Christian Kroll
11 years ago
12 changed files with 484 additions and 7 deletions
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# |
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# Automatically generated by make menuconfig: don't edit |
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# |
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# |
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# General Setup |
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# |
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MCU=atmega328p |
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FREQ=16000000 |
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# |
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# Borg Hardware |
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# |
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NUM_ROWS=9 |
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NUM_COLS=14 |
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NUMPLANE=3 |
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BORG_HW=HW_LOLSHIELD |
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# |
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# lolshield setup |
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# |
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# |
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# Features |
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# |
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RANDOM_SUPPORT=y |
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# LAP_TIME_EXTENSION is not set |
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SCROLLTEXT_SUPPORT=y |
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SCROLLTEXT_FONT=FONT_SMALL6 |
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SCROLLTEXT_BUFFER_SIZE=128 |
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SCROLL_X_SPEED=20 |
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SCROLL_Y_SPEED=20 |
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SCROLLTEXT_TEXT="</#Borgware 2D" |
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# RFM12_SUPPORT is not set |
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JOYSTICK_SUPPORT=y |
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# PARALLEL_JOYSTICK_SUPPORT is not set |
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# NES_PAD_SUPPORT is not set |
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# RFM12_JOYSTICK_SUPPORT is not set |
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# HC165_JOYSTICK_SUPPORT is not set |
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NULL_JOYSTICK_SUPPORT=y |
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# CAN_SUPPORT is not set |
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# MENU_SUPPORT is not set |
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# |
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# Games |
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# |
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# GAME_TETRIS_CORE is not set |
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# GAME_TETRIS is not set |
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# GAME_BASTET is not set |
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# GAME_TETRIS_FP is not set |
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# GAME_SPACE_INVADERS is not set |
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# GAME_SNAKE is not set |
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GAME_BREAKOUT=y |
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# |
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# Animations |
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# |
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ANIMATION_SCROLLTEXT=y |
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ANIMATION_SPIRAL=y |
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SPIRAL_DELAY=5 |
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ANIMATION_JOERN1=y |
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ANIMATION_SNAKE=y |
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SNAKE_CYCLE_DELAY=100 |
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SNAKE_TERMINATION_DELAY=60 |
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SNAKE_MAX_LENGTH=64 |
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SNAKE_MAX_APPLES=10 |
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ANIMATION_CHECKERBOARD=y |
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ANIMATION_FIRE=y |
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FIRE_S=30 |
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FIRE_N=5 |
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FIRE_DIV=44 |
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FIRE_DELAY=50 |
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FIRE_CYCLES=800 |
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ANIMATION_MATRIX=y |
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MATRIX_STREAMER_NUM=30 |
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MATRIX_CYCLES=500 |
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MATRIX_DELAY=60 |
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ANIMATION_RANDOM_BRIGHT=y |
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# ANIMATION_STONEFLY is not set |
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ANIMATION_FLYINGDOTS=y |
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ANIMATION_GAMEOFLIFE=y |
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GOL_DELAY=100 |
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GOL_CYCLES=360 |
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ANIMATION_BREAKOUT=y |
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# ANIMATION_MHERWEG is not set |
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ANIMATION_MOIRE=y |
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ANIMATION_LTN_ANT=y |
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# ANIMATION_TIME is not set |
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TIME_MASTER_ADDR=00 |
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TIME_UPDATE_TIMEOUT=50 |
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ANIMATION_BMSCROLLER=y |
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# ANIMATION_LABORLOGO is not set |
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ANIMATION_AMPHIBIAN=y |
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# ANIMATION_LOGO_OOS is not set |
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ANIMATION_FAIRYDUST=y |
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# |
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# Fixed-point math patterns |
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# |
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ANIMATION_PLASMA=y |
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FP_PLASMA_DELAY=10 |
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ANIMATION_PSYCHEDELIC=y |
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FP_PSYCHO_DELAY=25 |
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ANIMATION_BLACKHOLE=y |
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ANIMATION_SQUARES=y |
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# ANIMATION_TESTS is not set |
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# ANIMATION_OFF is not set |
