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finetuning of the Win32 simulator

feature/2015
Christian Kroll 11 years ago
parent
commit
615387ce31
  1. 148
      simulator/winmain.c

148
simulator/winmain.c

@ -50,23 +50,24 @@
/** Height of the canvas. */
#define WND_Y_EXTENTS (NUM_ROWS * LED_EXTENT)
/* string constants */
LPCSTR g_strWindowClass = "BorgSimulatorWindowClass";
LPCSTR g_strWindowTitle = "Borg Simulator";
LPCSTR g_strError = "Error";
LPCSTR g_strErrorRegisterWindow = "Could not register window class.";
LPCSTR g_strErrorCreateWindow = "Could not create window.";
LPCSTR g_strErrorCreateEvent = "Could not create wait event.";
LPCSTR g_strErrorCreateThread = "Could not create display loop thread.";
LPCSTR g_strErrorCreateUITimer = "Could not create UI Timer.";
LPCSTR g_strErr = "Error";
LPCSTR g_strErrTimerResolution = "Could not retrieve minimum timer resolution.";
LPCSTR g_strErrRegisterWindow = "Could not register window class.";
LPCSTR g_strErrCreateWindow = "Could not create window.";
LPCSTR g_strErrCreateEvent = "Could not create wait event.";
LPCSTR g_strErrCreateThread = "Could not create display loop thread.";
LPCSTR g_strErrCreateUITimer = "Could not create UI Timer.";
/** Minimum timer resolution the system is capable of. */
UINT g_uResolution;
/** Event object for the multimedia timer (wait() function). */
HANDLE g_hWaitEvent;
/** Fake port for simulating joystick input. */
volatile unsigned char fakeport;
/** Flag which indicates if wait should jump to the menu if fire is pressed. */
@ -82,7 +83,6 @@ LRESULT CALLBACK simWndProc(HWND hWnd,
WPARAM wParam,
LPARAM lParam);
/**
* Creates a new window and makes it visible.
* @param hInstance Handle of the instance where this window should belong to.
@ -110,7 +110,7 @@ HWND simCreateWindow(HINSTANCE hInstance,
if (RegisterClassA(&lpwc) != 0)
{
/* ensure that the client area has the right proportions */
RECT rect = {0, 0, WND_X_EXTENTS * 1.5 - 1, WND_Y_EXTENTS * 1.5 - 1};
RECT rect = {0, 0, WND_X_EXTENTS * 1.5 - 1, WND_Y_EXTENTS * 1.5 - 1};
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW & ~(WS_OVERLAPPED), FALSE);
/* create window and retrieve its handle */
@ -133,13 +133,12 @@ HWND simCreateWindow(HINSTANCE hInstance,
}
else
{
fprintf(stderr, g_strErrorRegisterWindow);
fprintf(stderr, g_strErrRegisterWindow);
}
return hWnd;
}
/**
* Closes windows and unregisters its associated window class.
* @param lphWnd Pointer to window handle.
@ -152,7 +151,6 @@ void simDestroyWindow(HWND hWnd,
UnregisterClassA(g_strWindowClass, hInstance);
}
/**
* Draws the LED matrix on the given device context.
* @param hdc The device context where the LED matrix should be drawn on.
@ -216,7 +214,6 @@ void simDrawMatrix(HDC hdc)
}
}
/**
* Retrieves device context from given window, creates a compatible memory
* device context for double buffering and hands that thing over to
@ -363,7 +360,7 @@ LRESULT CALLBACK simWndProc(HWND hWnd,
/* map key releases to fake joystick movements */
case WM_KEYUP:
switch(wParam)
switch (wParam)
{
case VK_SPACE: /* fire */
fakeport &= ~0x01;
@ -411,7 +408,6 @@ LRESULT CALLBACK simWndProc(HWND hWnd,
return lResult;
}
/**
* Entry point for starting the the display loop in a thread.
* @param lpParam Free style arguments for the thread function (not used here).
@ -423,19 +419,36 @@ DWORD WINAPI simLoop(LPVOID lpParam)
return 0;
}
/**
* Retrieves and enforces the minimum timer resolution of the current system.
* @return Result of the multimedia timer operations.
*/
MMRESULT simSetMinimumTimerResolution()
{
TIMECAPS tc;
MMRESULT mmresult;
mmresult = timeGetDevCaps(&tc, sizeof(tc));
if (mmresult == TIMERR_NOERROR)
{
/* retrieve best resolution and configure timer services accordingly */
g_uResolution = min(max(tc.wPeriodMin, 0), tc.wPeriodMax);
mmresult = timeBeginPeriod(g_uResolution);
}
return mmresult;
}
/**
* Wait function which utilizes multimedia timers and thread synchronization
* objects. Although this is much more complicated than calling the Sleep()
* function, it is also much more precise.
* @param ms The requested delay in milliseconds.
