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Fixed build errors on borgs with asymmetric resolutions.

feature/2015
Christian Kroll 13 years ago
parent
commit
b39da5ff5e
  1. 6
      games/snake/snake_game.c

6
games/snake/snake_game.c

@ -108,15 +108,15 @@ static void snake_drawBorder(void)
setpixel((pixel){NUM_COLS -1, i}, SNAKE_COLOR_BORDER); setpixel((pixel){NUM_COLS -1, i}, SNAKE_COLOR_BORDER);
} }
#else #else
for (uint8_t x = MAX_COLS; x--;) for (uint8_t x = NUM_COLS; x--;)
{ {
setpixel((pixel){x, 0}, SNAKE_COLOR_BORDER); setpixel((pixel){x, 0}, SNAKE_COLOR_BORDER);
setpixel((pixel){x, NUM_ROWS - 1}, SNAKE_COLOR_BORDER); setpixel((pixel){x, NUM_ROWS - 1}, SNAKE_COLOR_BORDER);
} }
for (uint8_t y = MAX_ROWS; y--;) for (uint8_t y = NUM_ROWS; y--;)
{ {
setpixel((pixel){0, y}, SNAKE_COLOR_BORDER); setpixel((pixel){0, y}, SNAKE_COLOR_BORDER);
setpixel((pixel){NUM_COLS -1, y}, SNAKE_COLOR_BORDER); setpixel((pixel){NUM_COLS - 1, y}, SNAKE_COLOR_BORDER);
} }
#endif #endif
} }

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