Christian Kroll
11 years ago
16 changed files with 2278 additions and 2278 deletions
@ -1,18 +1,18 @@ |
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//EEPPROM compatibility support for simulator
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//EEPPROM compatibility support for simulator
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#ifdef AVR |
#ifdef AVR |
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#include <avr/eeprom.h> |
#include <avr/eeprom.h> |
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#else |
#else |
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#include <stdint.h> |
#include <stdint.h> |
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void eeprom_write_byte (uint8_t *p, uint8_t value); |
void eeprom_write_byte (uint8_t *p, uint8_t value); |
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void eeprom_write_word (uint16_t *p, uint16_t value); |
void eeprom_write_word (uint16_t *p, uint16_t value); |
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uint8_t eeprom_read_byte (const uint8_t *p); |
uint8_t eeprom_read_byte (const uint8_t *p); |
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uint16_t eeprom_read_word (const uint16_t *p); |
uint16_t eeprom_read_word (const uint16_t *p); |
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#define eeprom_busy_wait() |
#define eeprom_busy_wait() |
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#define EEMEM __attribute__((section(".eeprom"))) |
#define EEMEM __attribute__((section(".eeprom"))) |
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#endif |
#endif |
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@ -1,3 +1,3 @@ |
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#define sei() |
#define sei() |
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#define cli() |
#define cli() |
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@ -1,4 +1,4 @@ |
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void display_loop(); |
void display_loop(); |
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extern jmp_buf newmode_jmpbuf; |
extern jmp_buf newmode_jmpbuf; |
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@ -1,22 +1,22 @@ |
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ifeq ($(GAME_TETRIS_CORE),y) |
ifeq ($(GAME_TETRIS_CORE),y) |
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SUBDIRS += $(TOPDIR)/games/tetris |
SUBDIRS += $(TOPDIR)/games/tetris |
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endif |
endif |
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ifeq ($(GAME_SPACE_INVADERS),y) |
ifeq ($(GAME_SPACE_INVADERS),y) |
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SUBDIRS += $(TOPDIR)/games/space_invaders |
SUBDIRS += $(TOPDIR)/games/space_invaders |
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endif |
endif |
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ifeq ($(GAME_SNAKE),y) |
ifeq ($(GAME_SNAKE),y) |
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SUBDIRS += $(TOPDIR)/games/snake |
SUBDIRS += $(TOPDIR)/games/snake |
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endif |
endif |
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ifeq ($(ANIMATION_SNAKE),y) |
ifeq ($(ANIMATION_SNAKE),y) |
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ifneq ($(GAME_SNAKE),y) |
ifneq ($(GAME_SNAKE),y) |
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SUBDIRS += $(TOPDIR)/games/snake |
SUBDIRS += $(TOPDIR)/games/snake |
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endif |
endif |
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endif |
endif |
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ifeq ($(GAME_BREAKOUT),y) |
ifeq ($(GAME_BREAKOUT),y) |
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SUBDIRS += $(TOPDIR)/games/breakout |
SUBDIRS += $(TOPDIR)/games/breakout |
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endif |
endif |
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@ -1,471 +1,471 @@ |
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/**
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/**
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* \defgroup Snake Snake, a casual game including a demo mode. |
* \defgroup Snake Snake, a casual game including a demo mode. |
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* |
* |
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* @{ |
* @{ |
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*/ |
*/ |
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/**
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/**
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* @file snake_game.c |
* @file snake_game.c |
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* @brief Implementation of the snake game. |
* @brief Implementation of the snake game. |
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* @author Peter Fuhrmann, Martin Ongsiek, Daniel Otte, Christian Kroll |
* @author Peter Fuhrmann, Martin Ongsiek, Daniel Otte, Christian Kroll |
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*/ |
*/ |
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#include <assert.h> |
#include <assert.h> |
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#include <stdint.h> |
#include <stdint.h> |
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#include "../../config.h" |
#include "../../config.h" |
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#include "../../compat/pgmspace.h" |
#include "../../compat/pgmspace.h" |
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#include "../../pixel.h" |
#include "../../pixel.h" |
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#include "../../random/prng.h" |
#include "../../random/prng.h" |
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#include "../../util.h" |
#include "../../util.h" |
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#include "../../joystick/joystick.h" |
#include "../../joystick/joystick.h" |
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#include "../../menu/menu.h" |
#include "../../menu/menu.h" |
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#include "snake_game.h" |
#include "snake_game.h" |
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#if defined MENU_SUPPORT && defined GAME_SNAKE |
#if defined MENU_SUPPORT && defined GAME_SNAKE |
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// snake icon (MSB is leftmost pixel)
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// snake icon (MSB is leftmost pixel)
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static const uint8_t icon[8] PROGMEM = |
static const uint8_t icon[8] PROGMEM = |
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{0xff, 0x81, 0xbd, 0xa5, 0xa5, 0xad, 0xa1, 0xbf}; |
{0xff, 0x81, 0xbd, 0xa5, 0xa5, 0xad, 0xa1, 0xbf}; |
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game_descriptor_t snake_game_descriptor __attribute__((section(".game_descriptors"))) = |
game_descriptor_t snake_game_descriptor __attribute__((section(".game_descriptors"))) = |
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{ |
{ |
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&snake_game, |
&snake_game, |
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icon, |
icon, |
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}; |
}; |
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#endif |
#endif |
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/**
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/**
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* If defined, joystick controls are NOT as "seen" by the snake but absolute, |
* If defined, joystick controls are NOT as "seen" by the snake but absolute, |
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* that is, if pressing up, snake goes up, etc. |
* that is, if pressing up, snake goes up, etc. |
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*/ |
*/ |
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#define SNAKE_NEWCONTROL |
#define SNAKE_NEWCONTROL |
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#if !defined USNAKE_MAX_LENGTH || defined DOXYGEN |
#if !defined USNAKE_MAX_LENGTH || defined DOXYGEN |
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/** The maximum length of the snake. */ |
/** The maximum length of the snake. */ |
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#define USNAKE_MAX_LENGTH 64u |
#define USNAKE_MAX_LENGTH 64u |
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#endif |
#endif |
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#if !defined SNAKE_MAX_APPLES || defined DOXYGEN |
#if !defined SNAKE_MAX_APPLES || defined DOXYGEN |
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/** The maximum number of apples lying on the playing field. */ |
/** The maximum number of apples lying on the playing field. */ |
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#define SNAKE_MAX_APPLES 10 |
#define SNAKE_MAX_APPLES 10 |
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#endif |
#endif |
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#if !defined SNAKE_CYCLE_DELAY || defined DOXYGEN |
#if !defined SNAKE_CYCLE_DELAY || defined DOXYGEN |
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/** Delay (in ms) between every state change. */ |
/** Delay (in ms) between every state change. */ |
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#define SNAKE_CYCLE_DELAY 100 |
#define SNAKE_CYCLE_DELAY 100 |
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#endif |
#endif |
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#if !defined SNAKE_TERMINATION_DELAY || defined DOXYGEN |
#if !defined SNAKE_TERMINATION_DELAY || defined DOXYGEN |
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/** Delay (in ms) between every disappearing pixel of a dying snake. */ |
/** Delay (in ms) between every disappearing pixel of a dying snake. */ |
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#define SNAKE_TERMINATION_DELAY 60 |
#define SNAKE_TERMINATION_DELAY 60 |
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#endif |
#endif |
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/** The color of the surrounding border. */ |
/** The color of the surrounding border. */ |
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#define SNAKE_COLOR_BORDER 3 |
#define SNAKE_COLOR_BORDER 3 |
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/** The color of the snake. */ |
/** The color of the snake. */ |
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#define SNAKE_COLOR_PROTAGONIST 3 |
#define SNAKE_COLOR_PROTAGONIST 3 |
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/** The color of the apples. */ |
/** The color of the apples. */ |
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#define SNAKE_COLOR_APPLE 3 |
#define SNAKE_COLOR_APPLE 3 |
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/**
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/**
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* Directions of the snake. |
* Directions of the snake. |
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*/ |
*/ |
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enum snake_dir_e |
enum snake_dir_e |
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{ |
{ |
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SNAKE_DIR_UP, /**< Snake is heading up. */ |
SNAKE_DIR_UP, /**< Snake is heading up. */ |
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SNAKE_DIR_RIGHT,/**< Snake is heading right. */ |
SNAKE_DIR_RIGHT,/**< Snake is heading right. */ |
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SNAKE_DIR_DOWN, /**< Snake is heading down. */ |
SNAKE_DIR_DOWN, /**< Snake is heading down. */ |
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SNAKE_DIR_LEFT, /**< Snake is heading left. */ |
SNAKE_DIR_LEFT, /**< Snake is heading left. */ |
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SNAKE_DIR_NONE /**< Helper value for a "resting" joystick. */ |
SNAKE_DIR_NONE /**< Helper value for a "resting" joystick. */ |
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}; |
}; |
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#ifdef NDEBUG |
#ifdef NDEBUG |
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typedef uint8_t snake_dir_t; |
typedef uint8_t snake_dir_t; |
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#else |
#else |
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typedef enum snake_dir_e snake_dir_t; |
typedef enum snake_dir_e snake_dir_t; |
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#endif |
#endif |
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/**
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/**
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* This structure represents the snake character itself. It keeps track of the |
* This structure represents the snake character itself. It keeps track of the |
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* snake's segments, its head and tail and the direction it is heading. |
* snake's segments, its head and tail and the direction it is heading. |
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*/ |
*/ |
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typedef struct snake_protagonist_s |
typedef struct snake_protagonist_s |
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{ |
{ |
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pixel aSegments[USNAKE_MAX_LENGTH]; /**< All segments of the snake. */ |
pixel aSegments[USNAKE_MAX_LENGTH]; /**< All segments of the snake. */ |
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uint8_t nHeadIndex; /**< Index of the head segment. */ |
uint8_t nHeadIndex; /**< Index of the head segment. */ |
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uint8_t nTailIndex; /**< Index of the tail segment. */ |
uint8_t nTailIndex; /**< Index of the tail segment. */ |
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snake_dir_t dir; /**< Direction of the snake. */ |
snake_dir_t dir; /**< Direction of the snake. */ |
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} snake_protagonist_t; |
} snake_protagonist_t; |
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/**
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/**
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* This structure keeps track of all apples which are on the playing field. |
* This structure keeps track of all apples which are on the playing field. |
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*/ |
*/ |
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typedef struct snake_apples_s |
typedef struct snake_apples_s |
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{ |
{ |
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pixel aApples[SNAKE_MAX_APPLES]; /**< Positions of all existing apples. */ |
pixel aApples[SNAKE_MAX_APPLES]; /**< Positions of all existing apples. */ |
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uint8_t nAppleCount; /**< Count of currently existing apples. */ |
uint8_t nAppleCount; /**< Count of currently existing apples. */ |
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} snake_apples_t; |
} snake_apples_t; |
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/**
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/**
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* This function returns the next position which is calculated from a given |
* This function returns the next position which is calculated from a given |
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* (current) position and a direction. |
* (current) position and a direction. |
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* @param pxNext The position we're going to leave. |
* @param pxNext The position we're going to leave. |
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* @param dir The direction that we are heading. |
* @param dir The direction that we are heading. |