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# |
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# small Animations |
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# |
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# SMALLANIMATION_ROWWALK is not set |
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SMALLANIMATION_ROWWALK_SPEED=50 |
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SMALLANIMATION_ROWWALK_COUNT=10 |
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# SMALLANIMATION_COLWALK is not set |
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SMALLANIMATION_COLWALK_SPEED=50 |
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SMALLANIMATION_COLWALK_COUNT=10 |
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# SMALLANIMATION_ROWBOUNCE is not set |
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SMALLANIMATION_ROWBOUNCE_SPEED=50 |
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SMALLANIMATION_ROWBOUNCE_COUNT=10 |
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# SMALLANIMATION_COLBOUNCE is not set |
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SMALLANIMATION_COLBOUNCE_SPEED=50 |
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SMALLANIMATION_COLBOUNCE_COUNT=10 |
@ -0,0 +1,322 @@ |
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/**
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* @file borg_hw_lolshield.c |
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* @brief Driver for Jimmie Rodgers' LoL Shield |
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* @author Christian Kroll |
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* @author Jimmie Rodgers |
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* @date 2014 |
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* @copyright GNU Public License 2 or later |
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* @see http://jimmieprodgers.com/kits/lolshield/
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* |
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* This driver is partly based on Jimmie Rodger's LoL Shield Library which |
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* is available at https://code.google.com/p/lolshield/ (parts of the file
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* "Charliplexing.cpp" have been incorporated into this file). |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA |
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*/ |
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#include "../config.h" |
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#include "../makros.h" |
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#include <stdint.h> |
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#include <avr/interrupt.h> |
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#include <avr/io.h> |
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#include <avr/wdt.h> |
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#include <avr/pgmspace.h> |
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#include "borg_hw.h" |
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// buffer which holds the currently shown frame
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unsigned char pixmap[NUMPLANE][NUM_ROWS][LINEBYTES]; |
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#define FRAMERATE 80UL |
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#define CUTOFF(scaler) ((128 * 12 - 6) * FRAMERATE * scaler) |
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// BEWARE: only the Diavolino Kit is supported at the moment
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// other platforms don't work, yet
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const uint8_t |
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#if defined (__AVR_ATmega168__) || defined (__AVR_ATmega48__) || defined (__AVR_ATmega88__) || defined (__AVR_ATmega328P__) || defined (__AVR_ATmega1280__) || defined (__AVR_ATmega2560__) || defined (__AVR_ATmega8__) |
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# if F_CPU < CUTOFF(8) |
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fastPrescaler = _BV(CS20), // 1
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slowPrescaler = _BV(CS21); // 8
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# define SLOWSCALERSHIFT 3 |
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# define FASTSCALERSHIFT 3 |
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# elif F_CPU < CUTOFF(32) |
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fastPrescaler = _BV(CS21), // 8
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slowPrescaler = _BV(CS21) | _BV(CS20); // 32
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# define SLOWSCALERSHIFT 5 |
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# define FASTSCALERSHIFT 2 |
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# elif F_CPU < CUTOFF(64) |
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fastPrescaler = _BV(CS21), // 8
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slowPrescaler = _BV(CS22); // 64
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# define SLOWSCALERSHIFT 6 |
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# define FASTSCALERSHIFT 3 |
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# elif F_CPU < CUTOFF(128) |
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fastPrescaler = _BV(CS21) | _BV(CS20), // 32
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slowPrescaler = _BV(CS22) | _BV(CS20); // 128
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# define SLOWSCALERSHIFT 7 |
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# define FASTSCALERSHIFT 2 |
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# elif F_CPU < CUTOFF(256) |
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fastPrescaler = _BV(CS21) | _BV(CS20), // 32
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slowPrescaler = _BV(CS22) | _BV(CS21); // 256
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# define SLOWSCALERSHIFT 8 |
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# define FASTSCALERSHIFT 3 |
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# elif F_CPU < CUTOFF(1024) |
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fastPrescaler = _BV(CS22) | _BV(CS20), // 128
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slowPrescaler = _BV(CS22) | _BV(CS21) | _BV(CS20); // 1024
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# define SLOWSCALERSHIFT 10 |
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# define FASTSCALERSHIFT 3 |
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# else |
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# error frame rate is too low |
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# endif |
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#else |
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# error no support for this chip |
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#endif |
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ISR(TIMER2_OVF_vect) { |
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// For each cycle, we have potential planes to display. Once every plane has
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// been displayed, then we move on to the next cycle.
