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@ -128,26 +128,6 @@ void tetris_bucket_reset(tetris_bucket_t *pBucket) |
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} |
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int8_t tetris_bucket_getPieceStartPos(tetris_piece_t *pPiece) |
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{ |
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// set vertical start position (first piece row with matter at pos. 1)
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uint16_t nPieceMap = tetris_piece_getBitmap(pPiece); |
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uint16_t nElementMask = 0xF000; |
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int8_t nRow = -3; |
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while ((nPieceMap & nElementMask) == 0) |
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{ |
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++nRow; |
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nElementMask >>= 4; |
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} |
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if (nRow < 0) |
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{ |
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++nRow; |
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} |
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return nRow; |
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} |
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void tetris_bucket_insertPiece(tetris_bucket_t *pBucket, |
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tetris_piece_t *pPiece, |
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tetris_piece_t **ppOldPiece) |
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@ -168,7 +148,8 @@ void tetris_bucket_insertPiece(tetris_bucket_t *pBucket, |
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pBucket->nColumn = (pBucket->nWidth - 2) / 2; |
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// set vertical start position (first piece row with matter at pos. 1)
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pBucket->nRow = tetris_bucket_getPieceStartPos(pBucket->pPiece); |
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pBucket->nRow = |
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1 - tetris_piece_getBottomOffset(tetris_piece_getBitmap(pPiece)); |
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// did we already collide with something?
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if (tetris_bucket_collision(pBucket, pBucket->nColumn, pBucket->nRow) == 1) |
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@ -185,7 +166,7 @@ void tetris_bucket_insertPiece(tetris_bucket_t *pBucket, |
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uint8_t tetris_bucket_collision(tetris_bucket_t *pBucket, |
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int8_t nColumn, |
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int8_t nCol, |
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int8_t nRow) |
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{ |
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// A piece is represented by 16 bits (4 bits per row where the LSB marks the
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@ -195,21 +176,21 @@ uint8_t tetris_bucket_collision(tetris_bucket_t *pBucket, |
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// only allow coordinates which are within sane ranges
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assert(pBucket != NULL); |
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assert((nColumn > -4) && (nColumn < pBucket->nWidth)); |
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assert((nCol > -4) && (nCol < pBucket->nWidth)); |
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assert((nRow > -4) && (nRow < pBucket->nHeight)); |
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// left and right borders
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uint16_t const nPieceMap = tetris_piece_getBitmap(pBucket->pPiece); |
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uint16_t nBucketPart = 0; |
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if (nColumn < 0) |
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if (nCol < 0) |
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{ |
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static uint16_t const nLeftPart[] PROGMEM = {0x7777, 0x3333, 0x1111}; |
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nBucketPart = pgm_read_word(&nLeftPart[nColumn + 3]); |
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nBucketPart = pgm_read_word(&nLeftPart[nCol + 3]); |
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} |
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else if (nColumn >= pBucket->nWidth - 3) |
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else if (nCol >= pBucket->nWidth - 3) |
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{ |
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static uint16_t const nRightPart[] PROGMEM = {0xEEEE, 0xCCCC, 0x8888}; |
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nBucketPart = pgm_read_word(&nRightPart[pBucket->nWidth - nColumn - 1]); |
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nBucketPart = pgm_read_word(&nRightPart[pBucket->nWidth - nCol - 1]); |
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} |
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// lower border
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if (nRow > pBucket->nHeight - 4) |
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@ -225,25 +206,12 @@ uint8_t tetris_bucket_collision(tetris_bucket_t *pBucket, |
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} |
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// range for inspecting the piece row by row (starting at the bottom)
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int8_t nStart = nRow; |
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// skip empty rows at the bottom at the piece
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if (nPieceMap > 0x0FFF) |
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{ |
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nStart += 3; // piece spans over 4 rows
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} |
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else if (nPieceMap > 0x00FF) |
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{ |
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nStart += 2; // last row of the piece is empty
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} |
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else if (nPieceMap > 0x000F) |
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{ |
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nStart += 1; // last two rows of the piece are empty
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} |
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int8_t const nStart = nRow + tetris_piece_getBottomOffset(nPieceMap); |
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int8_t const nStop = nRow >= 0 ? nRow : 0; |
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// mask those blocks which are not covered by the piece
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uint16_t nDumpMask = nColumn >= 0 ? 0x000F << nColumn : 0x000F >> -nColumn; |
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uint16_t const nDumpMask = nCol >= 0 ? 0x000F << nCol : 0x000F >> -nCol; |
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// value for shifting blocks to the corresponding part of the piece
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int8_t nShift = 12 - nColumn - 4 * (nRow + 3 - nStart); |
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int8_t nShift = 12 - nCol - 4 * (nRow + 3 - nStart); |
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// compare piece with dump
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for (int8_t y = nStart; y >= nStop; --y) |
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{ |
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@ -274,19 +242,7 @@ void tetris_bucket_advancePiece(tetris_bucket_t *pBucket) |
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{ |
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uint16_t nPieceMap = tetris_piece_getBitmap(pBucket->pPiece); |
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// determine first row of the piece (skipping empty lines at the top)
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int8_t nPieceTop = pBucket->nRow; |
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if (!(nPieceMap & 0x0FFF)) |
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{ |
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nPieceTop += 3; |
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} |
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else if (!(nPieceMap & 0x00FF)) |
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{ |
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nPieceTop += 2; |
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} |
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else if (!(nPieceMap & 0x000F)) |
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{ |
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nPieceTop += 1; |
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} |
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int8_t nPieceTop = pBucket->nRow + tetris_piece_getTopRow(nPieceMap); |
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// Is the bucket filled up?
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if (nPieceTop < 0) |
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@ -450,18 +406,7 @@ int8_t tetris_bucket_predictDeepestRow(tetris_bucket_t *pBucket, |
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// skip empty rows at the bottom of the piece which may overlap the dump
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uint16_t nMap = tetris_piece_getBitmap(pPiece); |
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if (nMap > 0x0FFF) |
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{ |
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nStartingRow -= 3; // piece spans over 4 rows
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} |
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else if (nMap > 0x00FF) |
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{ |
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nStartingRow -= 2; // last row of the piece is empty
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} |
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else if (nMap > 0x000F) |
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{ |
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nStartingRow -= 1; // last two rows of the piece are empty
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} |
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nStartingRow -= tetris_piece_getBottomOffset(nMap); |
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// check if the piece collides with one of the side borders
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if (nStartingRow >= -3) |
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