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* @return The next position according the given direction. |
* @return The next position according the given direction. |
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*/ |
*/ |
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static pixel snake_nextDirection(pixel const pxNext, |
static pixel snake_nextDirection(pixel const pxNext, |
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snake_dir_t const dir) |
snake_dir_t const dir) |
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{ |
{ |
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assert(dir < 4); |
assert(dir < 4); |
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static int8_t const nDelta[] = {0, -1, 0, 1, 0}; |
static int8_t const nDelta[] = {0, -1, 0, 1, 0}; |
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return (pixel){pxNext.x + nDelta[dir], pxNext.y + nDelta[dir + 1]}; |
return (pixel){pxNext.x + nDelta[dir], pxNext.y + nDelta[dir + 1]}; |
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} |
} |
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/**
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/**
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* This function draws a border around the playing field. |
* This function draws a border around the playing field. |
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*/ |
*/ |
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static void snake_drawBorder(void) |
static void snake_drawBorder(void) |
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{ |
{ |
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#if NUM_COLS == NUM_ROWS |
#if NUM_COLS == NUM_ROWS |
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for (uint8_t i = NUM_COLS; i--;) |
for (uint8_t i = NUM_COLS; i--;) |
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{ |
{ |
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setpixel((pixel){i, 0}, SNAKE_COLOR_BORDER); |
setpixel((pixel){i, 0}, SNAKE_COLOR_BORDER); |
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setpixel((pixel){i, NUM_ROWS - 1}, SNAKE_COLOR_BORDER); |
setpixel((pixel){i, NUM_ROWS - 1}, SNAKE_COLOR_BORDER); |
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setpixel((pixel){0, i}, SNAKE_COLOR_BORDER); |
setpixel((pixel){0, i}, SNAKE_COLOR_BORDER); |
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setpixel((pixel){NUM_COLS -1, i}, SNAKE_COLOR_BORDER); |
setpixel((pixel){NUM_COLS -1, i}, SNAKE_COLOR_BORDER); |
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} |
} |
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#else |
#else |
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for (uint8_t x = NUM_COLS; x--;) |
for (uint8_t x = NUM_COLS; x--;) |
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{ |
{ |
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setpixel((pixel){x, 0}, SNAKE_COLOR_BORDER); |
setpixel((pixel){x, 0}, SNAKE_COLOR_BORDER); |
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setpixel((pixel){x, NUM_ROWS - 1}, SNAKE_COLOR_BORDER); |
setpixel((pixel){x, NUM_ROWS - 1}, SNAKE_COLOR_BORDER); |
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} |
} |
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for (uint8_t y = NUM_ROWS; y--;) |
for (uint8_t y = NUM_ROWS; y--;) |
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{ |
{ |
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setpixel((pixel){0, y}, SNAKE_COLOR_BORDER); |
setpixel((pixel){0, y}, SNAKE_COLOR_BORDER); |
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setpixel((pixel){NUM_COLS - 1, y}, SNAKE_COLOR_BORDER); |
setpixel((pixel){NUM_COLS - 1, y}, SNAKE_COLOR_BORDER); |
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} |
} |
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#endif |
#endif |
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} |
} |
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#ifdef GAME_SNAKE |
#ifdef GAME_SNAKE |
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/**
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/**
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* This function translates hardware port information into joystick directions. |
* This function translates hardware port information into joystick directions. |
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* @return The current direction of the joystick. |
* @return The current direction of the joystick. |
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* @see snake_dir_e |
* @see snake_dir_e |
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*/ |
*/ |
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static snake_dir_t snake_queryJoystick(void) |
static snake_dir_t snake_queryJoystick(void) |
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{ |
{ |
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snake_dir_t dirJoystick; |
snake_dir_t dirJoystick; |
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if (JOYISUP) |
if (JOYISUP) |
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{ |
{ |
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dirJoystick = SNAKE_DIR_UP; |
dirJoystick = SNAKE_DIR_UP; |
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} |
} |
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else if (JOYISRIGHT) |
else if (JOYISRIGHT) |
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{ |
{ |
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dirJoystick = SNAKE_DIR_RIGHT; |
dirJoystick = SNAKE_DIR_RIGHT; |
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} |
} |
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else if (JOYISDOWN) |
else if (JOYISDOWN) |
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{ |
{ |
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dirJoystick = SNAKE_DIR_DOWN; |
dirJoystick = SNAKE_DIR_DOWN; |
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} |
} |
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else if (JOYISLEFT) |
else if (JOYISLEFT) |
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{ |
{ |
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dirJoystick = SNAKE_DIR_LEFT; |
dirJoystick = SNAKE_DIR_LEFT; |
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} |
} |
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else |
else |
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{ |
{ |
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dirJoystick = SNAKE_DIR_NONE; |
dirJoystick = SNAKE_DIR_NONE; |
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} |
} |
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return dirJoystick; |
return dirJoystick; |
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} |
} |
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#endif |
#endif |
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/**
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/**
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* This function initializes the structure which represents the snake itself. |
* This function initializes the structure which represents the snake itself. |
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* @param pprotSnake The pointer the protagonist structure to be initialized. |
* @param pprotSnake The pointer the protagonist structure to be initialized. |
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*/ |
*/ |
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static void snake_initGameProtagonist(snake_protagonist_t *pprotSnake) |
static void snake_initGameProtagonist(snake_protagonist_t *pprotSnake) |
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{ |
{ |
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pprotSnake->aSegments[0] = (pixel){NUM_COLS / 2, NUM_ROWS / 2}; |
pprotSnake->aSegments[0] = (pixel){NUM_COLS / 2, NUM_ROWS / 2}; |
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pprotSnake->aSegments[1] = (pixel){NUM_COLS / 2, NUM_ROWS / 2 - 1}; |
pprotSnake->aSegments[1] = (pixel){NUM_COLS / 2, NUM_ROWS / 2 - 1}; |
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pprotSnake->nTailIndex = 0; |
pprotSnake->nTailIndex = 0; |
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pprotSnake->nHeadIndex = 1; |
pprotSnake->nHeadIndex = 1; |
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pprotSnake->dir = SNAKE_DIR_UP; |
pprotSnake->dir = SNAKE_DIR_UP; |
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} |
} |
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#ifdef GAME_SNAKE |
#ifdef GAME_SNAKE |
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/**
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/**
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* Determines the next direction of the snake depending on the joystick's input. |
* Determines the next direction of the snake depending on the joystick's input. |
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* @param pprotSnake A pointer to the structure of the protagonist. |
* @param pprotSnake A pointer to the structure of the protagonist. |
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* @param pdirLast Last joystick direction to recognize prolonged key presses. |
* @param pdirLast Last joystick direction to recognize prolonged key presses. |
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*/ |
*/ |
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static void snake_userControl(snake_protagonist_t *pprotSnake, |
static void snake_userControl(snake_protagonist_t *pprotSnake, |
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snake_dir_t *pdirLast) |
snake_dir_t *pdirLast) |
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{ |
{ |
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snake_dir_t dirJoystick = snake_queryJoystick(); |
snake_dir_t dirJoystick = snake_queryJoystick(); |
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#ifdef SNAKE_NEWCONTROL |
#ifdef SNAKE_NEWCONTROL |
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if (dirJoystick != SNAKE_DIR_NONE) |
if (dirJoystick != SNAKE_DIR_NONE) |
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{ |
{ |
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// valid transitions can only be uneven
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// valid transitions can only be uneven
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if ((pprotSnake->dir + dirJoystick) & 0x01) |
if ((pprotSnake->dir + dirJoystick) & 0x01) |
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{ |
{ |
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pprotSnake->dir = dirJoystick; |
pprotSnake->dir = dirJoystick; |
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} |
} |
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} |
} |
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#else |
#else |
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if ((dirJoystick ^ *pdirLast) && (dirJoystick != SNAKE_DIR_NONE)) |
if ((dirJoystick ^ *pdirLast) && (dirJoystick != SNAKE_DIR_NONE)) |
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{ |
{ |
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// only left or right movements are valid
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// only left or right movements are valid
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if (dirJoystick & 0x01) |
if (dirJoystick & 0x01) |
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{ |
{ |
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// rotate through directions (either clockwise or counterclockwise)
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// rotate through directions (either clockwise or counterclockwise)
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pprotSnake->dir = (pprotSnake->dir + |
pprotSnake->dir = (pprotSnake->dir + |
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(dirJoystick == SNAKE_DIR_LEFT ? 3 : 1)) % 4u; |
(dirJoystick == SNAKE_DIR_LEFT ? 3 : 1)) % 4u; |
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} |
} |
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} |
} |
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*pdirLast = dirJoystick; |
*pdirLast = dirJoystick; |
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#endif |
#endif |
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} |
} |
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#endif |
#endif |
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#ifdef ANIMATION_SNAKE |
#ifdef ANIMATION_SNAKE |
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/**
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/**
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* This function approximates the next direction which may lead to an apple |
* This function approximates the next direction which may lead to an apple |
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* (with a particular probability). |
* (with a particular probability). |
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* @param pprotSnake A pointer to the hungry protagonist. |
* @param pprotSnake A pointer to the hungry protagonist. |
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* @param pApples A pointer to a bunch of apples. |
* @param pApples A pointer to a bunch of apples. |
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*/ |
*/ |
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static void snake_autoRoute(snake_protagonist_t *pprotSnake, |
static void snake_autoRoute(snake_protagonist_t *pprotSnake, |
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snake_apples_t *pApples) |
snake_apples_t *pApples) |
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{ |
{ |
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pixel pxHead = pprotSnake->aSegments[pprotSnake->nHeadIndex]; |
pixel pxHead = pprotSnake->aSegments[pprotSnake->nHeadIndex]; |
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if (random8() < 80) |
if (random8() < 80) |
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{ |
{ |
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uint8_t nNextApple = 0; |
uint8_t nNextApple = 0; |
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if (pApples->nAppleCount) |
if (pApples->nAppleCount) |
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{ |
{ |
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uint8_t nMinDist = UINT8_MAX; |
uint8_t nMinDist = UINT8_MAX; |
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for (uint8_t i = 0; i < pApples->nAppleCount; ++i) |
for (uint8_t i = 0; i < pApples->nAppleCount; ++i) |
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{ |
{ |
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uint8_t nDistX; |
uint8_t nDistX; |
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if (pxHead.x > pApples->aApples[i].x) |
if (pxHead.x > pApples->aApples[i].x) |
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{ |
{ |
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nDistX = pxHead.x - pApples->aApples[i].x; |
nDistX = pxHead.x - pApples->aApples[i].x; |
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} |
} |
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else |
else |
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{ |
{ |
||||
nDistX = pApples->aApples[i].x - pxHead.x; |
nDistX = pApples->aApples[i].x - pxHead.x; |
||||
} |
} |
||||
|
|
||||
uint8_t nDistY; |
uint8_t nDistY; |
||||
if (pxHead.y > pApples->aApples[i].y) |
if (pxHead.y > pApples->aApples[i].y) |
||||
{ |
{ |
||||
nDistY = pxHead.y - pApples->aApples[i].y; |
nDistY = pxHead.y - pApples->aApples[i].y; |
||||
} |
} |
||||
else |
else |
||||
{ |
{ |
||||
nDistY = pApples->aApples[i].y - pxHead.y; |
nDistY = pApples->aApples[i].y - pxHead.y; |
||||
} |
} |
||||
|
|
||||
if ((nDistX + nDistY) < nMinDist) |
if ((nDistX + nDistY) < nMinDist) |
||||
{ |
{ |
||||
nMinDist = nDistX + nDistY; |
nMinDist = nDistX + nDistY; |
||||
nNextApple = i; |
nNextApple = i; |
||||
} |
} |
||||
} |
} |
||||
if (pprotSnake->dir ^ 0x01) // vertical direction?
|
if (pprotSnake->dir ^ 0x01) // vertical direction?
