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@ -25,14 +25,15 @@ |
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#if defined MENU_SUPPORT && defined GAME_KART |
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// icon (TODO: convert to hex)
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static const uint8_t icon[8] PROGMEM = |
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{ 0b11100001, |
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0b11100001, |
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0b11000011, |
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0b10000111, |
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0b10000111, |
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0b11000011, |
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0b11000011, |
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0b10010111}; |
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{ 0xE1, // 0b11100001,
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0xE1, // 0b11100001,
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0xC3, // 0b11000011,
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0x87, // 0b10000111,
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0x87, // 0b10000111,
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0xC3, // 0b11000011,
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0xC3, // 0b11000011,
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0x97, // 0b10010111
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}; |
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game_descriptor_t kart_game_descriptor __attribute__((section(".game_descriptors"))) = |
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{ |
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@ -41,68 +42,109 @@ game_descriptor_t kart_game_descriptor __attribute__((section(".game_descriptors |
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}; |
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#endif |
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#define WAIT 20 |
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#define WAIT 15 |
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#define DRIVEDIV 5 |
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#define MOVEDIV 1 |
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#define DECREASE_WIDTH_DIV 600 |
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#define DRIVE_DIV 10 |
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#define DIRECTION_DIV 20 |
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#define DECREASE_WIDTH_DIV 300 |
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#define ACCELERATE_DIV 800 |
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#define KEY_IGNORE 10 |
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#define CURVE_PROP 50 |
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#define OBSTACLE_PROP 30 |
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// !! OBSTACLE_DIV in relation to drive steps
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#define OBSTACLE_DIV 3 |
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#define BOOST_CYCLES 150 |
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#define BOOST_MULTIPLIER 5 |
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#define KEY_IGNORE_INITIAL 15 |
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#define KEY_IGNORE 7 |
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#define CARCOLOR 3 |
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#define BORDERCOLOR 2 |
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#define LINECOLOR 1 |
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#define OBSTACLE_COLOR 3 |
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#define CURVE_PROP 50 |
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uint8_t borders[NUM_ROWS][2]; |
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uint8_t key_ignore[2]; |
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// borders = (middle, width, obstacle_pos)
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uint8_t borders[NUM_ROWS][3]; |
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uint32_t extra_score = 0; |
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void kart_game(){ |
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// Initialisation
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uint32_t decrease_width_div = DECREASE_WIDTH_DIV; |
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uint8_t key_ignore[2]; |
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uint8_t drive_div = DRIVE_DIV; |
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uint8_t carpos = NUM_COLS / 2; |
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uint32_t cycle = 0; |
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uint8_t draw_line = 1; |
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uint8_t draw_middle_line = 1; |
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uint8_t width = NUM_COLS - 2; |
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uint8_t middle = NUM_COLS / 2; |
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// obstacle_pos == 0 --> no obstacle
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uint8_t obstacle_pos = 0; |
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char game_over[100] = ""; |
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uint32_t boost_till = 0; |
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uint8_t boost_multiplier = 1; |
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key_ignore[0] = 0; |
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key_ignore[1] = 0; |
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clear_screen(0); |
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// init border memory
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// init street memory
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for(uint8_t row = 0; row < NUM_ROWS; row++){ |
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borders[row][0] = middle; |
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borders[row][1] = NUM_COLS; |
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borders[row][2] = 0; |
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} |
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// init street border
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line((pixel){0,0}, (pixel){0,NUM_ROWS}, BORDERCOLOR); |
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line((pixel){NUM_COLS-1,0}, (pixel){NUM_COLS-1,NUM_ROWS}, BORDERCOLOR); |
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setpixel((pixel){carpos, NUM_ROWS-1}, CARCOLOR); |
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// main loop
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while(1){ |
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// DECREASE WIDTH
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if(cycle % DECREASE_WIDTH_DIV == 0){ |
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if(cycle % decrease_width_div == 0){ |
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width--; |
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decrease_width_div = decrease_width_div*2; |
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} |
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// INCREASE SPEED
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if(cycle % ACCELERATE_DIV == 0 ){ |
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drive_div--; |
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} |
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// MOVE
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if (JOYISLEFT && key_ignore[0] <= 0){ |
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if (JOYISLEFT && key_ignore[0] == 1){ |
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setpixel((pixel){carpos, NUM_ROWS-1}, 0); |
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carpos++; |
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key_ignore[0] = KEY_IGNORE; |
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key_ignore[1] = 0; |
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}else if (JOYISRIGHT && key_ignore[1] <= 0){ |
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}else if (JOYISRIGHT && key_ignore[1] == 1){ |
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setpixel((pixel){carpos, NUM_ROWS-1}, 0); |
