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/* Space INVADERS V0.2
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*
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* by: Fabian Bremerich
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* Thanx to: Peter F.
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*
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* date: Mi, 08.03.2006
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*
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*/
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#ifndef INVADERS2_H
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#define INVADERS2_H
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#include <stdint.h>
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#include "../../config.h"
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#include "../../pixel.h"
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/****************************************************************/
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/* GLOBALE VAR */
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/****************************************************************/
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#define P 3
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extern uint16_t const peter[8];
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extern uint16_t const hans[7];
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/****************************************************************/
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/* DEFINES */
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/****************************************************************/
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#define START_LIVES 3
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#define SPACESHIP_LINE 1
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#define GUARD_LINE (NUM_ROWS - 3)
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#define MAX_INVADER_HEIGHT 8
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#define MAX_INVADER_WIDTH 12
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#define MAX_INVADER_LIVES 3
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#define POINTS_FOR_HIT 5
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#define POINTS_FOR_KILL 25
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#define POINTS_FOR_SPACESHIP 75
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#define POINTS_FOR_LEVEL 100
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#define MAX_SHOTS 7
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#define MIN_SPEED 70
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#define SPEED_INC_RATE 2
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#define SPEED_INC_VALUE 3
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#define MAX_LEVEL 5
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#define SHOOTING_RATE 6
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#define INVADER_SHOOTING_SPEED 10
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#define CANNON_SHOOTING_SPEED 4
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#define SPACESHIP_SPEED 30
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#define NO_SPACESHIP 255
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#define CANNON_SPEED 2
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#define WAIT_MS 15
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typedef struct
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{
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signed char x;
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signed char y;
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} spixel;
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typedef struct
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{
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unsigned char map[MAX_INVADER_WIDTH][MAX_INVADER_HEIGHT];
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spixel pos;
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unsigned char speed;
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unsigned char speedinc;
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signed char direction;
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unsigned char isEdged;
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} Invaders;
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typedef struct
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{
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unsigned char pos;
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unsigned char lives;
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} Spaceship;
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typedef struct
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{
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unsigned char pos;
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unsigned char ready;
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} Cannon;
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typedef struct
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{
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unsigned char lives;
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unsigned int points;
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} Player;
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typedef unsigned char offScreen_t[NUMPLANE + 1][NUM_ROWS][LINEBYTES];
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/****************************************************************/
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/* FUNCTIONS */
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/****************************************************************/
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void borg_invaders();
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/*----------------------main_level_funcs-------------------------*/
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void procSpaceship(Spaceship * sp);
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void procCannon(Cannon * cn, pixel * shot);
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void procInvaders(Invaders * iv, pixel st[MAX_SHOTS]);
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void procShots(Invaders * iv, Player * pl, Cannon * cn, Spaceship * sc,
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unsigned char guards[NUM_COLS], pixel st[MAX_SHOTS], pixel * shot);
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unsigned char getStatus(Invaders * iv);
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/*----------------------Initialization---------------------------*/
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void initGuards(unsigned char guards[NUM_COLS]);
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void initInvaders(Invaders * iv, unsigned char lv);
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/*----------------------getter/setter----------------------------*/
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unsigned char getInvaderPixel(Invaders * iv, unsigned char x, unsigned char y);
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void setInvaderPixel(Invaders * iv, unsigned char x, unsigned char y,
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unsigned char val);
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void setGuardPixel(unsigned char *guards, unsigned char x,
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unsigned char y, unsigned char val);
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inline static unsigned char getGuardPixel(unsigned char *guards,
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unsigned char x, unsigned char y)
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{
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if (x < NUM_COLS && y == GUARD_LINE)
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return guards[x];
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return 0;
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}
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/*----------------------drawing Method---------------------------*/
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void draw(offScreen_t offscreen, Invaders * iv, Spaceship * sc, Player * pl,
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Cannon * cn, unsigned char *guards, pixel *st, pixel * shot);
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#endif /* INVADERS2_H */
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