|
||||
{ |
{ |
||||
pprotSnake->dir = pApples->aApples[nNextApple].x > pxHead.x ? |
pprotSnake->dir = pApples->aApples[nNextApple].x > pxHead.x ? |
||||
SNAKE_DIR_LEFT : SNAKE_DIR_RIGHT; |
SNAKE_DIR_LEFT : SNAKE_DIR_RIGHT; |
||||
} |
} |
||||
else |
else |
||||
{ |
{ |
||||
pprotSnake->dir = pApples->aApples[nNextApple].y > pxHead.y ? |
pprotSnake->dir = pApples->aApples[nNextApple].y > pxHead.y ? |
||||
SNAKE_DIR_DOWN : SNAKE_DIR_UP; |
SNAKE_DIR_DOWN : SNAKE_DIR_UP; |
||||
} |
} |
||||
} |
} |
||||
} |
} |
||||
|
|
||||
for (uint8_t i = 0; i < 4; ++i) |
for (uint8_t i = 0; i < 4; ++i) |
||||
{ |
{ |
||||
pixel pxTest = snake_nextDirection(pxHead, pprotSnake->dir); |
pixel pxTest = snake_nextDirection(pxHead, pprotSnake->dir); |
||||
if (get_pixel(pxTest)) |
if (get_pixel(pxTest)) |
||||
{ |
{ |
||||
for (uint8_t j = 0; j < pApples->nAppleCount; ++j) |
for (uint8_t j = 0; j < pApples->nAppleCount; ++j) |
||||
{ |
{ |
||||
if ((pxTest.x == pApples->aApples[j].x) && |
if ((pxTest.x == pApples->aApples[j].x) && |
||||
(pxTest.y == pApples->aApples[j].y)) |
(pxTest.y == pApples->aApples[j].y)) |
||||
{ |
{ |
||||
return; |
return; |
||||
} |
} |
||||
} |
} |
||||
pprotSnake->dir = (pprotSnake->dir + 1u) % 4u; |
pprotSnake->dir = (pprotSnake->dir + 1u) % 4u; |
||||
} |
} |
||||
else |
else |
||||
{ |
{ |
||||
break; |
break; |
||||
} |
} |
||||
} |
} |
||||
} |
} |
||||
#endif |
#endif |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Small animation that lets the dying snake disappear piece by piece. |
* Small animation that lets the dying snake disappear piece by piece. |
||||
* @param pprotSnake A pointer to the dying snake. |
* @param pprotSnake A pointer to the dying snake. |
||||
*/ |
*/ |
||||
static void snake_eliminateProtagonist(snake_protagonist_t *pprotSnake) |
static void snake_eliminateProtagonist(snake_protagonist_t *pprotSnake) |
||||
{ |
{ |
||||
while (pprotSnake->nTailIndex != pprotSnake->nHeadIndex) |
while (pprotSnake->nTailIndex != pprotSnake->nHeadIndex) |
||||
{ |
{ |
||||
clearpixel(pprotSnake->aSegments[pprotSnake->nTailIndex++]); |
clearpixel(pprotSnake->aSegments[pprotSnake->nTailIndex++]); |
||||
pprotSnake->nTailIndex %= USNAKE_MAX_LENGTH; |
pprotSnake->nTailIndex %= USNAKE_MAX_LENGTH; |
||||
wait(SNAKE_TERMINATION_DELAY); |
wait(SNAKE_TERMINATION_DELAY); |
||||
} |
} |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Initializes the structure that keeps track of all currently existing apples. |
* Initializes the structure that keeps track of all currently existing apples. |
||||
* @param pApples Pointer to the set of apples in question. |
* @param pApples Pointer to the set of apples in question. |
||||
*/ |
*/ |
||||
static void snake_initApples(snake_apples_t *pApples) |
static void snake_initApples(snake_apples_t *pApples) |
||||
{ |
{ |
||||
pApples->nAppleCount = 0; |
pApples->nAppleCount = 0; |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Checks for an apple at a given position and removes it if there is one. |
* Checks for an apple at a given position and removes it if there is one. |
||||
* @param pApples The set of apples which are lying on the playing field. |
* @param pApples The set of apples which are lying on the playing field. |
||||
* @param pxHead The position to be tested. |
* @param pxHead The position to be tested. |
||||
* @return 0 if no apples were found, 1 otherwise |
* @return 0 if no apples were found, 1 otherwise |
||||
*/ |
*/ |
||||
static uint8_t snake_checkForApple(snake_apples_t *pApples, pixel pxHead) |
static uint8_t snake_checkForApple(snake_apples_t *pApples, pixel pxHead) |
||||
{ |
{ |
||||
for (uint8_t i = pApples->nAppleCount; i--;) |
for (uint8_t i = pApples->nAppleCount; i--;) |
||||
{ |
{ |
||||
if ((pxHead.x == pApples->aApples[i].x) && |
if ((pxHead.x == pApples->aApples[i].x) && |
||||
(pxHead.y == pApples->aApples[i].y)) |
(pxHead.y == pApples->aApples[i].y)) |
||||
{ |
{ |
||||
for (; i < pApples->nAppleCount; ++i) |
for (; i < pApples->nAppleCount; ++i) |
||||
{ |
{ |
||||
pApples->aApples[i] = pApples->aApples[i + 1]; |
pApples->aApples[i] = pApples->aApples[i + 1]; |
||||
} |
} |
||||
--pApples->nAppleCount; |
--pApples->nAppleCount; |
||||
return 1; |
return 1; |
||||
} |
} |
||||
} |
} |
||||
return 0; |
return 0; |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Creates some new apples from time to time. |
* Creates some new apples from time to time. |
||||
* @param pApples Pointer to a set of apples. |
* @param pApples Pointer to a set of apples. |
||||
*/ |
*/ |
||||
static void snake_spawnApples(snake_apples_t *pApples) |
static void snake_spawnApples(snake_apples_t *pApples) |
||||
{ |
{ |
||||
if ((pApples->nAppleCount < SNAKE_MAX_APPLES) && (random8() < 10)) |
if ((pApples->nAppleCount < SNAKE_MAX_APPLES) && (random8() < 10)) |
||||
{ |
{ |
||||
pixel pxApple = (pixel){(random8() % (NUM_COLS-2)) + 1, |
pixel pxApple = (pixel){(random8() % (NUM_COLS-2)) + 1, |
||||
(random8() % (NUM_ROWS - 2)) + 1}; |
(random8() % (NUM_ROWS - 2)) + 1}; |
||||
if (!get_pixel(pxApple)) |
if (!get_pixel(pxApple)) |
||||
{ |
{ |
||||
pApples->aApples[pApples->nAppleCount++] = pxApple; |
pApples->aApples[pApples->nAppleCount++] = pxApple; |
||||
} |
} |
||||
} |
} |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* The main loop (plus initialization) that both drives the game and the |
* The main loop (plus initialization) that both drives the game and the |
||||
* demo mode. |
* demo mode. |
||||
* @param bDemoMode 0 indicates game mode, 1 indicates demo mode |
* @param bDemoMode 0 indicates game mode, 1 indicates demo mode |
||||
*/ |
*/ |
||||
void snake_engine(uint8_t bDemoMode) |
void snake_engine(uint8_t bDemoMode) |
||||
{ |
{ |
||||
// init
|
// init
|
||||
snake_protagonist_t protSnake; |
snake_protagonist_t protSnake; |
||||
snake_initGameProtagonist(&protSnake); |
snake_initGameProtagonist(&protSnake); |
||||
snake_apples_t apples; |
snake_apples_t apples; |
||||
snake_initApples(&apples); |
snake_initApples(&apples); |
||||
snake_dir_t dirLast = SNAKE_DIR_NONE; |
snake_dir_t dirLast = SNAKE_DIR_NONE; |
||||
|
|
||||
// init screen
|
// init screen
|
||||
clear_screen(0); |
clear_screen(0); |
||||
snake_drawBorder(); |
snake_drawBorder(); |
||||
|
|
||||
for (uint8_t nAppleColor = 0; 1; nAppleColor ^= SNAKE_COLOR_APPLE) |
for (uint8_t nAppleColor = 0; 1; nAppleColor ^= SNAKE_COLOR_APPLE) |
||||
{ |
{ |
||||
// determine new direction
|
// determine new direction
|
||||
#if defined ANIMATION_SNAKE && defined GAME_SNAKE |
#if defined ANIMATION_SNAKE && defined GAME_SNAKE |
||||
if (bDemoMode) |
if (bDemoMode) |
||||
{ |
{ |
||||
snake_autoRoute(&protSnake, &apples); |
snake_autoRoute(&protSnake, &apples); |
||||
} |
} |
||||
else |
else |
||||
{ |
{ |
||||
snake_userControl(&protSnake, &dirLast); |
snake_userControl(&protSnake, &dirLast); |
||||
} |
} |
||||
#elif defined ANIMATION_SNAKE |
#elif defined ANIMATION_SNAKE |
||||
snake_autoRoute(&protSnake, &apples); |
snake_autoRoute(&protSnake, &apples); |
||||
#else |
#else |
||||
snake_userControl(&protSnake, &dirLast); |
snake_userControl(&protSnake, &dirLast); |
||||
#endif |
#endif |
||||
|
|
||||
// actually move head
|
// actually move head
|
||||
pixel pxOldHead = protSnake.aSegments[protSnake.nHeadIndex]; |
pixel pxOldHead = protSnake.aSegments[protSnake.nHeadIndex]; |
||||
protSnake.nHeadIndex = (protSnake.nHeadIndex + 1u) % USNAKE_MAX_LENGTH; |
protSnake.nHeadIndex = (protSnake.nHeadIndex + 1u) % USNAKE_MAX_LENGTH; |
||||
protSnake.aSegments[protSnake.nHeadIndex] = |
protSnake.aSegments[protSnake.nHeadIndex] = |
||||
snake_nextDirection(pxOldHead, protSnake.dir); |
snake_nextDirection(pxOldHead, protSnake.dir); |
||||
|
|
||||
// look if we have found an apple
|
// look if we have found an apple
|
||||
if (!snake_checkForApple(&apples, |
if (!snake_checkForApple(&apples, |
||||
protSnake.aSegments[protSnake.nHeadIndex])) |
protSnake.aSegments[protSnake.nHeadIndex])) |
||||
{ |
{ |
||||
// quit game if we hit something which is not an apple
|
// quit game if we hit something which is not an apple
|
||||
if (get_pixel(protSnake.aSegments[protSnake.nHeadIndex])) |
if (get_pixel(protSnake.aSegments[protSnake.nHeadIndex])) |
||||
{ |
{ |
||||
snake_eliminateProtagonist(&protSnake); |
snake_eliminateProtagonist(&protSnake); |
||||
return; |
return; |
||||
} |
} |
||||
|
|
||||
// remove last segment
|
// remove last segment
|
||||
clearpixel(protSnake.aSegments[protSnake.nTailIndex]) |
clearpixel(protSnake.aSegments[protSnake.nTailIndex]) |
||||
protSnake.nTailIndex = |
protSnake.nTailIndex = |
||||
(protSnake.nTailIndex + 1u) % USNAKE_MAX_LENGTH; |
(protSnake.nTailIndex + 1u) % USNAKE_MAX_LENGTH; |
||||
|
|
||||
// new apples
|
// new apples
|
||||
snake_spawnApples(&apples); |
snake_spawnApples(&apples); |
||||
} |
} |
||||
// draw new head
|
// draw new head
|
||||
setpixel(protSnake.aSegments[protSnake.nHeadIndex], |
setpixel(protSnake.aSegments[protSnake.nHeadIndex], |
||||
SNAKE_COLOR_PROTAGONIST); |
SNAKE_COLOR_PROTAGONIST); |
||||
|
|
||||
// draw apples
|
// draw apples
|
||||
for (uint8_t i = apples.nAppleCount; i--;) |
for (uint8_t i = apples.nAppleCount; i--;) |
||||
{ |
{ |
||||
setpixel(apples.aApples[i], nAppleColor); |
setpixel(apples.aApples[i], nAppleColor); |
||||
} |
} |
||||
|
|
||||
wait(SNAKE_CYCLE_DELAY); |
wait(SNAKE_CYCLE_DELAY); |
||||
} |
} |
||||
} |
} |
||||
|
|
||||
/**
|
/**
|
||||
* Snake in game mode. |
* Snake in game mode. |
||||
*/ |
*/ |
||||
void snake_game(void) |
void snake_game(void) |
||||
{ |
{ |
||||
snake_engine(0); |
snake_engine(0); |
||||
} |
} |
||||
|
|
||||
/*@}*/ |
/*@}*/ |
||||
|
@ -1,40 +1,40 @@ |
|||||
|
|
||||
// Makros for simplified single pin io access.
|
// Makros for simplified single pin io access.
|
||||
|
|
||||
#define PORT_(port) PORT ## port |
#define PORT_(port) PORT ## port |
||||
#define DDR_(port) DDR ## port |
#define DDR_(port) DDR ## port |
||||
#define PIN_(port) PIN ## port |
#define PIN_(port) PIN ## port |
||||
|
|
||||
#define PORT(port) PORT_(port) |
#define PORT(port) PORT_(port) |
||||
#define DDRR(port) DDR_(port) |
#define DDRR(port) DDR_(port) |
||||
#define PINN(port) PIN_(port) |
#define PINN(port) PIN_(port) |
||||
|
|
||||
#define SET_DDR(p) DDRR(p##_PORT) |= (1<<p##_BIT) |
#define SET_DDR(p) DDRR(p##_PORT) |= (1<<p##_BIT) |
||||
#define CLEAR_DDR(p) DDRR(p##_PORT) &= ~(1<<p##_BIT) |
#define CLEAR_DDR(p) DDRR(p##_PORT) &= ~(1<<p##_BIT) |
||||
#define OUTPUT_ON(p) PORT(p##_PORT) |= (1<<p##_BIT) |
#define OUTPUT_ON(p) PORT(p##_PORT) |= (1<<p##_BIT) |
||||
#define OUTPUT_OFF(p) PORT(p##_PORT) &= ~(1<<p##_BIT) |
#define OUTPUT_OFF(p) PORT(p##_PORT) &= ~(1<<p##_BIT) |
||||
#define INPUT(p) ((PINN(p##_PORT) & (1<<p##_BIT)) != 0) |
#define INPUT(p) ((PINN(p##_PORT) & (1<<p##_BIT)) != 0) |
||||
|
|
||||
|
|
||||
/*
|
/*
|
||||
Use Like this: |
Use Like this: |
||||
|
|
||||
|
|
||||
#define LED_PORT C |
#define LED_PORT C |
||||
#define LED_BIT 7 |
#define LED_BIT 7 |
||||
|
|
||||
#define SWITCH_PORT B |
#define SWITCH_PORT B |
||||
#define SWITCH_BIT 0 |
#define SWITCH_BIT 0 |
||||
|
|
||||
int main(){ |
int main(){ |
||||
SET_DDR(LED); //set to output
|
SET_DDR(LED); //set to output
|
||||
OUTPUT_ON(SWITCH); //turn on pullup
|
OUTPUT_ON(SWITCH); //turn on pullup
|
||||
|
|
||||
if(INPUT(SWITCH)){ |
if(INPUT(SWITCH)){ |
||||
OUTPUT_ON(LED); |
OUTPUT_ON(LED); |
||||
}else{ |
}else{ |
||||
OUTPUT_OFF(LED); |
OUTPUT_OFF(LED); |
||||
} |
} |
||||
} |
} |
||||
|
|
||||
*/ |
*/ |
||||
|
@ -1,4 +1,4 @@ |
|||||
|
|
||||
void joy_init(){ |
void joy_init(){ |
||||
|
|
||||
} |
} |
||||
|
@ -1,7 +1,7 @@ |
|||||
|
|
||||
#define DDR(port) (*(volatile uint8_t*)((&port)-1)) |
#define DDR(port) (*(volatile uint8_t*)((&port)-1)) |
||||
#define PIN(port) (*(volatile uint8_t*)((&port)-2)) |
#define PIN(port) (*(volatile uint8_t*)((&port)-2)) |
||||
|
|
||||
#define DDR_FROM_PIN(pin) (*(volatile uint8_t*)((&pin)+1)) |
#define DDR_FROM_PIN(pin) (*(volatile uint8_t*)((&pin)+1)) |
||||
|
|
||||
#define PORT_FROM_PIN(pin) (*(volatile uint8_t*)((&pin)+2)) |
#define PORT_FROM_PIN(pin) (*(volatile uint8_t*)((&pin)+2)) |
||||
|
@ -1,11 +1,11 @@ |
|||||
MAKETOPDIR = ../.. |
MAKETOPDIR = ../.. |
||||
|
|
||||
TARGET = objects |
TARGET = objects |
||||
|
|
||||
include $(MAKETOPDIR)/defaults.mk |
include $(MAKETOPDIR)/defaults.mk |
||||
|
|
||||
SRC = rfm12.c borg_rfm12.c |
SRC = rfm12.c borg_rfm12.c |
||||
|
|
||||
include $(MAKETOPDIR)/rules.mk |
include $(MAKETOPDIR)/rules.mk |
||||
|
|
||||
include $(MAKETOPDIR)/depend.mk |
include $(MAKETOPDIR)/depend.mk |
||||
|
@ -1,36 +1,36 @@ |
|||||
|
|
||||
#include <avr/io.h> |
#include <avr/io.h> |
||||
#include <util/delay.h> |
#include <util/delay.h> |
||||
|
|
||||
#include "rfm12.h" |
#include "rfm12.h" |
||||
|
|
||||
volatile uint8_t rfm12_joystick_val; |
volatile uint8_t rfm12_joystick_val; |
||||
|
|
||||
void borg_rfm12_tick(){ |
void borg_rfm12_tick(){ |
||||
if (rfm12_rx_status() == STATUS_COMPLETE) |
if (rfm12_rx_status() == STATUS_COMPLETE) |
||||
{ |
{ |
||||
|
|
||||
//uart_putstr ("new packet:\r\n");
|
//uart_putstr ("new packet:\r\n");
|
||||
|
|
||||
uint8_t * bufp = rfm12_rx_buffer(); |
uint8_t * bufp = rfm12_rx_buffer(); |
||||
|
|
||||
// dump buffer contents to uart
|
// dump buffer contents to uart
|
||||
if(rfm12_rx_len() >= 1){ |
if(rfm12_rx_len() >= 1){ |
||||
//-> F2 F1 RT LF DN UP
|
//-> F2 F1 RT LF DN UP
|
||||
|
|
||||
rfm12_joystick_val = *bufp; |
rfm12_joystick_val = *bufp; |
||||
} |
} |
||||
|
|
||||
// tell the implementation that the buffer
|
// tell the implementation that the buffer
|
||||
// can be reused for the next data.
