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removed unneeded precautions for reentrance related problems (longjmp() destroyes the current stack anyway)

feature/2015
Christian Kroll 14 years ago
parent
commit
ad44254968
  1. 22
      games/breakout/breakout.c
  2. 3
      games/breakout/score.c
  3. 2
      games/breakout/score.h

22
games/breakout/breakout.c

@ -39,27 +39,11 @@ void borg_breakout_game()
void borg_breakout(uint8_t demomode) void borg_breakout(uint8_t demomode)
{ {
// save pointer address just in case that the breakout demo was previously
// running so it can reentered
char (*old_playfield)[NUM_COLS][NUM_ROWS] = playfield;
// new playing field
char my_playfield[NUM_COLS][NUM_ROWS]; char my_playfield[NUM_COLS][NUM_ROWS];
playfield = &my_playfield; playfield = &my_playfield;
uint8_t ignorescore_buffer = ignorescore;
uint16_t cycles = DEMO_CYCLES; uint16_t cycles = DEMO_CYCLES;
uint8_t level; uint8_t level = demomode ? random8() % 5 : 0;
if (demomode)
{
level = random8() % 5;
ignorescore = 1;
}
else
{
level = 0;
ignorescore = 0;
}
ball_t balls[1]; ball_t balls[1];
/* spawn a ball in the middle bottom of the field, let it move upwards with random speed & direction */ /* spawn a ball in the middle bottom of the field, let it move upwards with random speed & direction */
@ -104,8 +88,4 @@ void borg_breakout(uint8_t demomode)
// alternate the value of the tick divider // alternate the value of the tick divider
tick_divider = tick_divider ? 0 : 1; tick_divider = tick_divider ? 0 : 1;
} }
ignorescore = ignorescore_buffer;
// restore saved pointer
playfield = old_playfield;
} }

3
games/breakout/score.c

@ -20,8 +20,7 @@ static uint16_t score = 0;
void score_add (uint8_t in_score) void score_add (uint8_t in_score)
{ {
if (!ignorescore) score += in_score;
score += in_score;
} }
uint16_t score_get() uint16_t score_get()

2
games/breakout/score.h

@ -20,8 +20,6 @@
#ifndef SCORE_H #ifndef SCORE_H
#define SCORE_H #define SCORE_H
uint8_t ignorescore;
void score_add(uint8_t); void score_add(uint8_t);
uint16_t score_get(); uint16_t score_get();
#endif #endif

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