Browse Source

re-include breakout. i want it, deknos want it, ... want it.

feature/2015
kju 15 years ago
parent
commit
d4119775d4
  1. 10
      games/breakout/Makefile
  2. 184
      games/breakout/ball.c
  3. 45
      games/breakout/ball.h
  4. 67
      games/breakout/breakout.c
  5. 41
      games/breakout/common.h
  6. 34
      games/breakout/config.h
  7. 105
      games/breakout/level.c
  8. 24
      games/breakout/level.h
  9. 37
      games/breakout/messages.c
  10. 27
      games/breakout/messages.h
  11. 125
      games/breakout/playfield.c
  12. 53
      games/breakout/playfield.h
  13. 71
      games/breakout/rebound.c
  14. 27
      games/breakout/rebound.h
  15. 28
      games/breakout/score.c
  16. 26
      games/breakout/score.h

10
games/breakout/Makefile

@ -0,0 +1,10 @@
TARGET =
TOPDIR = ../..
include $(TOPDIR)/defaults.mk
ifeq ($(GAME_BREAKOUT),y)
SRC = breakout.c playfield.c rebound.c score.c level.c ball.c messages.c
endif
include $(TOPDIR)/rules.mk

184
games/breakout/ball.c

@ -0,0 +1,184 @@
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307 USA.
*
* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
*
*/
#include "ball.h"
/* modify a vecotor according to given type of bouncing */
void bounce_rand_vector (ball_t *in_b, uint8_t in_bouncetype);
void bounce_rand_vector (ball_t *in_b, uint8_t in_bouncetype)
{
uint8_t rval = random8();
switch (in_bouncetype)
{
case BOUNCE_NONE: /* don't touch the vector since nothing changed */
return;
case BOUNCE_BRICK:
in_b->dir_x ^= (rval & 0x07);
in_b->dir_y ^= (rval & 0x07);
break;
case BOUNCE_REBOUND: /* the rebound is rather percise */
in_b->dir_x ^= (rval & 0x03);
in_b->dir_y ^= (rval & 0x03);
if (JOYISRIGHT || JOYISLEFT)
{
/* a moving rebond accelerates the ball 12,5% */
in_b->dir_y += (in_b->dir_y / 8);
in_b->dir_x += (in_b->dir_x / 8);
}
break;
default: /* walls */
in_b->dir_x ^= (rval & 0x01);
in_b->dir_y ^= (rval & 0x01);
}
if (!in_b->dir_x)
in_b->dir_x = 213;
if (!in_b->dir_y)
in_b->dir_y = 217;
}
void ball_think (ball_t *b)
{
int8_t proj_x, proj_y, bounce, tmp;
/* projection of the new coordinates */
proj_x = (b->x + (b->dir_x)) / 256;
proj_y = (b->y + (b->dir_y)) / 256;
/* falling out of the field */
if (proj_y >= NUM_ROWS)
ball_die (b);
bounce = check_bounce (proj_x, b->y / 256);
/* bouncing on bricks needs special handling */
if (bounce & (BOUNCE_BRICK))
bounce |= BOUNCE_X;
tmp = check_bounce (b->x / 256, proj_y);
if (tmp & (BOUNCE_BRICK))
bounce |= BOUNCE_Y;
bounce |= tmp;
tmp = check_bounce (proj_x, proj_y);
if (tmp & (BOUNCE_BRICK))
bounce |= BOUNCE_X | BOUNCE_Y;
bounce |= tmp;
bounce_rand_vector (b, bounce);
/* bounce in x direction */
if (bounce & BOUNCE_X)
{
b->dir_x *= -1; /* invert x vector */
}
/* bounce in y direction */
if (bounce & BOUNCE_Y)
{
b->dir_y *= -1; /* invert y vector */
}
#if BOUNCE_SLOWDOWN
if (bounce & BOUNCE_BRICK)
{
if (b->dir_y < - BALL_MINSPEED)
{
b->dir_y += BOUNCE_SLOWDOWN;
} else if (b->dir_y > BALL_MINSPEED)
{
b->dir_y -= BOUNCE_SLOWDOWN;
}
if (b->dir_x < - BALL_MINSPEED)
{
b->dir_x += BOUNCE_SLOWDOWN;
} else if (b->dir_y > BALL_MINSPEED)
{
b->dir_x -= BOUNCE_SLOWDOWN;
}
}
#endif
if (bounce & BOUNCE_REBOUND)
{
rebound_reflect(b, proj_x);
}
if (b->dir_x > BALL_MAXSPEED)
b->dir_x = BALL_MAXSPEED;
if (b->dir_x < -BALL_MAXSPEED)
b->dir_x = -BALL_MAXSPEED;
if (b->dir_y > BALL_MAXSPEED)
b->dir_y = BALL_MAXSPEED;
if (b->dir_y < -BALL_MAXSPEED)
b->dir_y = -BALL_MAXSPEED;
b->y += b->dir_y;
b->x += b->dir_x;
}
void ball_die (ball_t *in_b)
{
in_b->strength--;
/* respawn ball with random direction */
if (in_b->strength)
{
print_ballsleft(in_b);
ball_spawn_default (in_b);
}
}
void ball_draw (ball_t *b)
{
pixel p;
p.x = (uint8_t) abs(b->x / 256);
p.y = (uint8_t) abs(b->y / 256);
setpixel (p, 3);
}
void ball_spawn (ball_t *in_ball, uint16_t in_x, uint16_t in_y, int16_t in_dir_x, int16_t in_dir_y)
{
in_ball->x = in_x;
in_ball->y = in_y;
in_ball->dir_x = in_dir_x;
in_ball->dir_y = in_dir_y;
}
void ball_spawn_default (ball_t *in_b)
{
int16_t xdir;
xdir = 128 + (random8() & 0x3F);
if (random8() & 0x01)
xdir *= -1;
ball_spawn (in_b, (uint16_t) rebound_getpos() * 256, (NUM_ROWS -2) * 256,
xdir, -131);
}

