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works

feature/2015
soeren 15 years ago
parent
commit
884badbc2f
  1. 27
      games/breakout/ball.c
  2. 2
      games/breakout/ball.h
  3. 13
      games/breakout/breakout.c
  4. 1
      games/breakout/common.h
  5. 2
      games/breakout/level.c
  6. 2
      games/breakout/score.h

27
games/breakout/ball.c

@ -1,5 +1,6 @@
#include "common.h"
void ball_think (ball_t *b)
{
int8_t proj_x, proj_y, bounce;
@ -9,6 +10,11 @@ void ball_think (ball_t *b)
/* projection of the new coordinates */
proj_x = (b->x + (b->dir_x)) / 256;
proj_y = (b->y + (b->dir_y)) / 256;
/* ball fell out of the field */
if (proj_y >= NUM_ROWS)
ball_die (b);
bounce = check_bounce (proj_x, b->y / 256);
if (bounce & BOUNCE_UNDEF)
@ -23,10 +29,6 @@ void ball_think (ball_t *b)
bounce = BOUNCE_X | BOUNCE_Y;
/* ball fell out of the field */
// if (proj_y >= NUM_ROWS)
// ball_die (b);
/* bounce in x direction */
if (bounce & 0x01)
@ -64,10 +66,6 @@ void ball_think (ball_t *b)
b->y += b->dir_y;
b->x += b->dir_x;
printf("B: %i %i, d: %i %i\n", b->x, b->y, b->dir_x, b->dir_y);
}
void ball_die (ball_t *in_b)
@ -76,7 +74,10 @@ void ball_die (ball_t *in_b)
/* respawn ball with random direction */
if (in_b->strength)
ball_spawn (in_b, (NUM_COLS / 2) << 8, (NUM_ROWS-2) << 8, - random8(), random8(), START_LIFES);
{
print_ballsleft(in_b);
ball_spawn (in_b, (uint16_t) (rebound_getpos() * 256), (uint16_t) (NUM_ROWS-2) * 256, -120, 150, in_b->strength);
}
}
void ball_draw (ball_t *b)
@ -85,17 +86,19 @@ void ball_draw (ball_t *b)
p.x = (uint8_t) abs(b->x / 256);
p.y = (uint8_t) abs(b->y / 256);
printf("db: %i %i\n", p.x, p.y);
setpixel (p, 3);
}
void ball_spawn (ball_t *in_ball, uint16_t in_x, uint16_t in_y, int16_t in_dir_x, int16_t in_dir_y, uint8_t in_strength)
{
printf ("spawn: %i %i, dir: %i, %i\n", in_x, in_y, in_dir_x, in_dir_y);
in_ball->x = in_x;
in_ball->y = in_y;
in_ball->dir_x = in_dir_x;
in_ball->dir_y = in_dir_y;
in_ball->strength = in_strength;
}
void ball_spawn_default (ball_t *in_b)
{
ball_spawn (in_b, (uint16_t) (NUM_COLS / 2) * 256, (uint16_t) (NUM_ROWS-2) * 256, -120, 150, START_LIFES);
}

2
games/breakout/ball.h

@ -24,4 +24,6 @@ void ball_think (ball_t *in_ball);
void ball_die (ball_t *in_b);
void ball_draw (ball_t *);
void ball_spawn_default (ball_t *in_b);
#endif /* BALL_H */

13
games/breakout/breakout.c

@ -20,15 +20,20 @@ void borg_breakout()
/* spawn a ball in the middle bottom of the field, let it move upwards with random speed & direction */
ball_spawn (&balls[0], (uint16_t) (NUM_COLS / 2) * 256, (uint16_t) (NUM_ROWS-2) * 256, -120, 150, START_LIFES);
level_init(3);
level_init(0);
rebound_init();
while (rungame)
while (23)
{
wait(50);
rebound_tick();
ball_think(&balls[0]);
ball_think(&(balls[0]));
playfield_draw();
ball_draw(&balls[0]);
ball_draw(&(balls[0]));
if (!balls[0].strength)
{
print_score();
break;
}
}
}

1
games/breakout/common.h

@ -18,4 +18,5 @@
#include "score.h"
#include "level.h"
#include "rebound.h"
#include "messages.h"
#endif /* COMMON_H */

2
games/breakout/level.c

@ -48,7 +48,7 @@ enum game_field_t level_field (uint8_t in_x, uint8_t in_y, uint8_t in_lvl)
if (in_y > (NUM_ROWS / 2))
return sp;
return random8() % 4; /* fill field with random bricks (and spaces) */
return random8() & 0x03; /* fill field with random bricks (and spaces) */
break;
}
}

2
games/breakout/score.h

@ -1,8 +1,10 @@
#include <stdint.h>
#include "common.h"
#ifndef SCORE_H
#define SCORE_H
void score_add(uint8_t);
uint16_t score_get();
#endif

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