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@ -50,6 +50,7 @@ Package names are based on Debian/Ubuntu repositories. Please adapt the names |
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according to your Linux distribution (or FreeBSD for that matter). |
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* build-essential (pulls in an ordinary gcc build tool chain for the host) |
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* bc |
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* make (gmake on FreeBSD) |
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* libncurses5-dev |
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* gcc-avr |
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@ -60,15 +61,26 @@ according to your Linux distribution (or FreeBSD for that matter). |
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Windows |
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------- |
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* [WinAVR](http://winavr.sourceforge.net) (includes avr-gcc and avrdude) |
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* AVR GCC toolchain for Windows, choose your poison: |
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* [WinAVR](http://winavr.sourceforge.net) |
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* already includes [avrdude](http://www.nongnu.org/avrdude/) |
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* installer offers to add the toolchain to the system path |
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* straight forward download from SourceForge |
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* project abandoned in 2010, therefore heavily outdated (avr-gcc 4.3.3) |
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* [Atmel AVR Toolchain for Windows](http://www.atmel.com/tools/atmelavrtoolchainforwindows.aspx) |
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* actively maintained, therefore fairly up to date |
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* homepage nags you with rather akward registration process before download |
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* you have to add the toolchain to the system path manually |
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* avrdude is not included (but it is possible to install WinAVR in parallel) |
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* [Cygwin(64)](http://www.cygwin.com/) |
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* bc |
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* make |
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* gcc-core |
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* gdb (in case you want to debug your code in the simulator) |
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* libncurses-devel (Cygwin) |
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* libncursesw-devel (Cygwin64) |
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* [libusb-win32](http://sourceforge.net/apps/trac/libusb-win32/wiki) if you want |
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to use your USBasp programmer device with avrdude on Windows |
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* [libusb-win32](http://sourceforge.net/apps/trac/libusb-win32/wiki) in case you |
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want to use an USBasp programmer device with avrdude |
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Configure |
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--------- |
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@ -101,11 +113,10 @@ Simulator Handling |
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------------------ |
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Please keep in mind that the simulator is NOT an emulator. All it does is |
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compile the source to a native host application so you can step through your |
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C-Code. The GUI thread reads the simulated frame buffer every 40ms and draws its |
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contents. |
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compile the source code to a native host application so you can step through |
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your C-Code. The GUI thread reads the simulated frame buffer every 40ms and |
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draws its contents. |
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Joystick directions are simulated by the WASD keys and SPACE acts as the fire |
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button. The OpenGL based simulator (Linux/FreeBSD) enables you to adjust the |
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viewing angle of the LED matrix via the arrow keys (not available on Windows). |
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