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small refinements of the win32 simulator

feature/2015
Christian Kroll 12 years ago
parent
commit
1985f4829a
  1. 52
      simulator/winmain.c

52
simulator/winmain.c

@ -147,11 +147,21 @@ BOOL simCreateWindow(HWND *lphWnd,
*/
void simDrawMatrix(HDC hdc)
{
COLORREF colorLed;
HBRUSH hBrushLed;
HGDIOBJ hGdiOld;
/* color, pen and brush for drawing the LEDS */
COLORREF colorLed; /* RGB color for the pen and the brush */
HPEN hPen; /* pen for the border of the LEDs */
HGDIOBJ hPenOld; /* SelectObject swap space for the pen */
HBRUSH hBrushLed; /* brush for filling the LED circles */
HGDIOBJ hOldBrush; /* SelectObject swap space for the brush */
/* loop variables */
unsigned int c, p, x, y, absX;
/* geometric values */
RECT rect = {0, 0, WND_X_EXTENTS, WND_Y_EXTENTS};
int left, right, top, bottom;
/* lookup table for fast bit shifts of the value 0x01 */
static unsigned char const shl_map[8] =
{0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80};
@ -164,7 +174,9 @@ void simDrawMatrix(HDC hdc)
/* create and select red brush into device context */
colorLed = RGB((255.0 / NUMPLANE) * (p + 1), 0, 0);
hBrushLed = CreateSolidBrush(colorLed);
hGdiOld = SelectObject(hdc, hBrushLed);
hOldBrush = SelectObject(hdc, hBrushLed);
hPen = CreatePen(PS_INSIDEFRAME | PS_SOLID, 1, colorLed);
hPenOld = SelectObject(hdc, hPen);
/* translate pixmap into LEDs */
for (y = 0; y < NUM_ROWS; ++y)
@ -175,7 +187,7 @@ void simDrawMatrix(HDC hdc)
{
if (pixmap[p][y][c] & shl_map[x])
{
// eventually draw a LED, mirroring its coordinates
/* eventually draw a LED, mirroring its coordinates */
absX = (c * 8 + x) * LED_EXTENT + LED_MARGIN;
left = WND_X_EXTENTS - absX;
right = WND_X_EXTENTS - absX - LED_DIAMETER + 1;
@ -187,8 +199,9 @@ void simDrawMatrix(HDC hdc)
}
}
/* dispose that brush */
DeleteObject(SelectObject(hdc, hGdiOld));
/* dispose old brush and pen */
DeleteObject(SelectObject(hdc, hOldBrush));
DeleteObject(SelectObject(hdc, hPenOld));
}
}
@ -306,28 +319,28 @@ LRESULT CALLBACK simWndProc(HWND hWnd,
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
case VK_ESCAPE: /* quit simulator */
case 'Q':
PostQuitMessage(0);
break;
case VK_SPACE:
case VK_SPACE: /* fire */
fakeport |= 0x01;
break;
case 'A':
case 'A': /* left */
fakeport |= 0x02;
break;
case 'D':
case 'D': /* right */
fakeport |= 0x04;
break;
case 'S':
case 'S': /* down */
fakeport |= 0x08;
break;
case 'W':
case 'W': /* up */
fakeport |= 0x10;
break;
@ -341,23 +354,23 @@ LRESULT CALLBACK simWndProc(HWND hWnd,
case WM_KEYUP:
switch(wParam)
{
case VK_SPACE:
case VK_SPACE: /* fire */
fakeport &= ~0x01;
break;
case 'A':
case 'A': /* left */
fakeport &= ~0x02;
break;
case 'D':
case 'D': /* right */
fakeport &= ~0x04;
break;
case 'S':
case 'S': /* down */
fakeport &= ~0x08;
break;
case 'W':
case 'W': /* up */
fakeport &= ~0x10;
break;
@ -484,7 +497,8 @@ int APIENTRY WinMain(HINSTANCE hInstance,
hLoopThread = CreateThread(NULL, 0, simLoop, NULL, 0, NULL);
if (hLoopThread != NULL)
{
SetThreadPriority(hLoopThread, THREAD_PRIORITY_HIGHEST);
SetThreadPriority(hLoopThread,
THREAD_PRIORITY_TIME_CRITICAL);
/* issue a UI timer message every 40 ms (roughly 25 fps) */
uTimerId = SetTimer(hWnd, 23, 40, NULL);

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