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// NOTE: a "cycle" means a subset of LEDs
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// 12 Cycles of Matrix
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static uint8_t cycle = 0; |
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// planes to display
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// NOTE: a "plane" in the Borgware is the same as a "page" in Jimmie's lib
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static uint8_t plane = 0; |
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// pointer to corresponding bitmap
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uint8_t *p = &pixmap[plane][0][0]; |
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// tune timer values (fiddle around with them to adjust brightness)
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static uint8_t const prescaler[NUMPLANE + 1] = {3, 3, 3, 6}; |
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TCCR2B = prescaler[plane]; |
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static uint8_t const counts[NUMPLANE + 1] = {241, 198, 148, 255}; |
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TCNT2 = counts[plane]; |
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// Set sink pin to Vcc/source, turning off current.
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static uint8_t sink_b, sink_d = 0; |
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PIND = sink_d; |
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PINB = sink_b; |
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// Set pins to input mode; Vcc/source become pullups.
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DDRD = 0; |
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DDRB = 0; |
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static uint8_t const sink_d_cycle[] = |
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{0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; |
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static uint8_t const sink_b_cycle[] = |
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20}; |
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uint8_t pins_d = sink_d = sink_d_cycle[cycle]; |
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uint8_t pins_b = sink_b = sink_b_cycle[cycle]; |
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// convert Borgware-2D framebuffer to LoL Shield cycles
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// (I could have done this with a lookup table, but that would be slower as
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// non-constant bit shifts are quite expensive on AVR)
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if (plane < NUMPLANE) { |
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switch(cycle) { |
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case 0: |
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pins_b |= (0x02u & p[ 0]) << 4; // x=12, y= 0, high=13
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pins_b |= (0x02u & p[ 2]) << 3; // x=12, y= 1, high=12
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pins_b |= (0x02u & p[ 4]) << 2; // x=12, y= 2, high=11
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pins_b |= (0x02u & p[ 6]) << 1; // x=12, y= 3, high=10
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pins_b |= (0x02u & p[ 8]); // x=12, y= 4, high= 9
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pins_b |= (0x02u & p[10]) >> 1; // x=12, y= 5, high= 8
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pins_d |= (0x02u & p[12]) << 6; // x=12, y= 6, high= 7
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pins_d |= (0x02u & p[14]) << 5; // x=12, y= 7, high= 6
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pins_d |= (0x02u & p[16]) << 4; // x=12, y= 8, high= 5
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break; |
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case 1: |
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pins_b |= (0x08u & p[ 0]) << 2; // x=10, y= 0, high=13
