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make up

feature/2015
Christian Kroll 14 years ago
parent
commit
8e2261eddd
  1. 12
      games/tetris/variant_bastet.c

12
games/tetris/variant_bastet.c

@ -102,11 +102,11 @@ void tetris_bastet_doPreprocessing(tetris_bastet_variant_t *pBastet)
* @param nStopCol the last column of the range to be predicted
*/
void tetris_bastet_calcPredictedColHeights(tetris_bastet_variant_t *pBastet,
tetris_piece_t *pPiece,
int8_t nDeepestRow,
int8_t nColumn,
int8_t nStartCol,
int8_t nStopCol)
tetris_piece_t *pPiece,
int8_t nDeepestRow,
int8_t nColumn,
int8_t nStartCol,
int8_t nStopCol)
{
// go through every row and calculate column heights
tetris_bucket_iterator_t iterator;
@ -174,7 +174,7 @@ static int16_t tetris_bastet_evaluateMove(tetris_bastet_variant_t *pBastet,
pPiece, pBastet->pStartingRow[nColumn + 3], nColumn);
// in case the prediction fails we return the lowest possible score
if (nDeepestRow == TETRIS_BUCKET_INVALIDROW)
if (nDeepestRow <= TETRIS_BUCKET_INVALIDROW)
{
return -32766;
}

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