|
// can be reused for the next data.
|
||||
rfm12_rx_clear(); |
rfm12_rx_clear(); |
||||
} |
} |
||||
|
|
||||
rfm12_tick(); |
rfm12_tick(); |
||||
|
|
||||
} |
} |
||||
|
|
||||
void borg_rfm12_init(){ |
void borg_rfm12_init(){ |
||||
_delay_ms(200);//the rfm12 seems to need this
|
_delay_ms(200);//the rfm12 seems to need this
|
||||
rfm12_init(); |
rfm12_init(); |
||||
} |
} |
||||
|
@ -1,6 +1,6 @@ |
|||||
|
|
||||
void borg_rfm12_init(); |
void borg_rfm12_init(); |
||||
void borg_rfm12_tick(); |
void borg_rfm12_tick(); |
||||
|
|
||||
extern volatile uint8_t rfm12_joystick_val; |
extern volatile uint8_t rfm12_joystick_val; |
||||
|
|
||||
|
@ -1,439 +1,439 @@ |
|||||
#include "font.h" |
#include "font.h" |
||||
|
|
||||
unsigned int PROGMEM fontIndex_small6[] = { |
unsigned int PROGMEM fontIndex_small6[] = { |
||||
0, /* */ |
0, /* */ |
||||
1, /* ! */ |
1, /* ! */ |
||||
2, /* " */ |
2, /* " */ |
||||
5, /* # */ |
5, /* # */ |
||||
10, /* $ */ |
10, /* $ */ |
||||
13, /* % */ |
13, /* % */ |
||||
17, /* & */ |
17, /* & */ |
||||
21, /* ' */ |
21, /* ' */ |
||||
22, /* ( */ |
22, /* ( */ |
||||
24, /* ) */ |
24, /* ) */ |
||||
26, /* * */ |
26, /* * */ |
||||
28, /* + */ |
28, /* + */ |
||||
31, /* , */ |
31, /* , */ |
||||
32, /* - */ |
32, /* - */ |
||||
34, /* . */ |
34, /* . */ |
||||
35, /* / */ |
35, /* / */ |
||||
37, /* 0 */ |
37, /* 0 */ |
||||
41, /* 1 */ |
41, /* 1 */ |
||||
43, /* 2 */ |
43, /* 2 */ |
||||
47, /* 3 */ |
47, /* 3 */ |
||||
51, /* 4 */ |
51, /* 4 */ |
||||
55, /* 5 */ |
55, /* 5 */ |
||||
58, /* 6 */ |
58, /* 6 */ |
||||
62, /* 7 */ |
62, /* 7 */ |
||||
65, /* 8 */ |
65, /* 8 */ |
||||
69, /* 9 */ |
69, /* 9 */ |
||||
73, /* : */ |
73, /* : */ |
||||
74, /* ; */ |
74, /* ; */ |
||||
75, /* < */ |
75, /* < */ |
||||
78, /* = */ |
78, /* = */ |
||||
81, /* > */ |
81, /* > */ |
||||
84, /* ? */ |
84, /* ? */ |
||||
88, /* @ */ |
88, /* @ */ |
||||
95, /* A */ |
95, /* A */ |
||||
100, /* B */ |
100, /* B */ |
||||
105, /* C */ |
105, /* C */ |
||||
110, /* D */ |
110, /* D */ |
||||
115, /* E */ |
115, /* E */ |
||||
119, /* F */ |
119, /* F */ |
||||
123, /* G */ |
123, /* G */ |
||||
128, /* H */ |
128, /* H */ |
||||
132, /* I */ |
132, /* I */ |
||||
133, /* J */ |
133, /* J */ |
||||
136, /* K */ |
136, /* K */ |
||||
140, /* L */ |
140, /* L */ |
||||
143, /* M */ |
143, /* M */ |
||||
150, /* N */ |
150, /* N */ |
||||
155, /* O */ |
155, /* O */ |
||||
160, /* P */ |
160, /* P */ |
||||
164, /* Q */ |
164, /* Q */ |
||||
169, /* R */ |
169, /* R */ |
||||
174, /* S */ |
174, /* S */ |
||||
178, /* T */ |
178, /* T */ |
||||
182, /* U */ |
182, /* U */ |
||||
187, /* V */ |
187, /* V */ |
||||
192, /* W */ |
192, /* W */ |
||||
199, /* X */ |
199, /* X */ |
||||
204, /* Y */ |
204, /* Y */ |
||||
209, /* Z */ |
209, /* Z */ |
||||
213, /* [ */ |
213, /* [ */ |
||||
215, /* \ */ |
215, /* \ */ |
||||
217, /* ] */ |
217, /* ] */ |
||||
219, /* ^ */ |
219, /* ^ */ |
||||
222, /* _ */ |
222, /* _ */ |
||||
226, /* ` */ |
226, /* ` */ |
||||
228, /* a */ |
228, /* a */ |
||||
231, /* b */ |
231, /* b */ |
||||
235, /* c */ |
235, /* c */ |
||||
238, /* d */ |
238, /* d */ |
||||
242, /* e */ |
242, /* e */ |
||||
245, /* f */ |
245, /* f */ |
||||
247, /* g */ |
247, /* g */ |
||||
251, /* h */ |
251, /* h */ |
||||
254, /* i */ |
254, /* i */ |
||||
255, /* j */ |
255, /* j */ |
||||
256, /* k */ |
256, /* k */ |
||||
259, /* l */ |
259, /* l */ |
||||
260, /* m */ |
260, /* m */ |
||||
265, /* n */ |
265, /* n */ |
||||
268, /* o */ |
268, /* o */ |
||||
272, /* p */ |
272, /* p */ |
||||
276, /* q */ |
276, /* q */ |
||||
280, /* r */ |
280, /* r */ |
||||
282, /* s */ |
282, /* s */ |
||||
285, /* t */ |
285, /* t */ |
||||
287, /* u */ |
287, /* u */ |
||||
290, /* v */ |
290, /* v */ |
||||
293, /* w */ |
293, /* w */ |
||||
298, /* x */ |
298, /* x */ |
||||
301, /* y */ |
301, /* y */ |
||||
304, /* z */ |
304, /* z */ |
||||
307, /* { */ |
307, /* { */ |
||||
309, /* | */ |
309, /* | */ |
||||
310, /* } */ |
310, /* } */ |
||||
312, /* ~ */ |
312, /* ~ */ |
||||
316, /* ß */ |
316, /* ß */ |
||||
321, /* ä */ |
321, /* ä */ |
||||
324, /* ö */ |
324, /* ö */ |
||||
328, /* ü */ |
328, /* ü */ |
||||
331 |
331 |
||||
}; |
}; |
||||
|
|
||||
unsigned char PROGMEM fontData_small6[] = { |
unsigned char PROGMEM fontData_small6[] = { |
||||
0x00, /* */ |
0x00, /* */ |
||||
0x2f, /* # #### */ |
0x2f, /* # #### */ |
||||
0x03, /* ## */ |
0x03, /* ## */ |
||||
0x00, /* */ |
0x00, /* */ |
||||
0x03, /* ## */ |
0x03, /* ## */ |
||||
0x12, /* # # */ |
0x12, /* # # */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x12, /* # # */ |
0x12, /* # # */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x12, /* # # */ |
0x12, /* # # */ |
||||
0x26, /* # ## */ |
0x26, /* # ## */ |
||||
0x7f, /* ####### */ |
0x7f, /* ####### */ |
||||
0x32, /* ## # */ |
0x32, /* ## # */ |
||||
0x13, /* # ## */ |
0x13, /* # ## */ |
||||
0x0b, /* # ## */ |
0x0b, /* # ## */ |
||||
0x34, /* ## # */ |
0x34, /* ## # */ |
||||
0x32, /* ## # */ |
0x32, /* ## # */ |
||||
0x1a, /* ## # */ |
0x1a, /* ## # */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x1a, /* ## # */ |
0x1a, /* ## # */ |
||||
0x28, /* # # */ |
0x28, /* # # */ |
||||
0x03, /* ## */ |
0x03, /* ## */ |
||||
0x7e, /* ###### */ |
0x7e, /* ###### */ |
||||
0x81, /* # # */ |
0x81, /* # # */ |
||||
0x81, /* # # */ |
0x81, /* # # */ |
||||
0x7e, /* ###### */ |
0x7e, /* ###### */ |
||||
0x03, /* ## */ |
0x03, /* ## */ |
||||
0x03, /* ## */ |
0x03, /* ## */ |
||||
0x08, /* # */ |
0x08, /* # */ |
||||
0x1c, /* ### */ |
0x1c, /* ### */ |
||||
0x08, /* # */ |
0x08, /* # */ |
||||
0x60, /* ## */ |
0x60, /* ## */ |
||||
0x08, /* # */ |
0x08, /* # */ |
||||
0x08, /* # */ |
0x08, /* # */ |
||||
0x20, /* # */ |
0x20, /* # */ |
||||
0x38, /* ### */ |
0x38, /* ### */ |
||||
0x07, /* ### */ |
0x07, /* ### */ |
||||
0x1e, /* #### */ |
0x1e, /* #### */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x1e, /* #### */ |
0x1e, /* #### */ |
||||
0x02, /* # */ |
0x02, /* # */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x32, /* ## # */ |
0x32, /* ## # */ |
||||
0x29, /* # # # */ |
0x29, /* # # # */ |
||||
0x29, /* # # # */ |
0x29, /* # # # */ |
||||
0x26, /* # ## */ |
0x26, /* # ## */ |
||||
0x12, /* # # */ |
0x12, /* # # */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x1a, /* ## # */ |
0x1a, /* ## # */ |
||||
0x18, /* ## */ |
0x18, /* ## */ |
||||
0x16, /* # ## */ |
0x16, /* # ## */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x10, /* # */ |
0x10, /* # */ |
||||
0x27, /* # ### */ |
0x27, /* # ### */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x19, /* ## # */ |
0x19, /* ## # */ |
||||
0x1e, /* #### */ |
0x1e, /* #### */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x18, /* ## */ |
0x18, /* ## */ |
||||
0x01, /* # */ |
0x01, /* # */ |
||||
0x3d, /* #### # */ |
0x3d, /* #### # */ |
||||
0x03, /* ## */ |
0x03, /* ## */ |
||||
0x1a, /* ## # */ |
0x1a, /* ## # */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x1a, /* ## # */ |
0x1a, /* ## # */ |
||||
0x12, /* # # */ |
0x12, /* # # */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x1e, /* #### */ |
0x1e, /* #### */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x64, /* ## # */ |
0x64, /* ## # */ |
||||
0x08, /* # */ |
0x08, /* # */ |
||||
0x14, /* # # */ |
0x14, /* # # */ |
||||
0x22, /* # # */ |
0x22, /* # # */ |
||||
0x14, /* # # */ |
0x14, /* # # */ |
||||
0x14, /* # # */ |
0x14, /* # # */ |
||||
0x14, /* # # */ |
0x14, /* # # */ |
||||
0x22, /* # # */ |
0x22, /* # # */ |
||||
0x14, /* # # */ |
0x14, /* # # */ |
||||
0x08, /* # */ |
0x08, /* # */ |
||||
0x02, /* # */ |
0x02, /* # */ |
||||
0x29, /* # # # */ |
0x29, /* # # # */ |
||||
0x05, /* # # */ |
0x05, /* # # */ |
||||
0x02, /* # */ |
0x02, /* # */ |
||||
0x1c, /* ### */ |
0x1c, /* ### */ |
||||
0x22, /* # # */ |
0x22, /* # # */ |
||||
0x49, /* # # # */ |
0x49, /* # # # */ |
||||
0x55, /* # # # # */ |
0x55, /* # # # # */ |
||||
0x59, /* # ## # */ |
0x59, /* # ## # */ |
||||
0x12, /* # # */ |
0x12, /* # # */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x30, /* ## */ |
0x30, /* ## */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x0b, /* # ## */ |
0x0b, /* # ## */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x30, /* ## */ |
0x30, /* ## */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x1a, /* ## # */ |
0x1a, /* ## # */ |
||||
0x1e, /* #### */ |
0x1e, /* #### */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x12, /* # # */ |
0x12, /* # # */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x1e, /* #### */ |
0x1e, /* #### */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x05, /* # # */ |
0x05, /* # # */ |
||||
0x05, /* # # */ |
0x05, /* # # */ |
||||
0x01, /* # */ |
0x01, /* # */ |
||||
0x1e, /* #### */ |
0x1e, /* #### */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x29, /* # # # */ |
0x29, /* # # # */ |
||||
0x3a, /* ### # */ |
0x3a, /* ### # */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x04, /* # */ |
0x04, /* # */ |
||||
0x04, /* # */ |
0x04, /* # */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x30, /* ## */ |
0x30, /* ## */ |
||||
0x20, /* # */ |
0x20, /* # */ |
||||
0x1f, /* ##### */ |
0x1f, /* ##### */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x12, /* # # */ |
0x12, /* # # */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x20, /* # */ |
0x20, /* # */ |
||||
0x20, /* # */ |
0x20, /* # */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x03, /* ## */ |
0x03, /* ## */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x30, /* ## */ |
0x30, /* ## */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x03, /* ## */ |
0x03, /* ## */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x03, /* ## */ |
0x03, /* ## */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x30, /* ## */ |
0x30, /* ## */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x1e, /* #### */ |
0x1e, /* #### */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x1e, /* #### */ |
0x1e, /* #### */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x09, /* # # */ |
0x09, /* # # */ |
||||
0x09, /* # # */ |
0x09, /* # # */ |
||||
0x06, /* ## */ |
0x06, /* ## */ |
||||
0x1e, /* #### */ |
0x1e, /* #### */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x29, /* # # # */ |
0x29, /* # # # */ |
||||
0x11, /* # # */ |
0x11, /* # # */ |
||||
0x2e, /* # ### */ |
0x2e, /* # ### */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x09, /* # # */ |
0x09, /* # # */ |
||||
0x09, /* # # */ |
0x09, /* # # */ |
||||
0x09, /* # # */ |
0x09, /* # # */ |
||||
0x36, /* ## ## */ |
0x36, /* ## ## */ |
||||
0x12, /* # # */ |
0x12, /* # # */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x29, /* # # # */ |
