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@ -1,4 +1,4 @@ |
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/**
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/**
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* \defgroup winsimulator Simulation of the Borg API for the Win32 platform. |
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*/ |
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/*@{*/ |
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@ -442,6 +442,7 @@ int APIENTRY WinMain(HINSTANCE hInstance, |
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HWND hWnd; |
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MSG msg; |
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HANDLE hThread; |
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UINT_PTR uTimerId; |
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/* regster window class (with nice black background!) */ |
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if (simRegisterWindowClass(&wc, hInstance)) |
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@ -460,16 +461,21 @@ int APIENTRY WinMain(HINSTANCE hInstance, |
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/* ensure that the display loop stays responsive */ |
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SetThreadPriority(hThread, THREAD_PRIORITY_HIGHEST); |
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/* issue a timer message every 40 ms (roughly 25 fps) */ |
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/* issue a UI timer message every 40 ms (roughly 25 fps) */ |
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/* NOTE: this has nothing to do with the multimedia timer */ |
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SetTimer(hWnd, 23, 40, NULL); |
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/* standard Windows(R) message loop */ |
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/* (runs as long as the window hasn't been closed) */ |
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while (GetMessageA(&msg, NULL, 0, 0)) |
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uTimerId = SetTimer(hWnd, 23, 40, NULL); |
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if (uTimerId != NULL) |
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{ |
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TranslateMessage(&msg); |
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DispatchMessageA(&msg); |
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/* standard Windows(R) message loop */ |
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/* (runs as long as the window hasn't been closed) */ |
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while (GetMessageA(&msg, NULL, 0, 0)) |
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{ |
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TranslateMessage(&msg); |
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DispatchMessageA(&msg); |
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} |
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/* remove that UI timer */ |
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KillTimer(hWnd, uTimerId); |
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} |
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/* stop the display loop */ |
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