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#include <setjmp.h>
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#include <stdio.h>
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#include "config.h"
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#include "scrolltext/scrolltext.h"
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#include "animations/programm.h"
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#include "animations/matrix.h"
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#include "animations/gameoflife.h"
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#include "animations/stonefly.h"
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#include "animations/flyingdots.h"
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#include "borg_hw/borg_hw.h"
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#include "can/borg_can.h"
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#include "random/prng.h"
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#include "random/persistentCounter.h"
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#include "mcuf/mcuf.h"
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#include "menu/menu.h"
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#include "pixel.h"
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#include "joystick/joystick.h"
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volatile unsigned char oldMode, oldOldmode, mode;
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jmp_buf newmode_jmpbuf;
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#ifndef MENU_SUPPORT
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void snake_game(void);
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void tetris(void);
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void tetris_bastet(void);
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void borg_invaders(void);
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#endif
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void display_loop(){
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// mcuf_serial_mode();
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mode = setjmp(newmode_jmpbuf);
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oldOldmode = oldMode;
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#ifdef JOYSTICK_SUPPORT
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waitForFire = 1;
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#endif
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for(;;){
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oldMode = mode;
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switch(mode++) {
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#ifdef ANIMATION_SCROLLTEXT
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case 1:
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scrolltext(scrolltext_text);
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#ifdef RANDOM_SUPPORT
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{ char a[28];
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sprintf(a,"</# counter == %lu ", percnt_get());
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scrolltext(a);
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}
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#endif
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break;
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#endif
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#ifdef ANIMATION_SPIRALE
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case 2:
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spirale(5);
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break;
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#endif
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#ifdef ANIMATION_JOERN1
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case 3:
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joern1();
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break;
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#endif
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#ifdef ANIMATION_SNAKE
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case 4:
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snake();
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break;
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#endif
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#ifdef ANIMATION_SCHACHBRETT
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case 5:
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schachbrett(10);
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break;
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#endif
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#ifdef ANIMATION_FEUER
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case 6:
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feuer();
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break;
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#endif
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#ifdef ANIMATION_MATRIX
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case 7:
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matrix();
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break;
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#endif
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#ifdef ANIMATION_RANDOM_BRIGHT
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case 8:
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random_bright(30);
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break;
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#endif
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#ifdef ANIMATION_STONEFLY
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case 9:
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stonefly();
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break;
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#endif
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#ifdef ANIMATION_GAMEOFLIFE
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case 10:
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gameoflife();
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break;
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#endif
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#ifdef ANIMATION_FLYINGDOTS
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case 11:
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flyingdots();
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break;
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#endif
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#ifdef ANIMATION_MHERWEG
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case 12:
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lines1();
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dots1();
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movinglines();
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checkbox();
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rectangle1();
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rectangles();
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break;
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#endif
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#ifdef ANIMATION_TESTS
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case 31:
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test_level1();
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break;
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case 32:
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test_level2();
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break;
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case 33:
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test_level3();
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break;
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case 35:
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test_palette();
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test_palette2();
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break;
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#endif
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case 42:
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mode = 1;
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break;
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#ifdef MENU_SUPPORT
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case 43:
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menu();
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mode = oldOldmode;
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#else
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#ifdef GAME_TETRIS
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case 43:
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tetris();
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break;
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#endif
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#ifdef GAME_BASTET
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case 44:
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tetris_bastet();
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break;
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#endif
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#ifdef GAME_SPACE_INVADERS
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case 45:
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borg_invaders();
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break;
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#endif
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#ifdef GAME_SNAKE
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case 46:
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snake_game();
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break;
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#endif
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#endif
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#ifdef ANIMATION_OFF
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case 0xFF:
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off();
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break;
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#endif
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}
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}
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}
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