Christian Kroll
12 years ago
5 changed files with 99 additions and 0 deletions
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/**
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* \defgroup squares Square patterns for the Borg. |
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* @{ |
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*/ |
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/**
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* @file squares.c |
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* @brief Moves layers of translucent checker boards over each other. |
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* @author Christian Kroll |
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*/ |
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#include <assert.h> |
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#include <stdint.h> |
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#include "../config.h" |
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#include "../util.h" |
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#include "../pixel.h" |
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#include "../random/prng.h" |
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#include "squares.h" |
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#define STEP_WIDTH (NUMPLANE * 2u) |
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#define TICK 150 |
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#define CYCLES 200u |
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/**
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* Moves layers of translucent checker boards over each other. |
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*/ |
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void squares(void) { |
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// add a rotating color map for smooth transitions
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uint8_t nColorMap[NUMPLANE * 2]; |
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for (uint8_t i = 0; i < (((NUMPLANE + 1) * 2) - 1); ++i) { |
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if (i < (NUMPLANE + 1)) { |
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nColorMap[i] = i; |
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} else { |
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nColorMap[i] = (NUMPLANE * 2) - i; |
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} |
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} |
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uint8_t nOffsets[NUMPLANE] = {0}; |
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uint8_t nColOffset = 0; |
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for (uint8_t nCount = CYCLES; nCount--;) { |
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for (uint8_t x = 0; x < NUM_COLS ; ++x) { |
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for (uint8_t y = 0; y < NUM_ROWS; ++y) { |
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uint8_t nColor = 0; |
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for (uint8_t nLayer = 0; nLayer < NUMPLANE; ++nLayer) { |
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nColor += (((x + nOffsets[nLayer]) / STEP_WIDTH) + ((y + |
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nOffsets[nLayer] + STEP_WIDTH) / STEP_WIDTH)) % 2u; |
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} |
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setpixel((pixel){x, y}, |
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nColorMap[(nColOffset + nColor) % (2* NUMPLANE)]); |
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} |
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} |
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// add randomly calculated offsets to each layer starting points
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for (uint8_t i = 0; i < NUMPLANE; ++i) { |
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nOffsets[i] = (nOffsets[i] + random8()) & STEP_WIDTH; |
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} |
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// rotate color map
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nColOffset = (nColOffset + 1) % (NUMPLANE * 2); |
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// pause for a moment to ensure that frame transitions are visible
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wait(TICK); |
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} |
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} |
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/*@}*/ |
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/**
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* \addtogroup squares |
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* @{ |
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*/ |
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/**
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* @file squares.h |
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* @brief Moves layers of translucent checker boards over each other. |
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* @author Christian Kroll |
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*/ |
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#ifndef SQUARES_H_ |
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#define SQUARES_H_ |
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void squares(void); |
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#endif /* SQUARES_H_ */ |
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/*@}*/ |
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