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mherweg.c: adjustments for LoL Shield resolution

feature/2015
Christian Kroll 11 years ago
parent
commit
5fc8326ce6
  1. 20
      src/animations/mherweg.c

20
src/animations/mherweg.c

@ -126,21 +126,29 @@ static void movinglines()
*/ */
static void rectangle1() static void rectangle1()
{ {
// define a sane maximum expansion
#if NUM_COLS < NUM_ROWS
# define RECT_SIZE NUM_COLS
#else
# define RECT_SIZE NUM_ROWS
#endif
// we want a centered square // we want a centered square
unsigned char const xcenter = NUM_COLS / 2, ycenter = NUM_ROWS / 2; #define RECT_OFFSET_X ((UNUM_COLS - RECT_SIZE) / 2u)
// it should be as big as the borg's height #define RECT_OFFSET_Y ((UNUM_ROWS - RECT_SIZE) / 2u)
unsigned char size = NUM_ROWS;
unsigned char size = RECT_SIZE;
// darkest color as a starting point for the gradient // darkest color as a starting point for the gradient
unsigned char color = 0; unsigned char color = 1;
// wait about 500 ms between each frame // wait about 500 ms between each frame
int const delay = 500; int const delay = 500;
// create a gradient by drawing shrinking rectangles on top of each other // create a gradient by drawing shrinking rectangles on top of each other
clear_screen(0); clear_screen(0);
for (unsigned char x = 8; x > 0; x--) for (unsigned char pos = 0; pos < (RECT_SIZE / 2); ++pos)
{ {
// draw the rectangle and wait for a moment // draw the rectangle and wait for a moment
filled_rectangle((pixel){(xcenter - x), (ycenter - x)}, filled_rectangle((pixel){pos + RECT_OFFSET_X, pos + RECT_OFFSET_Y},
size, size, color); size, size, color);
wait(delay); wait(delay);

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