esp32 soundboard project
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90 lines
2.1 KiB

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#include "Arduino.h"
#include "keyboard.h"
using namespace std;
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Keyboard::Keyboard() {
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}
void gotTouch0() {
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delay(10);
if (touchRead(T0) < threshold[0])
touchDetected[0] = true;
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}
void gotTouch1() {
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delay(10);
if (touchRead(T1) < threshold[1])
touchDetected[1] = true;
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}
void gotTouch2() {
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delay(10);
if (touchRead(T2) < threshold[2])
touchDetected[2] = true;
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}
void gotTouch3() {
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delay(10);
if (touchRead(T3) < threshold[3])
touchDetected[3] = true;
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}
void gotTouch4() {
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delay(10);
if (touchRead(T4) < threshold[4])
touchDetected[4] = true;
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}
void gotTouch5() {
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delay(10);
if (touchRead(T5) < threshold[5])
touchDetected[5] = true;
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}
void gotTouch6() {
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delay(10);
if (touchRead(T6) < threshold[6])
touchDetected[6] = true;
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}
void gotTouch7() {
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delay(10);
if (touchRead(T7) < threshold[7])
touchDetected[7] = true;
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}
void gotTouch8() {
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delay(10);
if (touchRead(T8) < threshold[8])
touchDetected[8] = true;
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}
void gotTouch9() {
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delay(10);
if (touchRead(T9) < threshold[9])
touchDetected[9] = true;
}
bool Keyboard::getTouchDetected(uint8_t pad) {
bool res = touchDetected[pad];
touchDetected[pad] = false;
return res;
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}
void Keyboard::init() {
threshold[0] = 40;
threshold[1] = 0;
threshold[2] = 0;
threshold[3] = 40;
threshold[4] = 40;
threshold[5] = 40;
threshold[6] = 40;
threshold[7] = 40;
threshold[8] = 20;
threshold[9] = 20;
for (int i=0; i<=9; i++) touchDetected[i] = false;
touchAttachInterrupt(T0, gotTouch0, threshold[0]);
// touchAttachInterrupt(T1, gotTouch1, threshold[1]); // GPIO_00 not usable on dev board
// touchAttachInterrupt(T2, gotTouch2, threshold[2]); // GPIO_02 not usable on dev board
touchAttachInterrupt(T3, gotTouch3, threshold[3]);
touchAttachInterrupt(T4, gotTouch4, threshold[4]);
touchAttachInterrupt(T5, gotTouch5, threshold[5]);
touchAttachInterrupt(T6, gotTouch6, threshold[6]);
touchAttachInterrupt(T7, gotTouch7, threshold[7]);
touchAttachInterrupt(T8, gotTouch8, threshold[8]);
touchAttachInterrupt(T9, gotTouch9, threshold[9]);
}