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fixes, but still not done ;)

feature/2015
soeren 15 years ago
parent
commit
44a69a04af
  1. 38
      games/breakout/playfield.c

38
games/breakout/playfield.c

@ -4,23 +4,10 @@ uint8_t brick_damage (uint8_t in_x, uint8_t in_y)
{
game_field_t newtype;
switch (playfiled[in_x][in_y])
{
case brick_1:
playfield[in_x][in_y] = freespace;
break;
case brick_2:
playfield[in_x][in_y] = brick_1;
break;
case brick_3:
playfield[in_x][in_y] = brick_2;
break;
default:
return;
}
if (playfield[in_x][in_y] > bs || playfield[in_x][in_y] == 0)
return;
playfield[in_x][in_y]--;
score_add (1);
}
@ -36,19 +23,22 @@ uint8_t check_bounce (uint8_t in_x, uint8_t in_y)
/* collisions with real objects */
switch (playfield[in_x][in_y])
{
case freespace:
case ball:
case sp:
case bl:
return 0;
case brick_2:
case brick_3:
case brick_1:
case b2:
case b3:
case b1:
brick_damage (in_x, in_y);
/* intentional fallthrough */
case brick_solid:
case bouncer:
case bs:
return 1;
/* bouncing on the rebound needs special care */
case rb:
return 2;
}
}

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