45
games/breakout/ball.h

@ -0,0 +1,45 @@
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307 USA.
*
* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
*
*/
#include "common.h"
#ifndef BALL_H
#define BALL_H
typedef struct
{
int16_t x;
int16_t y;
int16_t dir_x; /* direction vector */
int16_t dir_y;
uint8_t strength;
} ball_t;
void ball_spawn (ball_t *in_ball, uint16_t in_x, uint16_t in_y, int16_t in_dir_x, int16_t in_dir_y);
/* @description Called once per game tick. Move the ball further along it's vector.
*/
void ball_think (ball_t *in_ball);
void ball_die (ball_t *in_b);
void ball_draw (ball_t *);
void ball_spawn_default (ball_t *in_b);
#endif /* BALL_H */

67
games/breakout/breakout.c

@ -0,0 +1,67 @@
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307 USA.
*
* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
*
*/
#include "common.h"
static void borg_breakout();
#ifdef MENU_SUPPORT
//static uint8_t breakout_icon[8] PROGMEM = {0x03, 0x03, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00}; /* our Icon */
static uint8_t breakout_icon[8] PROGMEM = {0x00, 0x18, 0x18, 0x00, 0x00, 0xff, 0xff, 0x00}; /* our Icon */
game_descriptor_t breakout_game_descriptor __attribute__((section(".game_descriptors"))) =
{
&borg_breakout,
breakout_icon
};
#endif
void borg_breakout()
{
uint8_t level = 0;
ball_t balls[1];
/* spawn a ball in the middle bottom of the field, let it move upwards with random speed & direction */
ball_spawn_default(&(balls[0]));
balls[0].strength = START_LIFES;
level_init(level);
rebound_init();
while (23)
{
wait(50);
rebound_tick();
ball_think(&(balls[0]));
playfield_draw();
ball_draw(&(balls[0]));
if (!balls[0].strength)
{
print_score();
break;
}
if (!level_getscorediff())
{
level++;
/* respawn ball at rebound position */
ball_spawn_default (&(balls[0]));
balls[0].strength++;
level_init(level);
rebound_init();
}
}
}

41
games/breakout/common.h

@ -0,0 +1,41 @@
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307 USA.
*
* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
*
*/
#ifndef COMMON_H
#define COMMON_H
#include <stdint.h>
#include <stdlib.h>
#include <stdio.h>
#include "../../joystick/joystick.h"
#include "../../config.h"
#include "../../autoconf.h"
#include "../../compat/eeprom.h"
#include "../../random/prng.h"
#include "../../compat/pgmspace.h"
#include "../../util.h"
#include "../../menu/menu.h"
#include "../../pixel.h"
#include "../../scrolltext/scrolltext.h"
#include "config.h"
#include "ball.h"
#include "playfield.h"
#include "score.h"
#include "level.h"
#include "rebound.h"
#include "messages.h"
#endif /* COMMON_H */

34
games/breakout/config.h

@ -0,0 +1,34 @@
#ifndef CONFIG_H
#define CONFIG_H
/* amount of speed to slow down on bounce */
#define BOUNCE_SLOWDOWN 4
/* minimum speed of the ball */
#define BALL_MINSPEED 64
#define BALL_MAXSPEED 224
/* initial amount of lifes */
#define START_LIFES 3
/* rebound size */
#define REBOUND_SIZE 4
/* "color" of the rebound */
#define REBOUND_COLOR 2
/* rebound reflection: values to add to the vector at rebound field n
* the size of this array must be REBOUND_SIZE +2
*/
static const int8_t rebound_reflection[6][2] =
{
{-72, -20}, /* offside left */
{-40, -12}, /* left */
{-16, -8}, /* center left */
{ 16, -8}, /* center right */
{ 40, -12}, /* right */
{ 72, -20} /* offside right */
};
#endif /* CONFIG_H */