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pins_b |= (0x08u & p[ 2]) << 1; // x=10, y= 1, high=12
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pins_b |= (0x08u & p[ 4]); // x=10, y= 2, high=11
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pins_b |= (0x08u & p[ 6]) >> 1; // x=10, y= 3, high=10
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pins_b |= (0x08u & p[ 8]) >> 2; // x=10, y= 4, high= 9
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pins_b |= (0x08u & p[10]) >> 3; // x=10, y= 5, high= 8
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pins_d |= (0x08u & p[12]) << 4; // x=10, y= 6, high= 7
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pins_d |= (0x08u & p[14]) << 3; // x=10, y= 7, high= 6
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pins_d |= (0x08u & p[16]) << 2; // x=10, y= 8, high= 5
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break; |
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case 2: |
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pins_b |= (0x20u & p[ 0]); // x= 8, y= 0, high=13
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pins_b |= (0x20u & p[ 2]) >> 1; // x= 8, y= 1, high=12
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pins_b |= (0x20u & p[ 4]) >> 2; // x= 8, y= 2, high=11
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pins_b |= (0x20u & p[ 6]) >> 3; // x= 8, y= 3, high=10
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pins_b |= (0x20u & p[ 8]) >> 4; // x= 8, y= 4, high= 9
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pins_b |= (0x20u & p[10]) >> 5; // x= 8, y= 5, high= 8
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pins_d |= (0x20u & p[12]) << 2; // x= 8, y= 6, high= 7
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pins_d |= (0x20u & p[14]) << 1; // x= 8, y= 7, high= 6
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pins_d |= (0x20u & p[16]); // x= 8, y= 8, high= 5
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break; |
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case 3: |
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pins_b |= (0x20u & p[ 1]); // x= 0, y= 0, high=13
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pins_b |= (0x20u & p[ 3]) >> 1; // x= 0, y= 1, high=12
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pins_b |= (0x20u & p[ 5]) >> 2; // x= 0, y= 2, high=11
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pins_b |= (0x20u & p[ 7]) >> 3; // x= 0, y= 3, high=10
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pins_b |= (0x20u & p[ 9]) >> 4; // x= 0, y= 4, high= 9
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pins_b |= (0x20u & p[11]) >> 5; // x= 0, y= 5, high= 8
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pins_d |= (0x01u & p[16]) << 2; // x=13, y= 8, high= 2
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pins_d |= (0x04u & p[16]) << 1; // x=11, y= 8, high= 3
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pins_d |= (0x10u & p[16]); // x= 9, y= 8, high= 4
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pins_d |= (0x20u & p[13]) << 2; // x= 0, y= 6, high= 7
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pins_d |= (0x20u & p[15]) << 1; // x= 0, y= 7, high= 6
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break; |
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case 4: |
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pins_b |= (0x10u & p[ 1]) << 1; // x= 1, y= 0, high=13
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pins_b |= (0x10u & p[ 3]); // x= 1, y= 1, high=12
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pins_b |= (0x10u & p[ 5]) >> 1; // x= 1, y= 2, high=11
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pins_b |= (0x10u & p[ 7]) >> 2; // x= 1, y= 3, high=10
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pins_b |= (0x10u & p[ 9]) >> 3; // x= 1, y= 4, high= 9
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pins_b |= (0x10u & p[11]) >> 4; // x= 1, y= 5, high= 8
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pins_d |= (0x01u & p[14]) << 2; // x=13, y= 7, high= 2
