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more earl, more grey!

feature/2015
Christian Kroll 13 years ago
parent
commit
09946f37f7
  1. 4
      animations/Makefile
  2. 2
      animations/config.in
  3. 126
      animations/fairydust.c
  4. 2
      animations/fairydust.h
  5. 6
      display_loop.c

4
animations/Makefile

@ -53,8 +53,8 @@ ifeq ($(ANIMATION_LOGO_OOS),y)
SRC += outofspec.c
endif
ifeq ($(ANIMATION_LOGO_28C3),y)
SRC += 28c3.c
ifeq ($(ANIMATION_FAIRYDUST),y)
SRC += fairydust.c
endif
ifneq (,$(filter y,$(ANIMATION_PLASMA) $(ANIMATION_PSYCHEDELIC)))

2
animations/config.in

@ -53,7 +53,7 @@ comment "Animations"
dep_bool "LABOR Logo" ANIMATION_LABORLOGO $ANIMATION_BMSCROLLER
dep_bool "Amphibian" ANIMATION_AMPHIBIAN $ANIMATION_BMSCROLLER
dep_bool "Out of Spec Logo" ANIMATION_LOGO_OOS $ANIMATION_BMSCROLLER
dep_bool "28c3 Logo" ANIMATION_LOGO_28C3 $ANIMATION_BMSCROLLER
dep_bool "Fairydust" ANIMATION_FAIRYDUST $ANIMATION_BMSCROLLER
endmenu
bool "Plasma" ANIMATION_PLASMA

