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@ -1,29 +1,29 @@ |
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mainmenu_option next_comment |
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comment "Animations" |
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dep_bool "Scrolltext" ANIMATION_SCROLLTEXT $SCROLLTEXT_SUPPORT |
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bool "Spirale" ANIMATION_SPIRALE |
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bool "Spiral" ANIMATION_SPIRAL |
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bool "Joern1" ANIMATION_JOERN1 |
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dep_bool_menu "Snake" ANIMATION_SNAKE $RANDOM_SUPPORT |
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int "Snake round delay" SNAKE_CYCLE_DELAY 100 |
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int "Snake termination delay" SNAKE_TERMINATION_DELAY 60 |
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uint "Snake max length" SNAKE_MAX_LENGTH 64 |
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int "Snake max apples" SNAKE_MAX_APPLES 10 |
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dep_bool_menu "Snake" ANIMATION_SNAKE $RANDOM_SUPPORT |
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int "Snake Round Delay" SNAKE_CYCLE_DELAY 100 |
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int "Snake Termination Delay" SNAKE_TERMINATION_DELAY 60 |
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uint "Snake Max Length" SNAKE_MAX_LENGTH 64 |
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int "Snake Max Apples" SNAKE_MAX_APPLES 10 |
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endmenu |
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bool "Schachbrett" ANIMATION_SCHACHBRETT |
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bool "Chessboard" ANIMATION_CHESSBOARD |
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dep_bool_menu "Feuer" ANIMATION_FEUER $RANDOM_SUPPORT |
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int "FEUER_S" FEUER_S 30 |
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int "FEUER_N" FEUER_N 5 |
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int "FEUER_DIV" FEUER_DIV 44 |
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int "FEUER_DELAY" FEUER_DELAY 50 |
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int "Fire number of cycles" FIRE_CYCLES 800 |
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dep_bool_menu "Fire" ANIMATION_FIRE $RANDOM_SUPPORT |
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int "FIRE_S" FIRE_S 30 |
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int "FIRE_N" FIRE_N 5 |
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int "FIRE_DIV" FIRE_DIV 44 |
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int "FIRE_DELAY" FIRE_DELAY 50 |
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int "Fire Number of Cycles" FIRE_CYCLES 800 |
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endmenu |
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dep_bool_menu "Matrix" ANIMATION_MATRIX $RANDOM_SUPPORT |
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int "Number of streamers" MATRIX_STREAMER_NUM 30 |
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int "Run for this number of rounds" MATRIX_CYCLES 500 |
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dep_bool_menu "Matrix" ANIMATION_MATRIX $RANDOM_SUPPORT |
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int "Number of Streamers" MATRIX_STREAMER_NUM 30 |
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int "Run For This Number of Rounds" MATRIX_CYCLES 500 |
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endmenu |
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dep_bool "Random Bright" ANIMATION_RANDOM_BRIGHT $RANDOM_SUPPORT |
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@ -31,8 +31,8 @@ comment "Animations" |
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dep_bool "Flying Dots" ANIMATION_FLYINGDOTS $RANDOM_SUPPORT |
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dep_bool_menu "Game of Life" ANIMATION_GAMEOFLIFE $RANDOM_SUPPORT |
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int "Game of Life round delay (ms)" GOL_DELAY 100 |
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int "Game of Life max rounds" GOL_CYCLES 360 |
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int "Game of Life Round Delay (ms)" GOL_DELAY 100 |
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int "Game of Life Max Rounds" GOL_CYCLES 360 |
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endmenu |
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dep_bool "Breakout Demo" ANIMATION_BREAKOUT $GAME_BREAKOUT |
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@ -40,8 +40,8 @@ comment "Animations" |
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dep_bool "Langton Ant" ANIMATION_LTN_ANT $RANDOM_SUPPORT |
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dep_bool_menu "Time Display" ANIMATION_TIME $SCROLLTEXT_SUPPORT $LAP_TIME_EXTENSION |
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int "Time master address (int)" TIME_MASTER_ADDR 00 |
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int "Request timeout (ms)" TIME_UPDATE_TIMEOUT 50 |
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int "Time Master address (int)" TIME_MASTER_ADDR 00 |
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int "Request Timeout (ms)" TIME_UPDATE_TIMEOUT 50 |
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endmenu |
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dep_bool_menu "Bitmap Scroller" ANIMATION_BMSCROLLER y $RANDOM_SUPPORT |
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