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@ -60,8 +60,8 @@ game_descriptor_t kart_game_descriptor __attribute__((section(".game_descriptors |
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#define KEY_IGNORE 7 |
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#define CARCOLOR 3 |
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#define BORDERCOLOR 2 |
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#define LINECOLOR 1 |
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#define BORDER_LIGHT 1 |
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#define BORDER_DARK 2 |
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#define OBSTACLE_COLOR 3 |
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// borders = (middle, width, obstacle_pos)
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@ -76,7 +76,7 @@ void kart_game(){ |
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uint8_t drive_div = DRIVE_DIV; |
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uint8_t carpos = NUM_COLS / 2; |
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uint32_t cycle = 0; |
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uint8_t draw_middle_line = 1; |
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uint8_t light_border = 1; |
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uint8_t width = NUM_COLS - 2; |
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uint8_t middle = NUM_COLS / 2; |
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// obstacle_pos == 0 --> no obstacle
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@ -98,8 +98,8 @@ void kart_game(){ |
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} |
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// init street border
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line((pixel){0,0}, (pixel){0,NUM_ROWS}, BORDERCOLOR); |
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line((pixel){NUM_COLS-1,0}, (pixel){NUM_COLS-1,NUM_ROWS}, BORDERCOLOR); |
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line((pixel){0,0}, (pixel){0,NUM_ROWS}, BORDER_DARK); |
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line((pixel){NUM_COLS-1,0}, (pixel){NUM_COLS-1,NUM_ROWS}, BORDER_DARK); |
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setpixel((pixel){carpos, NUM_ROWS-1}, CARCOLOR); |
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@ -186,18 +186,17 @@ void kart_game(){ |
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unsigned int px; |
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for(px=0; px < NUM_COLS; px++){ |
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if(px<middle-(width/2) || px >= middle+(width/2)){ |
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setpixel((pixel){px, 0}, BORDERCOLOR); |
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if(light_border){ |
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setpixel((pixel){px, 0}, BORDER_LIGHT); |
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}else{ |
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setpixel((pixel){px, 0}, BORDER_DARK); |
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} |
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} |
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} |
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// toggle drawing the middle line
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// toggle border color
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if(cycle % ((drive_div / boost_multiplier)*4) == 0){ |
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draw_middle_line = 1-draw_middle_line; |
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} |
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// paint middle line
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if(width > 6 && draw_middle_line){ |
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setpixel((pixel){middle, 0}, LINECOLOR); |
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light_border = 1-light_border; |
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} |
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// set obstacle
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