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@ -176,18 +176,24 @@ static void bitmap_recalculateVector(bitmap_t const *const pBitmap, |
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* @param nWidth Width of the bitmap. |
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* @param nHeight Height of bitmap. |
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* @param nBitPlanes Amount of bit planes. |
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* @param nFrameCount How many frames shall be shown. |
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* @param nFrameTick Duration of a displayed frame in milliseconds. |
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* @param nTickCount How many ticks the animation will last. |
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* @param nTick Time quantum in milliseconds. |
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* @param nFrameTickDivider Amount of ticks between frame changes. |
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* @param nMovementTickDiver Amount of ticks between movement changes. |
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* @param fpGetChunk Function that returns an eight-by-one chunk of a bitmap. |
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*/ |
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void bitmap_scroll(unsigned char const nWidth, |
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unsigned char const nHeight, |
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unsigned char const nBitPlanes, |
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unsigned int const nFrameCount, |
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unsigned int const nFrameTick, |
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unsigned int const nTickCount, |
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unsigned int const nTick, |
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unsigned char const nFrameTickDivider, |
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unsigned char const nMovementTickDivider, |
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bitmap_getChunk_t fpGetChunk) |
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{ |
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assert((nBitPlanes > 0) && (nBitPlanes <= 8)); |
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assert(nFrameTickDivider > 0); |
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assert(nFrameTickDivider > 0); |
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bitmap_t bitmap; |
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@ -206,18 +212,25 @@ void bitmap_scroll(unsigned char const nWidth, |
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bitmap.nChunkCount = (((bitmap.nViewportWidth - 1) / 8) + 1); |
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// initial starting point
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bitmap.nFrame = 0; |
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unsigned char x = bitmap.nXDomain > 0 ? random8() % bitmap.nXDomain : 0; |
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unsigned char y = bitmap.nYDomain > 0 ? random8() % bitmap.nYDomain : 0; |
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signed char dx = 0; |
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signed char dy = 0; |
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for (bitmap.nFrame = 0; bitmap.nFrame < nFrameCount; ++bitmap.nFrame) |
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for (unsigned int i = 0; i < nTickCount; ++i) |
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{ |
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bitmap_drawViewport(&bitmap, x, y); |
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bitmap_recalculateVector(&bitmap, x, y, &dx, &dy); |
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x += bitmap.nWidth > bitmap.nViewportWidth ? dx : 0; |
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y += bitmap.nHeight > bitmap.nViewportHeight ? dy : 0; |
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wait(nFrameTick); |
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if ((i % nFrameTickDivider) == 0) |
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{ |
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++bitmap.nFrame; |
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} |
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if ((i % nMovementTickDivider) == 0) |
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{ |
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bitmap_recalculateVector(&bitmap, x, y, &dx, &dy); |
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x += bitmap.nWidth > bitmap.nViewportWidth ? dx : 0; |
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y += bitmap.nHeight > bitmap.nViewportHeight ? dy : 0; |
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} |
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wait(nTick); |
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} |
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} |
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