0x29, /* # # # */ |
||||
0x12, /* # # */ |
0x12, /* # # */ |
||||
0x01, /* # */ |
0x01, /* # */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x01, /* # */ |
0x01, /* # */ |
||||
0x01, /* # */ |
0x01, /* # */ |
||||
0x1f, /* ##### */ |
0x1f, /* ##### */ |
||||
0x20, /* # */ |
0x20, /* # */ |
||||
0x20, /* # */ |
0x20, /* # */ |
||||
0x20, /* # */ |
0x20, /* # */ |
||||
0x1f, /* ##### */ |
0x1f, /* ##### */ |
||||
0x03, /* ## */ |
0x03, /* ## */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x30, /* ## */ |
0x30, /* ## */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x03, /* ## */ |
0x03, /* ## */ |
||||
0x03, /* ## */ |
0x03, /* ## */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x30, /* ## */ |
0x30, /* ## */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x30, /* ## */ |
0x30, /* ## */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x03, /* ## */ |
0x03, /* ## */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x12, /* # # */ |
0x12, /* # # */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x12, /* # # */ |
0x12, /* # # */ |
||||
0x21, /* # # */ |
0x21, /* # # */ |
||||
0x01, /* # */ |
0x01, /* # */ |
||||
0x02, /* # */ |
0x02, /* # */ |
||||
0x3c, /* #### */ |
0x3c, /* #### */ |
||||
0x02, /* # */ |
0x02, /* # */ |
||||
0x01, /* # */ |
0x01, /* # */ |
||||
0x31, /* ## # */ |
0x31, /* ## # */ |
||||
0x29, /* # # # */ |
0x29, /* # # # */ |
||||
0x25, /* # # # */ |
0x25, /* # # # */ |
||||
0x23, /* # ## */ |
0x23, /* # ## */ |
||||
0x7f, /* ####### */ |
0x7f, /* ####### */ |
||||
0x41, /* # # */ |
0x41, /* # # */ |
||||
0x07, /* ### */ |
0x07, /* ### */ |
||||
0x38, /* ### */ |
0x38, /* ### */ |
||||
0x41, /* # # */ |
0x41, /* # # */ |
||||
0x7f, /* ####### */ |
0x7f, /* ####### */ |
||||
0x02, /* # */ |
0x02, /* # */ |
||||
0x01, /* # */ |
0x01, /* # */ |
||||
0x02, /* # */ |
0x02, /* # */ |
||||
0x40, /* # */ |
0x40, /* # */ |
||||
0x40, /* # */ |
0x40, /* # */ |
||||
0x40, /* # */ |
0x40, /* # */ |
||||
0x40, /* # */ |
0x40, /* # */ |
||||
0x00, /* */ |
0x00, /* */ |
||||
0x01, /* # */ |
0x01, /* # */ |
||||
0x14, /* # # */ |
0x14, /* # # */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x38, /* ### */ |
0x38, /* ### */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x18, /* ## */ |
0x18, /* ## */ |
||||
0x18, /* ## */ |
0x18, /* ## */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x18, /* ## */ |
0x18, /* ## */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x18, /* ## */ |
0x18, /* ## */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x28, /* # # */ |
0x28, /* # # */ |
||||
0x3e, /* ##### */ |
0x3e, /* ##### */ |
||||
0x05, /* # # */ |
0x05, /* # # */ |
||||
0x18, /* ## */ |
0x18, /* ## */ |
||||
0xa4, /* # # # */ |
0xa4, /* # # # */ |
||||
0xa4, /* # # # */ |
0xa4, /* # # # */ |
||||
0x7c, /* ##### */ |
0x7c, /* ##### */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x04, /* # */ |
0x04, /* # */ |
||||
0x38, /* ### */ |
0x38, /* ### */ |
||||
0x3d, /* #### # */ |
0x3d, /* #### # */ |
||||
0xfd, /* ###### # */ |
0xfd, /* ###### # */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x08, /* # */ |
0x08, /* # */ |
||||
0x34, /* ## # */ |
0x34, /* ## # */ |
||||
0x3f, /* ###### */ |
0x3f, /* ###### */ |
||||
0x3c, /* #### */ |
0x3c, /* #### */ |
||||
0x04, /* # */ |
0x04, /* # */ |
||||
0x3c, /* #### */ |
0x3c, /* #### */ |
||||
0x04, /* # */ |
0x04, /* # */ |
||||
0x38, /* ### */ |
0x38, /* ### */ |
||||
0x3c, /* #### */ |
0x3c, /* #### */ |
||||
0x04, /* # */ |
0x04, /* # */ |
||||
0x38, /* ### */ |
0x38, /* ### */ |
||||
0x18, /* ## */ |
0x18, /* ## */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x18, /* ## */ |
0x18, /* ## */ |
||||
0xfc, /* ###### */ |
0xfc, /* ###### */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x18, /* ## */ |
0x18, /* ## */ |
||||
0x18, /* ## */ |
0x18, /* ## */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0xfc, /* ###### */ |
0xfc, /* ###### */ |
||||
0x3c, /* #### */ |
0x3c, /* #### */ |
||||
0x04, /* # */ |
0x04, /* # */ |
||||
0x28, /* # # */ |
0x28, /* # # */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x14, /* # # */ |
0x14, /* # # */ |
||||
0x1e, /* #### */ |
0x1e, /* #### */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x1c, /* ### */ |
0x1c, /* ### */ |
||||
0x20, /* # */ |
0x20, /* # */ |
||||
0x3c, /* #### */ |
0x3c, /* #### */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x30, /* ## */ |
0x30, /* ## */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x30, /* ## */ |
0x30, /* ## */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x30, /* ## */ |
0x30, /* ## */ |
||||
0x0c, /* ## */ |
0x0c, /* ## */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x18, /* ## */ |
0x18, /* ## */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x9c, /* # ### */ |
0x9c, /* # ### */ |
||||
0x60, /* ## */ |
0x60, /* ## */ |
||||
0x1c, /* ### */ |
0x1c, /* ### */ |
||||
0x34, /* ## # */ |
0x34, /* ## # */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x2c, /* # ## */ |
0x2c, /* # ## */ |
||||
0x08, /* # */ |
0x08, /* # */ |
||||
0x77, /* ### ### */ |
0x77, /* ### ### */ |
||||
0x7f, /* ####### */ |
0x7f, /* ####### */ |
||||
0x77, /* ### ### */ |
0x77, /* ### ### */ |
||||
0x08, /* # */ |
0x08, /* # */ |
||||
0x01, /* # */ |
0x01, /* # */ |
||||
0x02, /* # */ |
0x02, /* # */ |
||||
0x01, /* # */ |
0x01, /* # */ |
||||
0x02, /* # */ |
0x02, /* # */ |
||||
0x3e, /* ##### */ |
0x3e, /* ##### */ |
||||
0x05, /* # # */ |
0x05, /* # # */ |
||||
0x26, /* # ## */ |
0x26, /* # ## */ |
||||
0x18, /* ## */ |
0x18, /* ## */ |
||||
0x19, /* ## # */ |
0x19, /* ## # */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x29, /* # # # */ |
0x29, /* # # # */ |
||||
0x19, /* ## # */ |
0x19, /* ## # */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x24, /* # # */ |
0x24, /* # # */ |
||||
0x19, /* ## # */ |
0x19, /* ## # */ |
||||
0x1d, /* ### # */ |
0x1d, /* ### # */ |
||||
0x20, /* # */ |
0x20, /* # */ |
||||
0x3d, /* #### # */ |
0x3d, /* #### # */ |
||||
}; |
}; |
||||
|
|
||||
font font_small6 = {8, fontIndex_small6, fontData_small6, ' ', '~', '.', 1}; |
font font_small6 = {8, fontIndex_small6, fontData_small6, ' ', '~', '.', 1}; |
||||
|
File diff suppressed because it is too large
@ -1,324 +1,324 @@ |
|||||
/**
|
/**
|
||||
* \defgroup unixsimulator Simulation of the Borg API for UNIX like platforms. |
* \defgroup unixsimulator Simulation of the Borg API for UNIX like platforms. |
||||
*/ |
*/ |
||||
/*@{*/ |
/*@{*/ |
||||
|
|
||||
/**
|
/**
|
||||
* @file main.c |
* @file main.c |
||||
* @brief Simulator for Unix like platforms. |
* @brief Simulator for Unix like platforms. |
||||
* @author Martin Ongsiek, Peter Fuhrmann, Christian Kroll |
* @author Martin Ongsiek, Peter Fuhrmann, Christian Kroll |
||||
*/ |
*/ |
||||
|
|
||||
#ifdef OSX_ |
#ifdef OSX_ |
||||
#include <GLUT/glut.h> |
#include <GLUT/glut.h> |
||||
#else |
#else |
||||
#include <GL/glut.h> |
#include <GL/glut.h> |
||||
#endif |
#endif |
||||
#include <pthread.h> |
#include <pthread.h> |
||||
#include <stdlib.h> |
#include <stdlib.h> |
||||
#include <sys/time.h> |
#include <sys/time.h> |
||||
#include <sys/types.h> |
#include <sys/types.h> |
||||
#include <unistd.h> |
#include <unistd.h> |
||||
|
|
||||
#include <stdio.h> |
#include <stdio.h> |
||||
#include <setjmp.h> |
#include <setjmp.h> |
||||
|
|
||||
#include "../config.h" |
#include "../config.h" |
||||
#include "../display_loop.h" |
#include "../display_loop.h" |
||||
#include "trackball.h" |
#include "trackball.h" |
||||
|
|
||||
/** Number of bytes per row. */ |
/** Number of bytes per row. */ |
||||
#define LINEBYTES (((NUM_COLS - 1) / 8) + 1) |
#define LINEBYTES (((NUM_COLS - 1) / 8) + 1) |
||||
|
|
||||
/** Fake port for simulating joystick input. */ |
/** Fake port for simulating joystick input. */ |
||||
volatile unsigned char fakeport; |
volatile unsigned char fakeport; |
||||
/** Flag which indicates if wait should jump to the menu if fire is pressed. */ |
/** Flag which indicates if wait should jump to the menu if fire is pressed. */ |
||||
volatile unsigned char waitForFire; |
volatile unsigned char waitForFire; |
||||
/** The simulated frame buffer of the borg. */ |
/** The simulated frame buffer of the borg. */ |
||||
volatile unsigned char pixmap[NUMPLANE][NUM_ROWS][LINEBYTES]; |
volatile unsigned char pixmap[NUMPLANE][NUM_ROWS][LINEBYTES]; |
||||
/** Jump buffer which leads directly the menu. */ |
/** Jump buffer which leads directly the menu. */ |
||||
extern jmp_buf newmode_jmpbuf; |
extern jmp_buf newmode_jmpbuf; |
||||
|
|
||||
/** Width of the window. */ |
/** Width of the window. */ |
||||
int WindWidth; |
int WindWidth; |
||||
/** Height of the window. */ |
/** Height of the window. */ |
||||
int WindHeight; |
int WindHeight; |
||||
|
|
||||
/** Rotation of the x-axis of the scene. */ |
/** Rotation of the x-axis of the scene. */ |
||||
float view_rotx = 0; |
float view_rotx = 0; |
||||
/** Rotation of the y-axis of the scene. */ |
/** Rotation of the y-axis of the scene. */ |
||||
float view_roty = 0; |
float view_roty = 0; |
||||
/** Rotation of the z-axis of the scene. */ |
/** Rotation of the z-axis of the scene. */ |
||||
float view_rotz = 0; |
float view_rotz = 0; |
||||
|
|
||||
/** GLUT window handle. */ |
/** GLUT window handle. */ |
||||
int win; |
int win; |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Simple wait function. |
* Simple wait function. |
||||
* @param ms The requested delay in milliseconds. |
* @param ms The requested delay in milliseconds. |
||||
*/ |
*/ |
||||
void wait(unsigned int ms) { |
void wait(unsigned int ms) { |
||||
if (waitForFire) { |
if (waitForFire) { |
||||
if (fakeport & 0x01) { |
if (fakeport & 0x01) { |
||||
longjmp(newmode_jmpbuf, 43); |
longjmp(newmode_jmpbuf, 43); |
||||
} |
} |
||||
} |
} |
||||
|
|
||||
usleep(ms * 1000); |
usleep(ms * 1000); |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Draw a LED in the given color (which is a list). |
* Draw a LED in the given color (which is a list). |
||||
* @param color List which contains a sphere. |
* @param color List which contains a sphere. |
||||
* @param pos_x x-coordinate |
* @param pos_x x-coordinate |
||||
* @param pos_y y-coordinate |
* @param pos_y y-coordinate |
||||
* @param pos_z z-coordinate |
* @param pos_z z-coordinate |
||||
*/ |
*/ |
||||
void drawLED(int color, float pos_x, float pos_y, float pos_z) { |
void drawLED(int color, float pos_x, float pos_y, float pos_z) { |
||||
glPushMatrix(); |
glPushMatrix(); |
||||
glTranslatef(pos_x, pos_y, pos_z); |
glTranslatef(pos_x, pos_y, pos_z); |
||||
glCallList(color); |
glCallList(color); |
||||
glPopMatrix(); |