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carpos--; |
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key_ignore[1] = KEY_IGNORE; |
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key_ignore[0] = 0; |
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}else if (JOYISLEFT && key_ignore[0] <= 0){ |
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setpixel((pixel){carpos, NUM_ROWS-1}, 0); |
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carpos++; |
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key_ignore[0] = KEY_IGNORE_INITIAL; |
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key_ignore[1] = 0; |
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}else if (JOYISRIGHT && key_ignore[1] <= 0){ |
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setpixel((pixel){carpos, NUM_ROWS-1}, 0); |
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carpos--; |
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key_ignore[1] = KEY_IGNORE_INITIAL; |
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key_ignore[0] = 0; |
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}else if(JOYISUP && boost_till == 0){ |
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boost_till = cycle + BOOST_CYCLES; |
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boost_multiplier = BOOST_MULTIPLIER; |
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}else if(!(JOYISRIGHT || JOYISLEFT)){ |
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key_ignore[1] = 0; |
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key_ignore[0] = 0; |
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@ -112,6 +154,14 @@ void kart_game(){ |
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break; |
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} |
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if(boost_till <= cycle && boost_multiplier > 1){ |
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boost_till = cycle + BOOST_CYCLES; |
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boost_multiplier--; |
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}else if(boost_multiplier == 1){ |
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boost_till = 0; |
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extra_score += BOOST_CYCLES * BOOST_MULTIPLIER; |
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} |
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// DIRECTION-STEP
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if(cycle % DIRECTION_DIV == 0){ |
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@ -125,12 +175,12 @@ void kart_game(){ |
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} |
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// DRIVE-STEP
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if(cycle % DRIVEDIV == 0){ |
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if(cycle % (drive_div / boost_multiplier) == 0){ |
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// shift pixmap down
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drive(); |
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// save border state
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save_borders(middle, width); |
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save_street(middle, width, obstacle_pos); |
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// draw new first line
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unsigned int px; |
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@ -139,16 +189,26 @@ void kart_game(){ |
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setpixel((pixel){px, 0}, BORDERCOLOR); |
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} |
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} |
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} |
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// toggle drawing the middle line
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if(cycle % (DRIVEDIV*4) == 0){ |
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draw_line = 1-draw_line; |
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} |
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// toggle drawing the middle line
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if(cycle % ((drive_div / boost_multiplier)*4) == 0){ |
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draw_middle_line = 1-draw_middle_line; |
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} |
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// paint middle line
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if(width > 6 && draw_middle_line){ |
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setpixel((pixel){middle, 0}, LINECOLOR); |
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} |
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// paint middle line
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if(width > 6 && draw_line){ |
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setpixel((pixel){middle, 0}, LINECOLOR); |
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// set obstacle
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obstacle_pos = 0; |
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if(cycle % OBSTACLE_DIV == 0 ){ |
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int rnd = random8(); |
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if(rnd < OBSTACLE_PROP){ |
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obstacle_pos = (random8() % width) + (middle - width/2); |
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setpixel((pixel){obstacle_pos, 0}, OBSTACLE_COLOR); |
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} |
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} |
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} |
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// Paint car
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@ -190,17 +250,20 @@ void drive(void){ |
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} |
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/**
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* Save the border state at the top line, so collision detection can |
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* Save the street state at the top line, so collision detection can |
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* work in the last line (where the car is). |
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*/ |
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void save_borders(uint8_t middle, uint8_t width){ |
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void save_street(uint8_t middle, uint8_t width, uint8_t obstacle_pos){ |
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uint8_t row; |
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for(row = NUM_ROWS-1; row > 0 ; row--){ |
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borders[row][0] = borders[row-1][0]; |
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borders[row][1] = borders[row-1][1]; |
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borders[row][2] = borders[row-1][2]; |
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} |
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borders[0][0] = middle; |
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borders[0][1] = width; |
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borders[0][2] = obstacle_pos; |
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} |
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/**
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@ -209,6 +272,7 @@ void save_borders(uint8_t middle, uint8_t width){ |
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uint8_t check_collision(uint8_t carpos){ |
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uint8_t middle = borders[NUM_ROWS-1][0]; |
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uint8_t width = borders[NUM_ROWS-1][1]; |
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uint8_t obstacle_pos = borders[NUM_ROWS-1][2]; |
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return ( carpos<middle-(width/2) || carpos >= middle+(width/2) ); |
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return ( carpos<middle-(width/2) || carpos >= middle+(width/2) || (obstacle_pos != 0 && carpos == obstacle_pos) ); |
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} |
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