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@ -45,25 +45,25 @@ void moire(void) |
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// walk around the border; do that by mapping a linear increasing value
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// walk around the border; do that by mapping a linear increasing value
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// to appropriate screen coordinates
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// to appropriate screen coordinates
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// first pixel is between top right and top left corner
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// pixel is between top right and top left corner
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if (pos < NUM_COLS) |
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if (pos < (NUM_COLS - 1)) |
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{ |
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{ |
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p1.x = pos; |
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p1.x = pos + 1; |
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} |
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} |
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// first pixel is between top left and bottom left corner
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// pixel is between top left and bottom left corner
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else if (pos < (NUM_COLS + NUM_ROWS - 1)) |
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else if (pos < (NUM_COLS + NUM_ROWS - 2)) |
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{ |
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{ |
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p1.y = pos - (NUM_COLS - 1); |
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p1.y = pos - (NUM_COLS - 2); |
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} |
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} |
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// first pixel is between bottom left and bottom right corner
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// pixel is between bottom left and bottom right corner
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else if (pos < (2 * NUM_COLS + NUM_ROWS - 2)) |
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else if (pos < (2 * NUM_COLS + NUM_ROWS - 3)) |
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{ |
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{ |
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p1.x = 2 * NUM_COLS + NUM_ROWS - 3 - pos; |
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p1.x = 2 * NUM_COLS + NUM_ROWS - 4 - pos; |
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} |
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} |
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// first pixel is between bottom right and top left corner
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// pixel is between bottom right and top left corner
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else |
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else |
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{ |
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{ |
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p1.y = 3 * NUM_COLS + NUM_ROWS - 4 - pos; |
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p1.y = 2 * NUM_COLS + 2 * NUM_ROWS - 5 - pos; |
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} |
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} |
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// second pixel in opposite direction
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// second pixel in opposite direction
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