
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player_items = {}
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give_initial = true
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end
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inv:set_list("main", player_items)
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if give_initial then
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local initial_items = creative_regions:initial_stuff()
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for _, stack in ipairs(initial_items) do
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inv:add_item("main", stack)
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end
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end
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end
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local DAYNIGHT_AUTO = -1
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local DAYNIGHT_UNSET = -2
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function creative_regions:save_player_day_night_ratio(player)
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local current_day_night_ratio = player:get_day_night_ratio()
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if current_day_night_ratio == nil then current_day_night_ratio = DAYNIGHT_AUTO end
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local pmeta = player:get_meta()
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pmeta:set_int("creative_regions_day_night_ratio", current_day_night_ratio)
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end
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function creative_regions:restore_player_day_night_ratio(player)
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local pmeta = player:get_meta()
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local current_day_night_ratio = player:get_day_night_ratio()
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local saved_day_night_ratio = pmeta:get_int("creative_region_day_night_ratio")
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if saved_day_night_ratio ~= nil and saved_day_night_ratio ~= DAYNIGHT_UNSET then
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if saved_day_night_ratio == DAYNIGHT_AUTO then saved_day_night_ratio = nil end
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player:override_day_night_ratio(saved_day_night_ratio)
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pmeta:set_int("creative_regions_day_night_ratio", DAYNIGHT_UNSET)
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end
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return current_day_night_ratio
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end
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function creative_regions:player_enter_region(player, new_privs_table, initialize)
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local name = player:get_player_name()
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local has_creative = minetest.check_player_privs(name, {creative=true})
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local has_arena = minetest.check_player_privs(name, {arena=true})
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initialize = initialize or 0
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local old_mode = nil
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if has_arena then
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old_mode = "arena"
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elseif has_creative then
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old_mode = "creative"
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else
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old_mode = "survival"
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end
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local privs_grant, privs_revoke = creative_regions:decode_privs_table(new_privs_table)
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local new_mode = nil
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if privs_grant.arena and not privs_revoke.arena then
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new_mode = "arena"
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elseif privs_grant.creative and not privs_revoke.creative then
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new_mode = "creative"
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else
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new_mode = "survival"
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end
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if minetest.get_modpath("vehicles") then
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if privs_revoke.vehicles and not privs_grant.vehicles then
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local attached_to = player:get_attach()
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if attached_to and attached_to:get_luaentity() then
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local entity = attached_to:get_luaentity()
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if entity ~= nil and entity.driver then
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minetest.chat_send_player(name, "attached to something")
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vehicles.object_detach(entity, entity.driver, {x=1, y=0, z=1})
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vehicles.explodinate(entity, 5)
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entity.object:remove()
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end
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end
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end
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end
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if new_mode ~= old_mode or initialize == 1 then
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if old_mode == "arena" then
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-- leaving arena (alive)
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creative_regions.drop_everything(player, false)
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end
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minetest.chat_send_player(name, "You entered "..new_mode.." mode")
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creative_regions:save_player_inventory(player, "saved_"..old_mode)
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creative_regions:restore_player_inventory(player, "saved_"..new_mode)
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if new_mode == "creative" then
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if minetest.get_modpath("unified_inventory") then
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unified_inventory.set_inventory_formspec(player, unified_inventory.default)
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end
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if minetest.get_modpath("hunger_ng") then
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-- player:get_meta():set_string("hunger_ng:hunger_disabled", 1)
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hunger_ng.configure_hunger(name, 'disable')
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end
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creative_regions:restore_player_day_night_ratio(player)
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elseif new_mode == "arena" then
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local inv = player:get_inventory()
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inv:set_list("main", {})
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elseif new_mode == "survival" then
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if minetest.get_modpath("hunger_ng") then
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hunger_ng.configure_hunger(name, 'enable')
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end
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creative_regions:save_player_day_night_ratio(player)
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player:override_day_night_ratio(nil)
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end
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end
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local has_privs = minetest.get_player_privs(name)
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local privs = has_privs
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for _, p in pairs(non_sticky_privs) do
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privs[p] = nil
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end
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for newpriv, _ in pairs(privs_grant) do
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privs[newpriv] = true
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end
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for newpriv, _ in pairs(privs_revoke) do
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privs[newpriv] = nil
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end
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minetest.set_player_privs(name, privs)
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end
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