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pins_d |= (0x04u & p[14]) << 1; // x=11, y= 7, high= 3
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pins_d |= (0x10u & p[13]) << 3; // x= 1, y= 6, high= 7
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pins_d |= (0x10u & p[14]); // x= 9, y= 7, high= 4
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pins_d |= (0x20u & p[17]); // x= 0, y= 8, high= 5
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break; |
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case 5: |
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pins_b |= (0x08u & p[ 1]) << 2; // x= 2, y= 0, high=13
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pins_b |= (0x08u & p[ 3]) << 1; // x= 2, y= 1, high=12
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pins_b |= (0x08u & p[ 5]); // x= 2, y= 2, high=11
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pins_b |= (0x08u & p[ 7]) >> 1; // x= 2, y= 3, high=10
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pins_b |= (0x08u & p[ 9]) >> 2; // x= 2, y= 4, high= 9
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pins_b |= (0x08u & p[11]) >> 3; // x= 2, y= 5, high= 8
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pins_d |= (0x01u & p[12]) << 2; // x=13, y= 6, high= 2
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pins_d |= (0x04u & p[12]) << 1; // x=11, y= 6, high= 3
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pins_d |= (0x10u & p[12]); // x= 9, y= 6, high= 4
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pins_d |= (0x10u & p[15]) << 2; // x= 1, y= 7, high= 6
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pins_d |= (0x10u & p[17]) << 1; // x= 1, y= 8, high= 5
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break; |
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case 6: |
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pins_b |= (0x04u & p[ 1]) << 3; // x= 3, y= 0, high=13
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pins_b |= (0x04u & p[ 3]) << 2; // x= 3, y= 1, high=12
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pins_b |= (0x04u & p[ 5]) << 1; // x= 3, y= 2, high=11
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pins_b |= (0x04u & p[ 7]); // x= 3, y= 3, high=10
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pins_b |= (0x04u & p[ 9]) >> 1; // x= 3, y= 4, high= 9
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pins_d |= (0x01u & p[10]) << 2; // x=13, y= 5, high= 2
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pins_d |= (0x04u & p[10]) << 1; // x=11, y= 5, high= 3
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pins_d |= (0x08u & p[13]) << 4; // x= 2, y= 6, high= 7
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pins_d |= (0x08u & p[15]) << 3; // x= 2, y= 7, high= 6
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pins_d |= (0x08u & p[17]) << 2; // x= 2, y= 8, high= 5
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pins_d |= (0x10u & p[10]); // x= 9, y= 5, high= 4
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break; |
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case 7: |
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pins_b |= (0x02u & p[ 1]) << 4; // x= 4, y= 0, high=13
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pins_b |= (0x02u & p[ 3]) << 3; // x= 4, y= 1, high=12
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pins_b |= (0x02u & p[ 5]) << 2; // x= 4, y= 2, high=11
|
||||
|
pins_b |= (0x02u & p[ 7]) << 1; // x= 4, y= 3, high=10
|
||||
|
pins_b |= (0x04u & p[11]) >> 2; // x= 3, y= 5, high= 8
|
||||
|
pins_d |= (0x01u & p[ 8]) << 2; // x=13, y= 4, high= 2
|
||||
|
pins_d |= (0x04u & p[ 8]) << 1; // x=11, y= 4, high= 3
|
||||
|
pins_d |= (0x04u & p[13]) << 5; // x= 3, y= 6, high= 7
|
||||
|
pins_d |= (0x04u & p[15]) << 4; // x= 3, y= 7, high= 6
|
||||
|
pins_d |= (0x04u & p[17]) << 3; // x= 3, y= 8, high= 5
|
||||
|
pins_d |= (0x10u & p[ 8]); // x= 9, y= 4, high= 4
|
||||
|
break; |
||||
|
case 8: |
||||
|
pins_b |= (0x01u & p[ 1]) << 5; // x= 5, y= 0, high=13
|
