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@ -39,7 +39,7 @@ static void tetris_bastet_doPreprocessing(tetris_bastet_variant_t *pBastet) |
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int8_t nStopRow = tetris_bucket_getFirstTaintedRow(pBastet->pBucket); |
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// clear old precalculated scores
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for (int i = 0; i < nWidth + 3; ++i) |
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for (uint8_t i = 0; i < nWidth + 3; ++i) |
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{ |
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pBastet->pColScore[i] = 0; |
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} |
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@ -50,7 +50,7 @@ static void tetris_bastet_doPreprocessing(tetris_bastet_variant_t *pBastet) |
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{ |
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uint16_t nDumpRow = tetris_bucket_getDumpRow(pBastet->pBucket, y); |
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uint16_t nColMask = 0x0001; |
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for (int8_t x = 0; x < nWidth; ++x) |
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for (uint8_t x = 0; x < nWidth; ++x) |
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{ |
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if ((nDumpRow & nColMask) != 0) |
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{ |
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@ -68,7 +68,7 @@ static void tetris_bastet_doPreprocessing(tetris_bastet_variant_t *pBastet) |
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pBastet->pStartingRow[2] = pBastet->pStartingRow[1] > pBastet->pColScore[2]? |
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pBastet->pStartingRow[1] : pBastet->pColScore[2]; |
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// calculate the maxima of the 4-tuples from column 0 to width-1
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for (int8_t i = 0; i < nWidth; ++i) |
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for (uint8_t i = 0; i < nWidth; ++i) |
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{ |
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int8_t t0 = pBastet->pColScore[i] > pBastet->pColScore[i + 1] ? |
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i : i + 1; |
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@ -86,7 +86,7 @@ static void tetris_bastet_doPreprocessing(tetris_bastet_variant_t *pBastet) |
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} |
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// calculate the score impact of every column
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for (int x = 0; x < nWidth; ++x) |
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for (uint8_t x = 0; x < nWidth; ++x) |
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{ |
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pBastet->pColScore[x] *= TETRIS_BASTET_HEIGHT_FACTOR; |
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} |
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@ -116,7 +116,7 @@ static void tetris_bastet_predictColHeights(tetris_bastet_variant_t *pBastet, |
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while (pDump != NULL) |
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{ |
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uint16_t nColMask = 0x0001 << nStartCol; |
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for (int x = nStartCol; x <= nStopCol; ++x) |
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for (uint8_t x = nStartCol; x <= nStopCol; ++x) |
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{ |
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if ((*pDump & nColMask) != 0) |
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{ |
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@ -242,7 +242,7 @@ static int16_t tetris_bastet_evaluateMove(tetris_bastet_variant_t *pBastet, |
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nStartCol, nStopCol); |
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// modify score based on predicted column heights
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for (int x = 0; x < nWidth; ++x) |
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for (uint8_t x = 0; x < nWidth; ++x) |
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{ |
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if ((x >= nStartCol) && (x <= nStopCol)) |
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{ |
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@ -269,12 +269,12 @@ static void tetris_bastet_evaluatePieces(tetris_bastet_variant_t *pBastet) |
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int8_t nWidth = tetris_bucket_getWidth(pBastet->pBucket); |
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tetris_piece_t *pPiece = tetris_piece_construct(TETRIS_PC_LINE, |
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TETRIS_PC_ANGLE_0); |
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for (int8_t nBlock = TETRIS_PC_LINE; nBlock <= TETRIS_PC_Z; ++nBlock) |
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for (uint8_t nBlock = TETRIS_PC_LINE; nBlock <= TETRIS_PC_Z; ++nBlock) |
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{ |
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int16_t nMaxScore = -32768; |
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tetris_piece_setShape(pPiece, nBlock); |
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int8_t nAngleCount = tetris_piece_getAngleCount(pPiece); |
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for (int8_t nAngle = TETRIS_PC_ANGLE_0; nAngle < nAngleCount; ++nAngle) |
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for (uint8_t nAngle = TETRIS_PC_ANGLE_0; nAngle < nAngleCount; ++nAngle) |
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{ |
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tetris_piece_setAngle(pPiece, nAngle); |
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for (int8_t nCol = -3; nCol < nWidth; ++nCol) |
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