pcb and initial code from https://github.com/das-labor/borgware-2d.git
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257 lines
4.3 KiB
257 lines
4.3 KiB
14 years ago
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#include "../compat/pgmspace.h"
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#include "../random/prng.h"
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#include "../config.h"
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#include "../pixel.h"
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#include "../util.h"
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#define RANDOM8(x) random8(x)
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#define PGM(x) pgm_read_byte(&(x))
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// straight or non straight line from one point to the other
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// value=brightness
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static void line(pixel p1, pixel p2, unsigned char value)
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{
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char dx, dy, stepx, stepy, fraction;
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dy = p2.y - p1.y;
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dx = p2.x - p1.x;
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if (dy < 0)
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{
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dy = -dy;
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stepy = -1;
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}
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else
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{
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stepy = 1;
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}
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if (dx < 0)
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{
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dx = -dx;
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stepx = -1;
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}
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else
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{
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stepx = 1;
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}
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dx <<= 1;
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dy <<= 1;
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setpixel(p1, value);
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if (dx > dy)
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{
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fraction = dy - (dx >> 1);
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while (p1.x != p2.x)
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{
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if (fraction >= 0)
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{
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p1.y += stepy;
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fraction -= dx;
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}
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p1.x += stepx;
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fraction += dy;
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setpixel(p1, value);
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}
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}
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else
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{
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fraction = dx - (dy >> 1);
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while (p1.y != p2.y)
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{
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if (fraction >= 0)
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{
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p1.x += stepx;
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fraction -= dy;
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}
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p1.y += stepy;
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fraction += dx;
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setpixel(p1, value);
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}
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}
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}
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// filled_rectangle p1=upper right corner, w=width, h=height ,
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// value=brightness
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static void filled_rectangle(pixel p1,
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unsigned char w,
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unsigned char h,
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unsigned char value)
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{
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unsigned char y;
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for (y = p1.y; y < (p1.y + h); y++)
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{
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line((pixel){p1.x,y}, (pixel){(p1.x+w-1),y}, value);
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}
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}
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void checkbox()
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{
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unsigned char x, delay = 250;
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// quadrat aus linien
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line((pixel){0, 0}, (pixel){7, 0}, 3);
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wait (delay);
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line ((pixel){7, 0}, (pixel){7, 7}, 3);
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wait (delay);
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line ((pixel){7, 7}, (pixel){0, 7}, 3);
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wait (delay);
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line ((pixel){0, 7}, (pixel){0, 0}, 3);
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wait (delay);
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// 2 diagonale lininen
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line ((pixel){7, 7}, (pixel){0, 0}, 3);
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wait (delay);
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line ((pixel){0, 7}, (pixel){7, 0}, 3);
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wait (delay * 3);
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for (x = NUM_COLS; x--;)
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{
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// shift image right
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shift_pixmap_l ();
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wait (30);
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}
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}
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void movinglines()
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{
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unsigned char x, y, n;
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line((pixel){NUM_COLS - 1, NUM_ROWS - 1}, (pixel){NUM_COLS - 1, 0}, 3);
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// linie wandert nach rechts
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for (x = 0; x < NUM_COLS; x++)
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{
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shift_pixmap_l ();
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wait (100);
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}
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// von unten nach oben
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for (y = NUM_ROWS; y--;)
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{
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line ((pixel){0, y}, (pixel){NUM_COLS - 1, y}, 3);
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wait (100);
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line ((pixel){0, y}, (pixel){NUM_COLS - 1, y}, 0);
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//wait(10);
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}
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// eine linie von rechts nach links und 1-8 mal von oben nach unten
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// je nach display format das ganze 4 mal
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for (n = 0; n < 4; n++)
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{
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for (x = 0; x < NUM_COLS - 1; x++)
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{
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y = x % NUM_ROWS;
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line ((pixel){0, y}, (pixel){NUM_COLS - 1, y}, 3);
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line ((pixel){x, 0}, (pixel){x, NUM_ROWS - 1}, 3);
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wait (50);
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line ((pixel){0, y}, (pixel){NUM_COLS - 1, y}, 0);
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line ((pixel){x, 0}, (pixel){x, NUM_ROWS - 1}, 0);
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//wait(10);
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}
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}
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}
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//rechteckmuster mit helligkeitsstufen
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void rectangle1()
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{
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unsigned char x, value, xcenter, ycenter, size;
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unsigned int delay = 500;
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xcenter = NUM_COLS / 2;
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ycenter = NUM_ROWS / 2;
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clear_screen(0);
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size = NUM_ROWS;
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value = 3;
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for (x = 8; x > 0; x--)
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{
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if (value < NUMPLANE)
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value++;
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else
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value = 0;
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filled_rectangle((pixel){(xcenter - x), (ycenter - x)},
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size, size, value);
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wait (delay);
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size -= 2;
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}
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wait (delay * 3);
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}
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// zufallsrechtecke
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void rectangles()
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{
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unsigned char value, n, x, y, h, w;
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clear_screen(0);
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for (n = 0; n < 60; n++)
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{
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x = RANDOM8() % NUM_COLS;
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y = RANDOM8() % NUM_ROWS;
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h = RANDOM8() % NUM_COLS / 2;
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w = RANDOM8() % NUM_ROWS / 2;
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value = RANDOM8() % (NUMPLANE + 1);
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filled_rectangle((pixel){x, y}, w, h, value);
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wait (500 + RANDOM8 () % 3000);
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}
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}
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// schräge linien die aufblitzen
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void lines1()
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{
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unsigned char value, n, x, y, h, w;
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unsigned int delay = 500;
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clear_screen(0);
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for (n = 0; n < 200; n++)
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{
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x = RANDOM8() % NUM_COLS;
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y = RANDOM8() % NUM_ROWS;
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h = RANDOM8() % NUM_COLS;
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w = RANDOM8() % NUM_ROWS;
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value = RANDOM8() % (NUMPLANE + 1);
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line((pixel){x, y}, (pixel){w, h}, value);
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wait (RANDOM8 () % delay);
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line ((pixel){x, y}, (pixel){w, h}, 0);
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}
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}
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// random dots
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void dots1()
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{
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unsigned char n, x, y;
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clear_screen(0);
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for (n = 50; n--;)
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{
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x = RANDOM8() % NUM_COLS;
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y = RANDOM8() % NUM_ROWS;
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static unsigned char const color[5] PROGMEM = {1, 2, 3, 2, 1};
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for (unsigned char i = 0; i < 5; ++i)
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{
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setpixel ((pixel){x, y}, PGM(color[i]));
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wait(100);
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}
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wait ((RANDOM8 () % 255) * 10);
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}
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}
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