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@ -101,16 +101,16 @@ static void checkbox() |
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} |
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// draw two diagonal lines
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line ((pixel){7, 7}, (pixel){0, 0}, color); |
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wait (delay); |
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line ((pixel){0, 7}, (pixel){7, 0}, color); |
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wait (delay * 3); |
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line((pixel){7, 7}, (pixel){0, 0}, color); |
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wait(delay); |
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line((pixel){0, 7}, (pixel){7, 0}, color); |
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wait(delay * 3); |
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// shift image to the right (shift_pximap_l() really shifts to the right)
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for (unsigned char x = NUM_COLS; x--;) |
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{ |
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shift_pixmap_l(); |
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wait (shiftdelay); |
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wait(shiftdelay); |
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} |
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} |
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@ -130,15 +130,15 @@ static void movinglines() |
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for (unsigned char x = 0; x < NUM_COLS; x++) |
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{ |
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shift_pixmap_l(); |
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wait (delay); |
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wait(delay); |
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} |
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// a line walking from the lower to the upper border
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for (unsigned char y = NUM_ROWS; y--;) |
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{ |
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line ((pixel){0, y}, (pixel){NUM_COLS - 1, y}, color); |
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wait (delay); |
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line ((pixel){0, y}, (pixel){NUM_COLS - 1, y}, blank); |
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line((pixel){0, y}, (pixel){NUM_COLS - 1, y}, color); |
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wait(delay); |
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line((pixel){0, y}, (pixel){NUM_COLS - 1, y}, blank); |
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} |
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// quickly moving cross hairs
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@ -147,11 +147,11 @@ static void movinglines() |
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for (unsigned char x = 0; x < NUM_COLS - 1; x++) |
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{ |
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unsigned char y = x % NUM_ROWS; |
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line ((pixel){0, y}, (pixel){NUM_COLS - 1, y}, color); |
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line ((pixel){x, 0}, (pixel){x, NUM_ROWS - 1}, color); |
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wait (delay / 2); |
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line ((pixel){0, y}, (pixel){NUM_COLS - 1, y}, blank); |
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line ((pixel){x, 0}, (pixel){x, NUM_ROWS - 1}, blank); |
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line((pixel){0, y}, (pixel){NUM_COLS - 1, y}, color); |
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line((pixel){x, 0}, (pixel){x, NUM_ROWS - 1}, color); |
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wait(delay / 2); |
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line((pixel){0, y}, (pixel){NUM_COLS - 1, y}, blank); |
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line((pixel){x, 0}, (pixel){x, NUM_ROWS - 1}, blank); |
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} |
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} |
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} |
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@ -178,7 +178,7 @@ static void rectangle1() |
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// draw the rectangle and wait for a moment
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filled_rectangle((pixel){(xcenter - x), (ycenter - x)}, |
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size, size, color); |
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wait (delay); |
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wait(delay); |
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// iterate through all colors periodically
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++color; |
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@ -188,7 +188,7 @@ static void rectangle1() |
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size -= 2; |
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} |
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wait (delay * 3); |
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wait(delay * 3); |
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} |
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@ -201,17 +201,18 @@ static void rectangles() |
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clear_screen(blank); |
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for (unsigned char n = 0; n < 60; n++) |
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{ |
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// randomly chosen position, dimension and color
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// randomly choose position, dimensions and color (the rectangle may
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// exceed the actual screen size, only width and height have to be > 0)
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unsigned char const x = random8() % NUM_COLS; |
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unsigned char const y = random8() % NUM_ROWS; |
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unsigned char const h = random8() % NUM_COLS / 2; |
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unsigned char const w = random8() % NUM_ROWS / 2; |
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unsigned char const w = random8() % (NUM_COLS / 2) + 1; |
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unsigned char const h = random8() % (NUM_ROWS / 2) + 1; |
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unsigned char const color = random8() % (NUMPLANE + 1); |
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filled_rectangle((pixel){x, y}, w, h, color); |
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// wait between 500 and 750 ms
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wait (500 + random8()); |
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wait(500 + random8()); |
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} |
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} |
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@ -225,16 +226,16 @@ static void lines1() |
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clear_screen(blank); |
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for (unsigned char n = 0; n < 200; n++) |
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{ |
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// randomly chosen position, dimension and color
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unsigned char const x = random8() % NUM_COLS; |
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unsigned char const y = random8() % NUM_ROWS; |
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unsigned char const h = random8() % NUM_COLS; |
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unsigned char const w = random8() % NUM_ROWS; |
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// randomly choose position, length and color
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unsigned char const x1 = random8() % NUM_COLS; |
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unsigned char const y1 = random8() % NUM_ROWS; |
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unsigned char const x2 = random8() % NUM_COLS; |
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unsigned char const y2 = random8() % NUM_ROWS; |
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unsigned char const color = random8() % (NUMPLANE + 1); |
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line((pixel){x, y}, (pixel){w, h}, color); |
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line((pixel){x1, y1}, (pixel){x2, y2}, color); |
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wait(random8()); // wait up to 250 ms
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line((pixel){x, y}, (pixel){w, h}, blank); |
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line((pixel){x1, y1}, (pixel){x2, y2}, blank); |
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} |
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} |
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@ -260,12 +261,12 @@ static void dots1() |
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static unsigned char const color[5] PROGMEM = {1, 2, 3, 2, 1}; |
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for (unsigned char i = 0; i < 5; ++i) |
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{ |
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setpixel ((pixel){x, y}, PGM(color[i])); |
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setpixel((pixel){x, y}, PGM(color[i])); |
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wait(glimmer_delay); |
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} |
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// wait up to 2500 ms until the next dot is drawn
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wait (random8() * 10); |
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// wait up to 2.5 seconds until the next dot is drawn
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wait(random8() * 10); |
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} |
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} |
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