* @param uResolution The minimum timer resolution the system is capable of.
*/
void wait(int ms)
{
TIMECAPS tc;
MMRESULT mmresult;
MMRESULT mmTimerEventId;
UINT uResolution;
/* check if fire button is pressed (and if it is, jump to the menu) */
if (waitForFire)
@ -446,35 +459,20 @@ void wait(int ms)
}
}
/* retrieve timer resolution capabilities of the current system */
mmresult = timeGetDevCaps(&tc, sizeof(tc));
if (mmresult == TIMERR_NOERROR)
/* retrieve a multimedia timer */
mmTimerEventId = timeSetEvent(ms, g_uResolution, g_hWaitEvent, 0,
TIME_ONESHOT | TIME_CALLBACK_EVENT_SET);
if (mmTimerEventId != 0)
{
/* retrieve best resolution and configure timer services accordingly */
uResolution = min(max(tc.wPeriodMin, 0), tc.wPeriodMax);
mmresult = timeBeginPeriod(uResolution);
if (mmresult == TIMERR_NOERROR)
{
/* actually retrieve a multimedia timer */
mmTimerEventId = timeSetEvent(ms, uResolution, g_hWaitEvent, 0,
TIME_ONESHOT | TIME_CALLBACK_EVENT_SET);
if (mmTimerEventId != 0)
{
/* now halt until that timer pulses our wait event object */
WaitForSingleObject(g_hWaitEvent, INFINITE);
ResetEvent(g_hWaitEvent);
/* now halt until that timer pulses our wait event object */
WaitForSingleObject(g_hWaitEvent, INFINITE);
ResetEvent(g_hWaitEvent);
/* relieve the timer from its duties */
timeKillEvent(mmTimerEventId);
}
/* relax timer service constraints */
timeEndPeriod (uResolution);
}
/* relieve the timer from its duties */
timeKillEvent(mmTimerEventId);
}
}
/**
* Main function of the windows simulator.
* @param hInstance Instance handle given by the operating system.
@ -485,8 +483,8 @@ void wait(int ms)
*/
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
LPSTR lpCmdLine,
int nCmdShow)
{
HWND hWnd;
MSG msg;
@ -496,55 +494,67 @@ int APIENTRY WinMain(HINSTANCE hInstance,
if ((hWnd = simCreateWindow(hInstance, nCmdShow)) != NULL)
{
/* event handle for multimedia timer (for the wait() function) */
g_hWaitEvent = CreateEventA(NULL, TRUE, FALSE, "Local\\WaitEvent");
if (g_hWaitEvent != NULL)
/* retrieve minimum timer resolution */
if (simSetMinimumTimerResolution() == TIMERR_NOERROR)
{
/* start the display loop thread */
hLoopThread = CreateThread(NULL, 0, simLoop, NULL, 0, NULL);
if (hLoopThread != NULL)
/* event handle for multimedia timer (for the wait() function) */
g_hWaitEvent = CreateEventA(NULL, TRUE, FALSE, "Local\\WaitEvent");
if (g_hWaitEvent != NULL)
{
SetThreadPriority(hLoopThread, THREAD_PRIORITY_TIME_CRITICAL);
/* issue a UI timer message every 40 ms (roughly 25 fps) */
uTimerId = SetTimer(hWnd, 23, 40, NULL);
if (uTimerId != 0)
/* start the display loop thread */
hLoopThread = CreateThread(NULL, 0, simLoop, NULL, 0, NULL);
if (hLoopThread != NULL)
{
/* standard Windows(R) message loop */
while (GetMessageA(&msg, NULL, 0, 0))
SetThreadPriority(hLoopThread,
THREAD_PRIORITY_TIME_CRITICAL);
/* issue a UI timer message every 40 ms (roughly 25 fps) */
uTimerId = SetTimer(hWnd, 23, 40, NULL);
if (uTimerId != 0)
{
/* standard Windows(R) message loop */
while (GetMessageA(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessageA(&msg);
}
nExitCode = msg.wParam;
KillTimer(hWnd, uTimerId);
}
else
{
TranslateMessage(&msg);
DispatchMessageA(&msg);
fprintf(stderr, g_strErrCreateUITimer);
}
nExitCode = msg.wParam;
KillTimer(hWnd, uTimerId);
TerminateThread(hLoopThread, 0);
}
else
{
fprintf(stderr, g_strErrorCreateUITimer);
fprintf(stderr, g_strErrCreateThread);
}
TerminateThread(hLoopThread, 0);
/* relieve wait event object from its duties */
CloseHandle(g_hWaitEvent);
}
else
{
fprintf(stderr, g_strErrorCreateThread);
fprintf(stderr, g_strErrCreateEvent);
}
/* relieve wait event object from its duties */
CloseHandle(g_hWaitEvent);
/* relieve timer resolution constraints */
timeEndPeriod(g_uResolution);
}
else
{
fprintf(stderr, g_strErrorCreateEvent);
fprintf(stderr, g_strErrTimerResolution);
}
simDestroyWindow(hWnd, hInstance);
}
else
{
fprintf(stderr, g_strErrorCreateWindow);
fprintf(stderr, g_strErrCreateWindow);
}
return nExitCode;

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