glPopMatrix(); |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Draws the LED matrix. |
* Draws the LED matrix. |
||||
*/ |
*/ |
||||
void display(void) { |
void display(void) { |
||||
int x, y, z, level, color; |
int x, y, z, level, color; |
||||
tbReshape(WindWidth, WindHeight); |
tbReshape(WindWidth, WindHeight); |
||||
glClear(GL_COLOR_BUFFER_BIT); |
glClear(GL_COLOR_BUFFER_BIT); |
||||
glPushMatrix(); |
glPushMatrix(); |
||||
glTranslatef(NUM_COLS * 2., 0., NUM_ROWS * 2.); |
glTranslatef(NUM_COLS * 2., 0., NUM_ROWS * 2.); |
||||
tbMatrix(); |
tbMatrix(); |
||||
glRotatef(view_rotx, 1.0, 0.0, 0.0); |
glRotatef(view_rotx, 1.0, 0.0, 0.0); |
||||
glRotatef(view_roty, 0.0, 1.0, 0.0); |
glRotatef(view_roty, 0.0, 1.0, 0.0); |
||||
glRotatef(view_rotz, 0.0, 0.0, 1.0); |
glRotatef(view_rotz, 0.0, 0.0, 1.0); |
||||
glTranslatef(-NUM_COLS * 2, 0., -NUM_ROWS * 2.); |
glTranslatef(-NUM_COLS * 2, 0., -NUM_ROWS * 2.); |
||||
for (x = 0; x < 1; x++) { |
for (x = 0; x < 1; x++) { |
||||
for (y = 0; y < NUM_COLS; y++) { |
for (y = 0; y < NUM_COLS; y++) { |
||||
for (z = 0; z < NUM_ROWS; z++) { |
for (z = 0; z < NUM_ROWS; z++) { |
||||
color = 0; |
color = 0; |
||||
for (level = 0; level < NUMPLANE; level++) { |
for (level = 0; level < NUMPLANE; level++) { |
||||
if (pixmap[level][z % NUM_ROWS][y / 8] & (1 << y % 8)) { |
if (pixmap[level][z % NUM_ROWS][y / 8] & (1 << y % 8)) { |
||||
color = level + 1; |
color = level + 1; |
||||
} |
} |
||||
} |
} |
||||
drawLED(color, (float) y * 4.0, (float) x * 4.0, |
drawLED(color, (float) y * 4.0, (float) x * 4.0, |
||||
(float) (NUM_ROWS - 1 - z) * 4.0); |
(float) (NUM_ROWS - 1 - z) * 4.0); |
||||
} |
} |
||||
} |
} |
||||
} |
} |
||||
glPopMatrix(); |
glPopMatrix(); |
||||
glutSwapBuffers(); |
glutSwapBuffers(); |
||||
|
|
||||
usleep(20000); |
usleep(20000); |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Handler for processing key presses. |
* Handler for processing key presses. |
||||
* @param key The pressed key encoded in ASCII. |
* @param key The pressed key encoded in ASCII. |
||||
* @param x X-position of the mouse pointer. |
* @param x X-position of the mouse pointer. |
||||
* @param y Y-position of the mouse pointer. |
* @param y Y-position of the mouse pointer. |
||||
*/ |
*/ |
||||
void keyboard(unsigned char key, int x, int y) { |
void keyboard(unsigned char key, int x, int y) { |
||||
switch (key) { |
switch (key) { |
||||
case 'q': |
case 'q': |
||||
printf("Quit\n"); |
printf("Quit\n"); |
||||
glutDestroyWindow(win); |
glutDestroyWindow(win); |
||||
exit(0); |
exit(0); |
||||
break; |
break; |
||||
case ' ': |
case ' ': |
||||
fakeport |= 0x01; |
fakeport |= 0x01; |
||||
break; |
break; |
||||
case 'a': |
case 'a': |
||||
fakeport |= 0x02; |
fakeport |= 0x02; |
||||
break; |
break; |
||||
case 'd': |
case 'd': |
||||
fakeport |= 0x04; |
fakeport |= 0x04; |
||||
break; |
break; |
||||
case 's': |
case 's': |
||||
fakeport |= 0x08; |
fakeport |= 0x08; |
||||
break; |
break; |
||||
case 'w': |
case 'w': |
||||
fakeport |= 0x10; |
fakeport |= 0x10; |
||||
break; |
break; |
||||
} |
} |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Handler for processing key releases. |
* Handler for processing key releases. |
||||
* @param key The released key encoded in ASCII. |
* @param key The released key encoded in ASCII. |
||||
* @param x X-position of the mouse pointer. |
* @param x X-position of the mouse pointer. |
||||
* @param y Y-position of the mouse pointer. |
* @param y Y-position of the mouse pointer. |
||||
*/ |
*/ |
||||
void keyboardup(unsigned char key, int x, int y) { |
void keyboardup(unsigned char key, int x, int y) { |
||||
switch (key) { |
switch (key) { |
||||
case ' ': |
case ' ': |
||||
fakeport &= ~0x01; |
fakeport &= ~0x01; |
||||
break; |
break; |
||||
case 'a': |
case 'a': |
||||
fakeport &= ~0x02; |
fakeport &= ~0x02; |
||||
break; |
break; |
||||
case 'd': |
case 'd': |
||||
fakeport &= ~0x04; |
fakeport &= ~0x04; |
||||
break; |
break; |
||||
case 's': |
case 's': |
||||
fakeport &= ~0x08; |
fakeport &= ~0x08; |
||||
break; |
break; |
||||
case 'w': |
case 'w': |
||||
fakeport &= ~0x10; |
fakeport &= ~0x10; |
||||
break; |
break; |
||||
} |
} |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Relays mouse position and button state to the trackball implementation. |
* Relays mouse position and button state to the trackball implementation. |
||||
* @param button Currently monitored button. |
* @param button Currently monitored button. |
||||
* @param state State of that button. |
* @param state State of that button. |
||||
* @param x X-position of the mouse pointer. |
* @param x X-position of the mouse pointer. |
||||
* @param y Y-position of the mouse pointer. |
* @param y Y-position of the mouse pointer. |
||||
*/ |
*/ |
||||
void mouse(int button, int state, int x, int y) { |
void mouse(int button, int state, int x, int y) { |
||||
tbMouse(button, state, x, y); |
tbMouse(button, state, x, y); |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Relays motion request to the trackball implementation. |
* Relays motion request to the trackball implementation. |
||||
* @param x X-position for the motion direction. |
* @param x X-position for the motion direction. |
||||
* @param y Y-position for the motion direction. |
* @param y Y-position for the motion direction. |
||||
*/ |
*/ |
||||
void motion(int x, int y) { |
void motion(int x, int y) { |
||||
tbMotion(x, y); |
tbMotion(x, y); |
||||
} |
} |
||||
|
|
||||
/**
|
/**
|
||||
* Updating the window size. |
* Updating the window size. |
||||
* @param width Width of the window. |
* @param width Width of the window. |
||||
* @param height Height of the window. |
* @param height Height of the window. |
||||
*/ |
*/ |
||||
void reshape(int width, int height) { |
void reshape(int width, int height) { |
||||
|
|
||||
tbReshape(width, height); |
tbReshape(width, height); |
||||
|
|
||||
glViewport(0, 0, width, height); |
glViewport(0, 0, width, height); |
||||
|
|
||||
glMatrixMode(GL_PROJECTION); |
glMatrixMode(GL_PROJECTION); |
||||
glLoadIdentity(); |
glLoadIdentity(); |
||||
gluPerspective(60.0, (float) WindWidth / (float) WindWidth, 5., 1000.); |
gluPerspective(60.0, (float) WindWidth / (float) WindWidth, 5., 1000.); |
||||
gluLookAt(NUM_ROWS * 2., NUM_ROWS * 2. + 50., NUM_COLS * 2., NUM_ROWS * 2., |
gluLookAt(NUM_ROWS * 2., NUM_ROWS * 2. + 50., NUM_COLS * 2., NUM_ROWS * 2., |
||||
NUM_ROWS * 2., NUM_COLS * 2., 0.0, 0.0, 1.0); |
NUM_ROWS * 2., NUM_COLS * 2., 0.0, 0.0, 1.0); |
||||
glMatrixMode(GL_MODELVIEW); |
glMatrixMode(GL_MODELVIEW); |
||||
glLoadIdentity(); |
glLoadIdentity(); |
||||
|
|
||||
WindWidth = width; |
WindWidth = width; |
||||
WindHeight = height; |
WindHeight = height; |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Handler for special keys (the arrow keys in particular) for adjusting the |
* Handler for special keys (the arrow keys in particular) for adjusting the |
||||
* view angle of the scene. |
* view angle of the scene. |
||||
* @param k The pressed special key using GLUT's nomenclature. |
* @param k The pressed special key using GLUT's nomenclature. |
||||
* @param x X-position of the mouse pointer. |
* @param x X-position of the mouse pointer. |
||||
* @param y Y-position of the mouse pointer. |
* @param y Y-position of the mouse pointer. |
||||
*/ |
*/ |
||||
static void special(int k, int x, int y) { |
static void special(int k, int x, int y) { |
||||
switch (k) { |
switch (k) { |
||||
case GLUT_KEY_UP: |
case GLUT_KEY_UP: |
||||
view_rotx += 5.0; |
view_rotx += 5.0; |
||||
break; |
break; |
||||
case GLUT_KEY_DOWN: |
case GLUT_KEY_DOWN: |
||||
view_rotx -= 5.0; |
view_rotx -= 5.0; |
||||
break; |
break; |
||||
case GLUT_KEY_LEFT: |
case GLUT_KEY_LEFT: |
||||
view_rotz += 5.0; |
view_rotz += 5.0; |
||||
break; |
break; |
||||
case GLUT_KEY_RIGHT: |
case GLUT_KEY_RIGHT: |
||||
view_rotz -= 5.0; |
view_rotz -= 5.0; |
||||
break; |
break; |
||||
default: |
default: |
||||
return; |
return; |
||||
} |
} |
||||
glutPostRedisplay(); |
glutPostRedisplay(); |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Entry point for starting the display loop thread. |
* Entry point for starting the display loop thread. |
||||
* @param unused Not used. Only here to satisfy signature constraints. |
* @param unused Not used. Only here to satisfy signature constraints. |
||||
*/ |
*/ |
||||
void *display_loop_run(void * unused) { |
void *display_loop_run(void * unused) { |
||||
display_loop(); |
display_loop(); |
||||
return 0; |
return 0; |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Main function for the simulator. |
* Main function for the simulator. |
||||
* @param argc The argument count. |
* @param argc The argument count. |
||||
* @param argv Command line arguments. |
* @param argv Command line arguments. |
||||
* @return Exit codem, always zero. |
* @return Exit codem, always zero. |
||||
*/ |
*/ |
||||
int main(int argc, char **argv) { |
int main(int argc, char **argv) { |
||||
WindHeight = 700; |
WindHeight = 700; |
||||
WindWidth = 700; |
WindWidth = 700; |
||||
glutInit(&argc, argv); |
glutInit(&argc, argv); |
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); |
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); |
||||
glutInitWindowSize(WindHeight, WindWidth); |
glutInitWindowSize(WindHeight, WindWidth); |
||||
win = glutCreateWindow("16x16 Borg Simulator"); |
win = glutCreateWindow("16x16 Borg Simulator"); |
||||
|
|
||||
// callback
|
// callback
|
||||
glutDisplayFunc(display); |
glutDisplayFunc(display); |
||||
glutIdleFunc(display); |
glutIdleFunc(display); |
||||
glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF); |
glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF); |
||||
glutKeyboardFunc(keyboard); |
glutKeyboardFunc(keyboard); |
||||
glutKeyboardUpFunc(keyboardup); |
glutKeyboardUpFunc(keyboardup); |
||||
glutSpecialFunc(special); |
glutSpecialFunc(special); |
||||
glutMouseFunc(mouse); |
glutMouseFunc(mouse); |
||||
glutMotionFunc(motion); |
glutMotionFunc(motion); |
||||
|
|
||||
// clearcolor & main loop
|
// clearcolor & main loop
|
||||
glClearColor(0, 0, 0, 1.0); |
glClearColor(0, 0, 0, 1.0); |
||||
gluPerspective(60.0, (float) WindWidth / (float) WindWidth, 5., 1000.); |
gluPerspective(60.0, (float) WindWidth / (float) WindWidth, 5., 1000.); |
||||
gluLookAt(NUM_COLS * 2., NUM_COLS * 2. + 50., NUM_ROWS * 2., NUM_COLS * 2., |
gluLookAt(NUM_COLS * 2., NUM_COLS * 2. + 50., NUM_ROWS * 2., NUM_COLS * 2., |
||||
NUM_COLS * 2., NUM_ROWS * 2., 0.0, 0.0, 1.0); |
NUM_COLS * 2., NUM_ROWS * 2., 0.0, 0.0, 1.0); |
||||
|
|
||||
// init Call List for LED
|
// init Call List for LED
|
||||
GLUquadric* quad = gluNewQuadric(); |
GLUquadric* quad = gluNewQuadric(); |