126
animations/28c3.c → animations/fairydust.c

@ -3,10 +3,16 @@
#include "../compat/pgmspace.h"
#include "bitmapscroller.h"
#include "28c3.h"
#include "fairydust.h"
static uint8_t const nMargin = 5; /** margin above and below bitmap */
static uint8_t const nRayStartOffset = 15; /** offset of the animated part */
static uint8_t const nRayStopOffset = 25; /** last offset of that part */
static uint8_t const a28c3Bitmap[2][30][9] PROGMEM =
/**
* complete bitmap of the fairy dust with a full ray
*/
static uint8_t const aFairydustBm[2][30][9] PROGMEM =
{{{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x10, 0x00},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x0e, 0x00},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0xf0, 0x08, 0x80},
@ -70,10 +76,102 @@ static uint8_t const a28c3Bitmap[2][30][9] PROGMEM =
{0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00}}};
static uint8_t const nMargin = 5;
/**
* Animated part of the bitmap (with different strengths of the ray)
*/
static uint8_t const aRay[2][44][4] PROGMEM =
{{{0x00, 0x00, 0x41, 0x7f}, // frame 1
{0x00, 0x00, 0x02, 0xe1},
{0x00, 0x00, 0x05, 0xa3},
{0x00, 0x00, 0x1a, 0x00},
{0x00, 0x00, 0x67, 0x41},
{0x00, 0x01, 0x01, 0xf8},
{0x00, 0x18, 0x1f, 0xeb},
{0x00, 0x20, 0xe0, 0xf1},
{0x00, 0x18, 0x00, 0x03},
{0x00, 0x00, 0x00, 0x17},
{0x00, 0x00, 0x00, 0x5f},
{0x00, 0x00, 0x41, 0x7f}, // frame 2
{0x00, 0x00, 0x02, 0xe1},
{0x00, 0x00, 0x05, 0xa3},
{0x00, 0x00, 0x1a, 0x00},
{0x00, 0x00, 0x27, 0x41},
{0x00, 0x00, 0x19, 0xf8},
{0x00, 0x00, 0x07, 0xeb},
{0x00, 0x00, 0x00, 0xf1},
{0x00, 0x00, 0x00, 0x03},
{0x00, 0x00, 0x00, 0x17},
{0x00, 0x00, 0x00, 0x5f},
{0x00, 0x00, 0x40, 0x8f}, // frame 3
{0x00, 0x00, 0x01, 0x11},
{0x00, 0x00, 0x02, 0x43},
{0x00, 0x00, 0x04, 0x00},
{0x00, 0x00, 0x08, 0x81},
{0x00, 0x00, 0x06, 0x00},
{0x00, 0x00, 0x00, 0x13},
{0x00, 0x00, 0x00, 0x01},
{0x00, 0x00, 0x00, 0x03},
{0x00, 0x00, 0x00, 0x17},
{0x00, 0x00, 0x00, 0x5f},
{0x00, 0x00, 0x40, 0x0f}, // frame 4
{0x00, 0x00, 0x00, 0x01},
{0x00, 0x00, 0x00, 0x03},
{0x00, 0x00, 0x00, 0x00},
{0x00, 0x00, 0x00, 0x01},
{0x00, 0x00, 0x00, 0x00},
{0x00, 0x00, 0x00, 0x03},
{0x00, 0x00, 0x00, 0x01},
{0x00, 0x00, 0x00, 0x03},
{0x00, 0x00, 0x00, 0x17},
{0x00, 0x00, 0x00, 0x5f}},
{{0x00, 0x00, 0x00, 0xf3}, // frame 1
{0x00, 0x00, 0x01, 0xf3},
{0x00, 0x00, 0x02, 0x41},
{0x00, 0x00, 0x04, 0x01},
{0x00, 0x00, 0x18, 0x80},
{0x00, 0x00, 0xff, 0xc1},
{0x00, 0x07, 0xe0, 0xf1},
{0x00, 0x1f, 0x00, 0x03},
{0x00, 0x00, 0x00, 0x07},
{0x00, 0x00, 0x00, 0x0f},
{0x00, 0x00, 0x00, 0x3f},
{0x00, 0x00, 0x00, 0xf3}, // frame 2
{0x00, 0x00, 0x01, 0xf3},
{0x00, 0x00, 0x02, 0x41},
{0x00, 0x00, 0x04, 0x01},
{0x00, 0x00, 0x18, 0x80},
{0x00, 0x00, 0x07, 0xc1},
{0x00, 0x00, 0x00, 0xf1},
{0x00, 0x00, 0x00, 0x03},
{0x00, 0x00, 0x00, 0x07},
{0x00, 0x00, 0x00, 0x0f},
{0x00, 0x00, 0x00, 0x3f},
{0x00, 0x00, 0x00, 0x73}, // frame 3
{0x00, 0x00, 0x00, 0xe3},
{0x00, 0x00, 0x00, 0x01},
{0x00, 0x00, 0x00, 0x01},
{0x00, 0x00, 0x00, 0x00},
{0x00, 0x00, 0x01, 0xc1},
{0x00, 0x00, 0x00, 0xe1},
{0x00, 0x00, 0x00, 0x03},
{0x00, 0x00, 0x00, 0x07},
{0x00, 0x00, 0x00, 0x0f},
{0x00, 0x00, 0x00, 0x3f},
{0x00, 0x00, 0x00, 0x03}, // frame 4
{0x00, 0x00, 0x00, 0x03},
{0x00, 0x00, 0x00, 0x01},
{0x00, 0x00, 0x00, 0x01},
{0x00, 0x00, 0x00, 0x00},
{0x00, 0x00, 0x00, 0x01},
{0x00, 0x00, 0x00, 0x01},
{0x00, 0x00, 0x00, 0x03},
{0x00, 0x00, 0x00, 0x07},
{0x00, 0x00, 0x00, 0x0f},
{0x00, 0x00, 0x00, 0x3f}}};
static uint8_t logo_28c3_getChunk(unsigned char const nBitPlane,
static uint8_t fairydust_getChunk(unsigned char const nBitPlane,
unsigned char const nChunkX,
unsigned char const nChunkY,
unsigned int const nFrame)
@ -82,16 +180,30 @@ static uint8_t logo_28c3_getChunk(unsigned char const nBitPlane,
assert(nChunkX < 9);
assert(nChunkY < (nMargin + 30 + nMargin));
static uint8_t const nOffsetTable[] PROGMEM =
{UINT8_MAX, 0, 11, 22, 33, 22, 11, 0};
uint8_t const nOffset = pgm_read_byte(&nOffsetTable[(nFrame >> 1) % 8]);
if (nChunkY < nMargin || nChunkY >= (nMargin + 30))
{
return 0;
}
return pgm_read_byte(&a28c3Bitmap[nBitPlane][nChunkY - nMargin][nChunkX]);
else if ((nChunkX <= 3) &&
(nChunkY >= (nRayStartOffset + nMargin)) &&
(nChunkY <= (nRayStopOffset + nMargin)) &&
(nOffset != UINT8_MAX))
{
uint8_t const row = nChunkY - nRayStartOffset - nMargin + nOffset;
return pgm_read_byte(&aRay[nBitPlane][row][nChunkX]);
}
return pgm_read_byte(&aFairydustBm[nBitPlane][nChunkY - nMargin][nChunkX]);
}
void logo_28c3()
void fairydust()
{
// width 72, height 30+x, 2 bitplanes (4 colors), 600 frames à 50ms (20 fps)
bitmap_scroll(72, nMargin + 30 + nMargin, 2, 600, 50, logo_28c3_getChunk);
bitmap_scroll(72, nMargin + 30 + nMargin, 2, 600, 50, fairydust_getChunk);
}

2
animations/28c3.h → animations/fairydust.h

@ -1,6 +1,6 @@
#ifndef LOGO_28C3_H_
#define LOGO_28C3_H_
void logo_28c3();
void fairydust();
#endif /* LOGO_28C3_H_ */

6
display_loop.c

@ -15,7 +15,7 @@
#include "animations/amphibian.h"
#include "animations/laborlogo.h"
#include "animations/outofspec.h"
#include "animations/28c3.h"
#include "animations/fairydust.h"
#include "animations/fpmath_patterns.h"
#include "animations/mherweg.h"
#include "animations/blackhole.h"
@ -209,9 +209,9 @@ void display_loop(){
break;
#endif
#ifdef ANIMATION_LOGO_28C3
#ifdef ANIMATION_FAIRYDUST
case 20:
logo_28c3();
fairydust();
break;
#endif

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