||||
|
pins_b |= (0x01u & p[ 3]) << 4; // x= 5, y= 1, high=12
|
||||
|
pins_b |= (0x01u & p[ 5]) << 3; // x= 5, y= 2, high=11
|
||||
|
pins_b |= (0x02u & p[ 9]); // x= 4, y= 4, high= 9
|
||||
|
pins_b |= (0x02u & p[11]) >> 1; // x= 4, y= 5, high= 8
|
||||
|
pins_d |= (0x01u & p[ 6]) << 2; // x=13, y= 3, high= 2
|
||||
|
pins_d |= (0x02u & p[13]) << 6; // x= 4, y= 6, high= 7
|
||||
|
pins_d |= (0x02u & p[15]) << 5; // x= 4, y= 7, high= 6
|
||||
|
pins_d |= (0x02u & p[17]) << 4; // x= 4, y= 8, high= 5
|
||||
|
pins_d |= (0x04u & p[ 6]) << 1; // x=11, y= 3, high= 3
|
||||
|
pins_d |= (0x10u & p[ 6]); // x= 9, y= 3, high= 4
|
||||
|
break; |
||||
|
case 9: |
||||
|
pins_b |= (0x01u & p[ 7]) << 2; // x= 5, y= 3, high=10
|
||||
|
pins_b |= (0x01u & p[ 9]) << 1; // x= 5, y= 4, high= 9
|
||||
|
pins_b |= (0x01u & p[11]); // x= 5, y= 5, high= 8
|
||||
|
pins_b |= (0x80u & p[ 0]) >> 2; // x= 6, y= 0, high=13
|
||||
|
pins_b |= (0x80u & p[ 2]) >> 3; // x= 6, y= 1, high=12
|
||||
|
pins_d |= (0x01u & p[ 4]) << 2; // x=13, y= 2, high= 2
|
||||
|
pins_d |= (0x01u & p[13]) << 7; // x= 5, y= 6, high= 7
|
||||
|
pins_d |= (0x01u & p[15]) << 6; // x= 5, y= 7, high= 6
|
||||
|
pins_d |= (0x01u & p[17]) << 5; // x= 5, y= 8, high= 5
|
||||
|
pins_d |= (0x04u & p[ 4]) << 1; // x=11, y= 2, high= 3
|
||||
|
pins_d |= (0x10u & p[ 4]); // x= 9, y= 2, high= 4
|
||||
|
break; |
||||
|
case 10: |
||||
|
pins_b |= (0x40u & p[ 0]) >> 1; // x= 7, y= 0, high=13
|
||||
|
pins_b |= (0x80u & p[ 4]) >> 4; // x= 6, y= 2, high=11
|
||||
|
pins_b |= (0x80u & p[ 6]) >> 5; // x= 6, y= 3, high=10
|
||||
|
pins_b |= (0x80u & p[ 8]) >> 6; // x= 6, y= 4, high= 9
|
||||
|
pins_b |= (0x80u & p[10]) >> 7; // x= 6, y= 5, high= 8
|
||||
|
pins_d |= (0x01u & p[ 2]) << 2; // x=13, y= 1, high= 2
|
||||
|
pins_d |= (0x04u & p[ 2]) << 1; // x=11, y= 1, high= 3
|
||||
|
pins_d |= (0x10u & p[ 2]); // x= 9, y= 1, high= 4
|
||||
|
pins_d |= (0x80u & p[12]); // x= 6, y= 6, high= 7
|
||||
|
pins_d |= (0x80u & p[14]) >> 1; // x= 6, y= 7, high= 6
|
||||
|
pins_d |= (0x80u & p[16]) >> 2; // x= 6, y= 8, high= 5
|
||||
|
break; |
||||
|
case 11: |
||||
|
pins_b |= (0x40u & p[ 2]) >> 2; // x= 7, y= 1, high=12
|
||||
|
pins_b |= (0x40u & p[ 4]) >> 3; // x= 7, y= 2, high=11
|
||||
|
pins_b |= (0x40u & p[ 6]) >> 4; // x= 7, y= 3, high=10
|
||||
|
pins_b |= (0x40u & p[ 8]) >> 5; // x= 7, y= 4, high= 9
|
||||
|
pins_b |= (0x40u & p[10]) >> 6; // x= 7, y= 5, high= 8
|
||||
|
pins_d |= (0x01u & p[ 0]) << 2; // x=13, y= 0, high= 2
|
||||
|
pins_d |= (0x04u & p[ 0]) << 1; // x=11, y= 0, high= 3
|
||||
|
pins_d |= (0x10u & p[ 0]); // x= 9, y= 0, high= 4
|
||||
|
pins_d |= (0x40u & p[12]) << 1; // x= 7, y= 6, high= 7
|
||||
|
pins_d |= (0x40u & p[14]); // x= 7, y= 7, high= 6
|
||||
|
pins_d |= (0x40u & p[16]) >> 1; // x= 7, y= 8, high= 5
|
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Enable pullups on new output pins.
|
||||
|
PORTD = pins_d; |
||||
|
PORTB = pins_b; |
||||
|
// Set pins to output mode; pullups become Vcc/source.
|
||||
|
DDRD = pins_d; |
||||
|
DDRB = pins_b; |
||||
|
// Set sink pin to GND/sink, turning on current.
|
||||
|
PIND = sink_d; |
||||
|
PINB = sink_b; |
||||
|
|
||||
|
plane++; |
||||
|
|
||||
|
if (plane >= (NUMPLANE + 1)) { |
||||
|
plane = 0; |
||||
|
cycle++; |
||||
|
if (cycle >= 12) { |
||||
|
cycle = 0; |
||||
|
} |
||||
|
} |
||||
|
wdt_reset(); |
||||
|
} |
||||
|
|
||||
|
void borg_hw_init() { |
||||
|
// prepare Timer2
|
||||
|
TIMSK2 &= ~(_BV(TOIE2) | _BV(OCIE2A)); |
||||
|
TCCR2A &= ~(_BV(WGM21) | _BV(WGM20)); |
||||
|
TCCR2B &= ~_BV(WGM22); |
||||
|
ASSR &= ~_BV(AS2); |
||||
|
|
||||
|
// Then start the display
|
||||
|
TIMSK2 |= _BV(TOIE2); |
||||
|
TCCR2B = fastPrescaler; |
||||
|
|
||||
|
// interrupt ASAP
|
||||
|
TCNT2 = 0xff; |
||||
|
|
||||
|
// activate watchdog timer
|
||||
|
wdt_reset(); |
||||
|
wdt_enable(0x00); // 17ms watchdog
|
||||
|
} |
@ -0,0 +1,4 @@ |
|||||
|
mainmenu_option next_comment |
||||
|
comment "lolshield setup" |
||||
|
|
||||
|
endmenu |
@ -0,0 +1,2 @@ |
|||||
|
/* dummy */ |
||||
|
void joy_init(){} |
Loading…
Reference in new issue