||||
glNewList(0, GL_COMPILE); |
glNewList(0, GL_COMPILE); |
||||
glColor4f(0.8, 0.0, 0.0, 1.); |
glColor4f(0.8, 0.0, 0.0, 1.); |
||||
gluSphere(quad, 1.0, 12, 12); |
gluSphere(quad, 1.0, 12, 12); |
||||
glEndList(); |
glEndList(); |
||||
glNewList(1, GL_COMPILE); |
glNewList(1, GL_COMPILE); |
||||
glColor4f(0.5, 0.0, 0.0, 1.); |
glColor4f(0.5, 0.0, 0.0, 1.); |
||||
gluSphere(quad, 1.4, 12, 12); |
gluSphere(quad, 1.4, 12, 12); |
||||
glEndList(); |
glEndList(); |
||||
glNewList(2, GL_COMPILE); |
glNewList(2, GL_COMPILE); |
||||
glColor4f(0.7, 0.0, 0.0, 1.); |
glColor4f(0.7, 0.0, 0.0, 1.); |
||||
gluSphere(quad, 1.55, 12, 12); |
gluSphere(quad, 1.55, 12, 12); |
||||
glEndList(); |
glEndList(); |
||||
glNewList(3, GL_COMPILE); |
glNewList(3, GL_COMPILE); |
||||
glColor4f(1.00, 0.0, 0.0, 1.); |
glColor4f(1.00, 0.0, 0.0, 1.); |
||||
gluSphere(quad, 1.7, 12, 12); |
gluSphere(quad, 1.7, 12, 12); |
||||
glEndList(); |
glEndList(); |
||||
|
|
||||
tbInit(GLUT_LEFT_BUTTON); |
tbInit(GLUT_LEFT_BUTTON); |
||||
tbAnimate(GL_FALSE); |
tbAnimate(GL_FALSE); |
||||
|
|
||||
pthread_t simthread; |
pthread_t simthread; |
||||
pthread_create(&simthread, NULL, display_loop_run, NULL); |
pthread_create(&simthread, NULL, display_loop_run, NULL); |
||||
|
|
||||
glutMainLoop(); |
glutMainLoop(); |
||||
return 0; |
return 0; |
||||
} |
} |
||||
|
|
||||
/*@}*/ |
/*@}*/ |
||||
|
@ -1,295 +1,295 @@ |
|||||
/**
|
/**
|
||||
* \addtogroup unixsimulator |
* \addtogroup unixsimulator |
||||
*/ |
*/ |
||||
/*@{*/ |
/*@{*/ |
||||
|
|
||||
/**
|
/**
|
||||
* Simple trackball-like motion adapted (ripped off) from projtex.c |
* Simple trackball-like motion adapted (ripped off) from projtex.c |
||||
* (written by David Yu and David Blythe). See the SIGGRAPH '96 |
* (written by David Yu and David Blythe). See the SIGGRAPH '96 |
||||
* Advanced OpenGL course notes. |
* Advanced OpenGL course notes. |
||||
* |
* |
||||
* |
* |
||||
* Usage: |
* Usage: |
||||
* |
* |
||||
* o call tbInit() in before any other tb call |
* o call tbInit() in before any other tb call |
||||
* o call tbReshape() from the reshape callback |
* o call tbReshape() from the reshape callback |
||||
* o call tbMatrix() to get the trackball matrix rotation |
* o call tbMatrix() to get the trackball matrix rotation |
||||
* o call tbStartMotion() to begin trackball movememt |
* o call tbStartMotion() to begin trackball movememt |
||||
* o call tbStopMotion() to stop trackball movememt |
* o call tbStopMotion() to stop trackball movememt |
||||
* o call tbMotion() from the motion callback |
* o call tbMotion() from the motion callback |
||||
* o call tbAnimate(GL_TRUE) if you want the trackball to continue |
* o call tbAnimate(GL_TRUE) if you want the trackball to continue |
||||
* spinning after the mouse button has been released |
* spinning after the mouse button has been released |
||||
* o call tbAnimate(GL_FALSE) if you want the trackball to stop |
* o call tbAnimate(GL_FALSE) if you want the trackball to stop |
||||
* spinning after the mouse button has been released |
* spinning after the mouse button has been released |
||||
* |
* |
||||
* Typical setup: |
* Typical setup: |
||||
* |
* |
||||
* |
* |
||||
* void |
* void |
||||
* init(void) |
* init(void) |
||||
* { |
* { |
||||
* tbInit(GLUT_MIDDLE_BUTTON); |
* tbInit(GLUT_MIDDLE_BUTTON); |
||||
* tbAnimate(GL_TRUE); |
* tbAnimate(GL_TRUE); |
||||
* . . . |
* . . . |
||||
* } |
* } |
||||
* |
* |
||||
* void |
* void |
||||
* reshape(int width, int height) |
* reshape(int width, int height) |
||||
* { |
* { |
||||
* tbReshape(width, height); |
* tbReshape(width, height); |
||||
* . . . |
* . . . |
||||
* } |
* } |
||||
* |
* |
||||
* void |
* void |
||||
* display(void) |
* display(void) |
||||
* { |
* { |
||||
* glPushMatrix(); |
* glPushMatrix(); |
||||
* |
* |
||||
* tbMatrix(); |
* tbMatrix(); |
||||
* . . . draw the scene . . . |
* . . . draw the scene . . . |
||||
* |
* |
||||
* glPopMatrix(); |
* glPopMatrix(); |
||||
* } |
* } |
||||
* |
* |
||||
* void |
* void |
||||
* mouse(int button, int state, int x, int y) |
* mouse(int button, int state, int x, int y) |
||||
* { |
* { |
||||
* tbMouse(button, state, x, y); |
* tbMouse(button, state, x, y); |
||||
* . . . |
* . . . |
||||
* } |
* } |
||||
* |
* |
||||
* void |
* void |
||||
* motion(int x, int y) |
* motion(int x, int y) |
||||
* { |
* { |
||||
* tbMotion(x, y); |
* tbMotion(x, y); |
||||
* . . . |
* . . . |
||||
* } |
* } |
||||
* |
* |
||||
* int |
* int |
||||
* main(int argc, char** argv) |
* main(int argc, char** argv) |
||||
* { |
* { |
||||
* . . . |
* . . . |
||||
* init(); |
* init(); |
||||
* glutReshapeFunc(reshape); |
* glutReshapeFunc(reshape); |
||||
* glutDisplayFunc(display); |
* glutDisplayFunc(display); |
||||
* glutMouseFunc(mouse); |
* glutMouseFunc(mouse); |
||||
* glutMotionFunc(motion); |
* glutMotionFunc(motion); |
||||
* . . . |
* . . . |
||||
* } |
* } |
||||
* |
* |
||||
* @file trackball.c |
* @file trackball.c |
||||
* @brief Helper functions for the UNIX platform Borg simulator. |
* @brief Helper functions for the UNIX platform Borg simulator. |
||||
* @author Martin Ongsiek, David Yu, David Blythe |
* @author Martin Ongsiek, David Yu, David Blythe |
||||
*/ |
*/ |
||||
|
|
||||
/* includes */ |
/* includes */ |
||||
#include <math.h> |
#include <math.h> |
||||
#include <assert.h> |
#include <assert.h> |
||||
#ifdef OSX_ |
#ifdef OSX_ |
||||
# include <GLUT/glut.h> |
# include <GLUT/glut.h> |
||||
#else |
#else |
||||
# include <GL/glut.h> |
# include <GL/glut.h> |
||||
#endif |
#endif |
||||
#include "trackball.h" |
#include "trackball.h" |
||||
|
|
||||
|
|
||||
/* globals */ |
/* globals */ |
||||
static GLuint tb_lasttime; |
static GLuint tb_lasttime; |
||||
static GLfloat tb_lastposition[3]; |
static GLfloat tb_lastposition[3]; |
||||
|
|
||||
static GLfloat tb_angle = 0.0; |
static GLfloat tb_angle = 0.0; |
||||
static GLfloat tb_axis[3]; |
static GLfloat tb_axis[3]; |
||||
static GLfloat tb_transform[4][4]; |
static GLfloat tb_transform[4][4]; |
||||
|
|
||||
static GLuint tb_width; |
static GLuint tb_width; |
||||
static GLuint tb_height; |
static GLuint tb_height; |
||||
|
|
||||
static GLint tb_button = -1; |
static GLint tb_button = -1; |
||||
static GLboolean tb_tracking = GL_FALSE; |
static GLboolean tb_tracking = GL_FALSE; |
||||
static GLboolean tb_animate = GL_TRUE; |
static GLboolean tb_animate = GL_TRUE; |
||||
|
|
||||
|
|
||||
/* functions */ |
/* functions */ |
||||
|
|
||||
/**
|
/**
|
||||
* Project x and y onto a hemisphere centered within given width and height. |
* Project x and y onto a hemisphere centered within given width and height. |
||||
* @param x X-coordinate |
* @param x X-coordinate |
||||
* @param y Y-coordinate |
* @param y Y-coordinate |
||||
* @param width Width of the hemisphere. |
* @param width Width of the hemisphere. |
||||
* @param height Width of the hemisphere. |
* @param height Width of the hemisphere. |
||||
* @param v Vector where the projection is performed on. |
* @param v Vector where the projection is performed on. |
||||
*/ |
*/ |
||||
static void _tbPointToVector(int x, int y, int width, int height, float v[3]) { |
static void _tbPointToVector(int x, int y, int width, int height, float v[3]) { |
||||
float d, a; |
float d, a; |
||||
|
|
||||
/* project x, y onto a hemisphere centered within width, height. */ |
/* project x, y onto a hemisphere centered within width, height. */ |
||||
v[0] = (2.0 * x - width) / width; |
v[0] = (2.0 * x - width) / width; |
||||
v[1] = (height - 2.0 * y) / height; |
v[1] = (height - 2.0 * y) / height; |
||||
d = sqrt(v[0] * v[0] + v[1] * v[1]); |
d = sqrt(v[0] * v[0] + v[1] * v[1]); |
||||
v[2] = cos((3.14159265 / 2.0) * ((d < 1.0) ? d : 1.0)); |
v[2] = cos((3.14159265 / 2.0) * ((d < 1.0) ? d : 1.0)); |
||||
a = 1.0 / sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); |
a = 1.0 / sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); |
||||
v[0] *= a; |
v[0] *= a; |
||||
v[1] *= a; |
v[1] *= a; |
||||
v[2] *= a; |
v[2] *= a; |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Redisplay current window contents. |
* Redisplay current window contents. |
||||
*/ |
*/ |
||||
static void _tbAnimate(void) { |
static void _tbAnimate(void) { |
||||
glutPostRedisplay(); |
glutPostRedisplay(); |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Starts trackball movement depending on the mouse position. |
* Starts trackball movement depending on the mouse position. |
||||
* @param x X-position of the mouse pointer. |
* @param x X-position of the mouse pointer. |
||||
* @param y Y-position of the mouse pointer. |
* @param y Y-position of the mouse pointer. |
||||
* @param button Not used. |
* @param button Not used. |
||||
* @param time Elapsed time. |
* @param time Elapsed time. |
||||
*/ |
*/ |
||||
void _tbStartMotion(int x, int y, int button, int time) { |
void _tbStartMotion(int x, int y, int button, int time) { |
||||
assert(tb_button != -1); |
assert(tb_button != -1); |
||||
|
|
||||
tb_tracking = GL_TRUE; |
tb_tracking = GL_TRUE; |
||||
tb_lasttime = time; |
tb_lasttime = time; |
||||
_tbPointToVector(x, y, tb_width, tb_height, tb_lastposition); |
_tbPointToVector(x, y, tb_width, tb_height, tb_lastposition); |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Stops trackball movement. |
* Stops trackball movement. |
||||
* @param button Not used |
* @param button Not used |
||||
* @param time Not used. |
* @param time Not used. |
||||
*/ |
*/ |
||||
void _tbStopMotion(int button, unsigned time) { |
void _tbStopMotion(int button, unsigned time) { |
||||
assert(tb_button != -1); |
assert(tb_button != -1); |
||||
|
|
||||
tb_tracking = GL_FALSE; |
tb_tracking = GL_FALSE; |
||||
|
|
||||
if (time == tb_lasttime && tb_animate) { |
if (time == tb_lasttime && tb_animate) { |
||||
glutIdleFunc(_tbAnimate); |
glutIdleFunc(_tbAnimate); |
||||
} else { |
} else { |
||||
tb_angle = 0.0; |
tb_angle = 0.0; |
||||
if (tb_animate) { |
if (tb_animate) { |
||||
glutIdleFunc(0); |
glutIdleFunc(0); |
||||
} |
} |
||||
} |
} |
||||
} |
} |
||||
|
|
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Starts or stops the spinning movement of the trackball. |
* Starts or stops the spinning movement of the trackball. |
||||
* @param animate GL_TRUE for starting and GL_FALSE for stopping the animation. |
* @param animate GL_TRUE for starting and GL_FALSE for stopping the animation. |
||||
*/ |
*/ |
||||
void tbAnimate(GLboolean animate) { |
void tbAnimate(GLboolean animate) { |
||||
tb_animate = animate; |
tb_animate = animate; |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Has to be called before any other tb call. |
* Has to be called before any other tb call. |