105
games/breakout/level.c

@ -0,0 +1,105 @@
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307 USA.
*
* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
*
*/
#include "level.h"
static uint16_t maxscore;
/* real level definition */
enum game_field_t level_field (uint8_t in_x, uint8_t in_y, uint8_t in_lvl);
enum game_field_t level_field (uint8_t in_x, uint8_t in_y, uint8_t in_lvl)
{
switch (in_lvl)
{
case 0:
/* space for the lower half of the level */
if (in_y > (NUM_ROWS / 3))
return sp;
return b1; /* b1-blocks for the rest */
case 1:
/* space for the lower half of the level */
if (in_y > (NUM_ROWS / 2))
return sp;
/* type 2 bricks for 1/4th of the field */
if (in_y <= (NUM_ROWS / 4))
return b2;
/* fill the rest with type 1 */
return b1;
break;
case 3:
/* add a row of solid bricks right in the middle of the field */
if (in_y == (NUM_ROWS / 2) &&
(in_x > (NUM_COLS / 4)) && (in_x < (NUM_COLS - (NUM_COLS / 4))))
return bs;
/* intentional fallthrough: the rest of level 3 is like level 2 */
case 2:
/* space for the lower third of the level */
if (in_y > (NUM_ROWS / 3))
return sp;
/* type 3 bricks for 1/8th of the field */
if (in_y <= (NUM_ROWS / 8))
return b3;
/* type 2 bricks for 1/4th of the field */
if (in_y <= (NUM_ROWS / 4))
return b2;
/* fill the rest with type 1 */
return b1;
default: /* random level generation */
/* space for the lower half of the level */
if (in_y > (NUM_ROWS / 2))
return sp;
return random8() & 0x03; /* fill field with random bricks (and spaces) */
break;
}
}
void level_init (uint8_t in_levelnum)
{
uint8_t x,y;
enum game_field_t tmp;
maxscore = 0;
for (x=0;x<NUM_COLS;x++)
{
for (y=0;y<NUM_ROWS;y++)
{
tmp = level_field (x, y, in_levelnum);
playfield_set (x,y, tmp);
if (tmp <= b3)
maxscore += tmp;
}
}
maxscore += score_get();
}
uint16_t level_getscorediff ()
{
return maxscore - score_get();
}

24
games/breakout/level.h

@ -0,0 +1,24 @@
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307 USA.
*
* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
*
*/
#ifndef LEVEL_H
#define LEVEL_H
#include "common.h"
void level_init (uint8_t in_levelnum);
uint16_t level_getscorediff ();
#endif /* LEVEL_H */

37
games/breakout/messages.c

@ -0,0 +1,37 @@
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307 USA.
*
* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
*
*/
#include "messages.h"
void print_ballsleft (ball_t *in_b)
{
#ifdef SCROLLTEXT_SUPPORT
char txt[20];
snprintf (txt, sizeof(txt), "</#%u balls left", in_b->strength);
scrolltext(txt);
#endif
}
void print_score ()
{
#ifdef SCROLLTEXT_SUPPORT
char txt[32];
snprintf (txt, sizeof(txt), "</#GAME OVER. Your score: %u", score_get());
scrolltext(txt);
#endif
}

27
games/breakout/messages.h

@ -0,0 +1,27 @@
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307 USA.
*
* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
*
*/
#include "common.h"
#ifndef MESSAGES_H
#define MESSAGES_H
void print_ballsleft (ball_t *in_b);
void print_score ();
#endif

