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@ -29,7 +29,7 @@ |
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void squares(void) { |
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void squares(void) { |
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// add a rotating color map for smooth transitions
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// add a rotating color map for smooth transitions
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uint8_t nColorMap[NUMPLANE * 2]; |
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uint8_t nColorMap[NUMPLANE * 2]; |
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for (uint8_t i = 0; i < (((NUMPLANE + 1) * 2) - 1); ++i) { |
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for (uint8_t i = 0; i < (NUMPLANE * 2); ++i) { |
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if (i < (NUMPLANE + 1)) { |
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if (i < (NUMPLANE + 1)) { |
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nColorMap[i] = i; |
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nColorMap[i] = i; |
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} else { |
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} else { |
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