||||
* @param button Mouse button state. |
* @param button Mouse button state. |
||||
*/ |
*/ |
||||
void tbInit(GLuint button) { |
void tbInit(GLuint button) { |
||||
tb_button = button; |
tb_button = button; |
||||
tb_angle = 0.0; |
tb_angle = 0.0; |
||||
|
|
||||
/* put the identity in the trackball transform */ |
/* put the identity in the trackball transform */ |
||||
glPushMatrix(); |
glPushMatrix(); |
||||
glLoadIdentity(); |
glLoadIdentity(); |
||||
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) tb_transform); |
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) tb_transform); |
||||
glPopMatrix(); |
glPopMatrix(); |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Gets the tb matrix rotation. |
* Gets the tb matrix rotation. |
||||
*/ |
*/ |
||||
void tbMatrix() { |
void tbMatrix() { |
||||
assert(tb_button != -1); |
assert(tb_button != -1); |
||||
|
|
||||
glPushMatrix(); |
glPushMatrix(); |
||||
glLoadIdentity(); |
glLoadIdentity(); |
||||
glRotatef(tb_angle, -tb_axis[0], tb_axis[2], tb_axis[1]); |
glRotatef(tb_angle, -tb_axis[0], tb_axis[2], tb_axis[1]); |
||||
glMultMatrixf((GLfloat *) tb_transform); |
glMultMatrixf((GLfloat *) tb_transform); |
||||
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) tb_transform); |
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) tb_transform); |
||||
glPopMatrix(); |
glPopMatrix(); |
||||
|
|
||||
glMultMatrixf((GLfloat *) tb_transform); |
glMultMatrixf((GLfloat *) tb_transform); |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Reshape callback function for determining the window size. |
* Reshape callback function for determining the window size. |
||||
* @param width Width of the trackball. |
* @param width Width of the trackball. |
||||
* @param height Height of the trackball. |
* @param height Height of the trackball. |
||||
*/ |
*/ |
||||
void tbReshape(int width, int height) { |
void tbReshape(int width, int height) { |
||||
assert(tb_button != -1); |
assert(tb_button != -1); |
||||
|
|
||||
tb_width = width; |
tb_width = width; |
||||
tb_height = height; |
tb_height = height; |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Starts motion depending on mouse position and button state. |
* Starts motion depending on mouse position and button state. |
||||
* @param button The button whose state has changed. |
* @param button The button whose state has changed. |
||||
* @param state The state of that button. |
* @param state The state of that button. |
||||
* @param x X-position of the mouse pointer. |
* @param x X-position of the mouse pointer. |
||||
* @param y Y-position of the mouse pointer. |
* @param y Y-position of the mouse pointer. |
||||
*/ |
*/ |
||||
void tbMouse(int button, int state, int x, int y) { |
void tbMouse(int button, int state, int x, int y) { |
||||
assert(tb_button != -1); |
assert(tb_button != -1); |
||||
|
|
||||
if (state == GLUT_DOWN && button == tb_button) |
if (state == GLUT_DOWN && button == tb_button) |
||||
_tbStartMotion(x, y, button, glutGet(GLUT_ELAPSED_TIME)); |
_tbStartMotion(x, y, button, glutGet(GLUT_ELAPSED_TIME)); |
||||
else if (state == GLUT_UP && button == tb_button) |
else if (state == GLUT_UP && button == tb_button) |
||||
_tbStopMotion(button, glutGet(GLUT_ELAPSED_TIME)); |
_tbStopMotion(button, glutGet(GLUT_ELAPSED_TIME)); |
||||
} |
} |
||||
|
|
||||
|
|
||||
/**
|
/**
|
||||
* Starts a rotating scene motion to the given coordinates. |
* Starts a rotating scene motion to the given coordinates. |
||||
* @param x The x-coordinate. |
* @param x The x-coordinate. |
||||
* @param y The y-coordinate. |
* @param y The y-coordinate. |
||||
*/ |
*/ |
||||
void tbMotion(int x, int y) { |
void tbMotion(int x, int y) { |
||||
GLfloat current_position[3], dx, dy, dz; |
GLfloat current_position[3], dx, dy, dz; |
||||
|
|
||||
assert(tb_button != -1); |
assert(tb_button != -1); |
||||
|
|
||||
if (tb_tracking == GL_FALSE) |
if (tb_tracking == GL_FALSE) |
||||
return; |
return; |
||||
|
|
||||
_tbPointToVector(x, y, tb_width, tb_height, current_position); |
_tbPointToVector(x, y, tb_width, tb_height, current_position); |
||||
|
|
||||
/* calculate the angle to rotate by (directly proportional to the
|
/* calculate the angle to rotate by (directly proportional to the
|
||||
length of the mouse movement */ |
length of the mouse movement */ |
||||
dx = current_position[0] - tb_lastposition[0]; |
dx = current_position[0] - tb_lastposition[0]; |
||||
dy = current_position[1] - tb_lastposition[1]; |
dy = current_position[1] - tb_lastposition[1]; |
||||
dz = current_position[2] - tb_lastposition[2]; |
dz = current_position[2] - tb_lastposition[2]; |
||||
tb_angle = 90.0 * sqrt(dx * dx + dy * dy + dz * dz); |
tb_angle = 90.0 * sqrt(dx * dx + dy * dy + dz * dz); |
||||
|
|
||||
/* calculate the axis of rotation (cross product) */ |
/* calculate the axis of rotation (cross product) */ |
||||
tb_axis[0] = tb_lastposition[1] * current_position[2] |
tb_axis[0] = tb_lastposition[1] * current_position[2] |
||||
- tb_lastposition[2] * current_position[1]; |
- tb_lastposition[2] * current_position[1]; |
||||
tb_axis[1] = tb_lastposition[2] * current_position[0] |
tb_axis[1] = tb_lastposition[2] * current_position[0] |
||||
- tb_lastposition[0] * current_position[2]; |
- tb_lastposition[0] * current_position[2]; |
||||
tb_axis[2] = tb_lastposition[0] * current_position[1] |
tb_axis[2] = tb_lastposition[0] * current_position[1] |
||||
- tb_lastposition[1] * current_position[0]; |
- tb_lastposition[1] * current_position[0]; |
||||
|
|
||||
/* reset for next time */ |
/* reset for next time */ |
||||
tb_lasttime = glutGet(GLUT_ELAPSED_TIME); |
tb_lasttime = glutGet(GLUT_ELAPSED_TIME); |
||||
tb_lastposition[0] = current_position[0]; |
tb_lastposition[0] = current_position[0]; |
||||
tb_lastposition[1] = current_position[1]; |
tb_lastposition[1] = current_position[1]; |
||||
tb_lastposition[2] = current_position[2]; |
tb_lastposition[2] = current_position[2]; |
||||
|
|
||||
/* remember to draw new position */ |
/* remember to draw new position */ |
||||
glutPostRedisplay(); |
glutPostRedisplay(); |
||||
} |
} |
||||
|
|
||||
/*@}*/ |
/*@}*/ |
||||
|
@ -1,99 +1,99 @@ |
|||||
/**
|
/**
|
||||
* \addtogroup unixsimulator |
* \addtogroup unixsimulator |
||||
*/ |
*/ |
||||
/*@{*/ |
/*@{*/ |
||||
|
|
||||
/**
|
/**
|
||||
* Simple trackball-like motion adapted (ripped off) from projtex.c |
* Simple trackball-like motion adapted (ripped off) from projtex.c |
||||
* (written by David Yu and David Blythe). See the SIGGRAPH '96 |
* (written by David Yu and David Blythe). See the SIGGRAPH '96 |
||||
* Advanced OpenGL course notes. |
* Advanced OpenGL course notes. |
||||
* |
* |
||||
* |
* |
||||
* Usage: |
* Usage: |
||||
* |
* |
||||
* o call tbInit() in before any other tb call |
* o call tbInit() in before any other tb call |
||||
* o call tbReshape() from the reshape callback |
* o call tbReshape() from the reshape callback |
||||
* o call tbMatrix() to get the trackball matrix rotation |
* o call tbMatrix() to get the trackball matrix rotation |
||||
* o call tbStartMotion() to begin trackball movememt |
* o call tbStartMotion() to begin trackball movememt |
||||
* o call tbStopMotion() to stop trackball movememt |
* o call tbStopMotion() to stop trackball movememt |
||||
* o call tbMotion() from the motion callback |
* o call tbMotion() from the motion callback |
||||
* o call tbAnimate(GL_TRUE) if you want the trackball to continue |
* o call tbAnimate(GL_TRUE) if you want the trackball to continue |
||||
* spinning after the mouse button has been released |
* spinning after the mouse button has been released |
||||
* o call tbAnimate(GL_FALSE) if you want the trackball to stop |
* o call tbAnimate(GL_FALSE) if you want the trackball to stop |
||||
* spinning after the mouse button has been released |
* spinning after the mouse button has been released |
||||
* |
* |
||||
* Typical setup: |
* Typical setup: |
||||
* |
* |
||||
* |
* |
||||
* void |
* void |
||||
* init(void) |
* init(void) |
||||
* { |
* { |
||||
* tbInit(GLUT_MIDDLE_BUTTON); |
* tbInit(GLUT_MIDDLE_BUTTON); |
||||
* tbAnimate(GL_TRUE); |
* tbAnimate(GL_TRUE); |
||||
* . . . |
* . . . |
||||
* } |
* } |
||||
* |
* |
||||
* void |
* void |
||||
* reshape(int width, int height) |
* reshape(int width, int height) |
||||
* { |
* { |
||||
* tbReshape(width, height); |
* tbReshape(width, height); |
||||
* . . . |
* . . . |
||||
* } |
* } |
||||
* |
* |
||||
* void |
* void |
||||
* display(void) |
* display(void) |
||||
* { |
* { |
||||
* glPushMatrix(); |
* glPushMatrix(); |
||||
* |
* |
||||
* tbMatrix(); |
* tbMatrix(); |
||||
* . . . draw the scene . . . |
* . . . draw the scene . . . |
||||
* |
* |
||||
* glPopMatrix(); |
* glPopMatrix(); |
||||
* } |
* } |
||||
* |
* |
||||
* void |
* void |
||||
* mouse(int button, int state, int x, int y) |
* mouse(int button, int state, int x, int y) |
||||
* { |
* { |
||||
* tbMouse(button, state, x, y); |
* tbMouse(button, state, x, y); |
||||
* . . . |
* . . . |
||||
* } |
* } |
||||
* |
* |
||||
* void |
* void |
||||
* motion(int x, int y) |
* motion(int x, int y) |
||||
* { |
* { |
||||
* tbMotion(x, y); |
* tbMotion(x, y); |
||||
* . . . |
* . . . |
||||
* } |
* } |
||||
* |
* |
||||
* int |
* int |
||||
* main(int argc, char** argv) |
* main(int argc, char** argv) |
||||
* { |
* { |
||||
* . . . |
* . . . |
||||
* init(); |
* init(); |
||||
* glutReshapeFunc(reshape); |
* glutReshapeFunc(reshape); |
||||
* glutDisplayFunc(display); |
* glutDisplayFunc(display); |
||||
* glutMouseFunc(mouse); |
* glutMouseFunc(mouse); |
||||
* glutMotionFunc(motion); |
* glutMotionFunc(motion); |
||||
* . . . |
* . . . |
||||
* } |
* } |
||||
* |
* |
||||
* @file trackball.h |
* @file trackball.h |
||||
* @brief Header file for helper functions for the UNIX platform Borg simulator. |
* @brief Header file for helper functions for the UNIX platform Borg simulator. |
||||
* @author Martin Ongsiek, David Yu, David Blythe |
* @author Martin Ongsiek, David Yu, David Blythe |
||||
*/ |
*/ |
||||
|
|
||||
|
|
||||
/* functions */ |
/* functions */ |
||||
void tbInit(GLuint button); |
void tbInit(GLuint button); |
||||
|
|
||||
void tbMatrix(void); |
void tbMatrix(void); |
||||
|
|
||||
void tbReshape(int width, int height); |
void tbReshape(int width, int height); |
||||
|
|
||||
void tbMouse(int button, int state, int x, int y); |
void tbMouse(int button, int state, int x, int y); |
||||
|
|
||||
void tbMotion(int x, int y); |
void tbMotion(int x, int y); |
||||
|
|
||||
void tbAnimate(GLboolean animate); |
void tbAnimate(GLboolean animate); |
||||
|
|
||||
/*@}*/ |
/*@}*/ |
||||
|
Loading…
Reference in new issue