125
games/breakout/playfield.c

@ -0,0 +1,125 @@
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307 USA.
*
* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
*
*/
#include "playfield.h"
static enum game_field_t playfield[NUM_COLS][NUM_ROWS];
void playfield_set (uint8_t in_x, uint8_t in_y, enum game_field_t in_field)
{
if (in_x >= NUM_ROWS || in_y >= NUM_COLS)
{
return;
}
playfield[in_x][in_y] = in_field;
}
void brick_damage (uint8_t in_x, uint8_t in_y)
{
if (playfield[in_x][in_y] >= bs || playfield[in_x][in_y] == 0)
return;
playfield[in_x][in_y] -= 1;
score_add (1);
}
uint8_t check_bounce (int8_t in_x, int8_t in_y)
{
uint8_t ov = 0;
/* overflow check */
if (in_x >= NUM_ROWS || in_x < 0)
ov |= BOUNCE_X;
if (in_y >= NUM_COLS || in_y < 0)
ov |= BOUNCE_Y;
if (ov)
{
return ov;
}
/* collisions with real objects */
switch (playfield[abs(in_x)][abs(in_y)])
{
case b2:
case b3:
case b1:
brick_damage (in_x, in_y);
/* intentional fallthrough */
case bs:
ov |= BOUNCE_BRICK;
break;
/* bouncing on the rebound needs special care */
case rb:
ov |= BOUNCE_Y | BOUNCE_REBOUND;
break;
case sp:
case bl:
default:
break;
}
return ov;
}
/* this is the actual draw function for a single field
*/
static inline void draw_single_field (uint8_t in_x, uint8_t in_y, enum game_field_t in_f)
{
pixel tmp;
uint8_t b;
switch (in_f)
{
case b1:
b = 1;
break;
case rb:
case b2:
b = 2;
break;
case b3:
case bl:
case bs:
b = 3;
break;
default: /* this includes freespace */
b = 0;
break;
}
tmp.x = in_x;
tmp.y = in_y;
setpixel (tmp, b);
}
void playfield_draw ()
{
uint8_t x,y;
for (x=0;x<NUM_ROWS;x++)
{
for (y=0;y<NUM_COLS;y++)
{
draw_single_field (x,y, playfield[x][y]);
}
}
}

53
games/breakout/playfield.h

@ -0,0 +1,53 @@
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307 USA.
*
* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
*
*/
#include "common.h"
#ifndef PLAYFIELD_H
#define PLAYFIELD_H
#define BOUNCE_NONE 0x00
#define BOUNCE_X 0x01
#define BOUNCE_Y 0x02
#define BOUNCE_UNDEF 0x04
#define BOUNCE_BRICK 0x08
#define BOUNCE_REBOUND 0x10
/* entries for the playing field */
enum game_field_t
{
sp = 0, /* space */
b1 = 1, b2 = 2, b3 = 3, /* bricks */
bs = 4, /* solid (unbreakable) brick */
bl, /* ball */
rb /* rebound */
};
/* @description draw the current field
*/
void playfield_draw();
/* @description set a field with given property.
*/
void playfield_set (uint8_t in_x, uint8_t in_y, enum game_field_t in_field);
/* @description Checks if there is an object in the way. If so, it returns 1
*/
uint8_t check_bounce (int8_t in_x, int8_t in_y);
#endif /* PLAYFIELD_H */

71
games/breakout/rebound.c

@ -0,0 +1,71 @@
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307 USA.
*
* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
*
*/
#include "rebound.h"
static uint8_t rbpos;
void rebound_reflect (ball_t *b, int8_t in_x)
{
uint8_t tmpidx;
tmpidx = ((in_x - rbpos) +1) % (REBOUND_SIZE +2);
b->dir_x += rebound_reflection[tmpidx][0];
b->dir_y += rebound_reflection[tmpidx][1];
}
uint8_t rebound_getpos ()
{
return (rbpos + (REBOUND_SIZE / 2));
}
void rebound_init()
{
rbpos = (NUM_ROWS / 2) - (REBOUND_SIZE / 2);
rebound_draw();
}
void rebound_draw ()
{
uint8_t i;
for (i=0;i<NUM_COLS;i++)
{
if (i >= rbpos && i < rbpos + REBOUND_SIZE)
playfield_set (i, NUM_ROWS-1, rb); /* set rebound pixel */
else
playfield_set (i, NUM_ROWS-1, sp); /* space */
}
printf("rpos: %i\n", rbpos);
}
void rebound_tick()
{
/* directions are inverted (JOYISLEFT means RIGHT) */
if (JOYISRIGHT && rbpos)
{
rbpos--;
rebound_draw();
}
if (JOYISLEFT && rbpos < (NUM_COLS - (REBOUND_SIZE)))
{
rbpos++;
rebound_draw();
}
}

27
games/breakout/rebound.h

@ -0,0 +1,27 @@
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307 USA.
*
* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
*
*/
#include "common.h"
#ifndef REBOUND_H
#define REBOUND_H
void rebound_init();
void rebound_tick();
void rebound_draw();
uint8_t rebound_getpos();
void rebound_reflect(ball_t *b, int8_t in_x);
#endif /* REBOUND_H */

28
games/breakout/score.c

@ -0,0 +1,28 @@
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307 USA.
*
* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
*
*/
#include "score.h"
static uint16_t score = 0;
void score_add (uint8_t in_score)
{
score += in_score;
}
uint16_t score_get()
{
return score;
}

26
games/breakout/score.h

@ -0,0 +1,26 @@
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307 USA.
*
* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
*
*/
#include "common.h"
#ifndef SCORE_H
#define SCORE_H
void score_add(uint8_t);
uint16_t score_get();
#endif
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