1 Commits (55505c08a6b5a6658a38b1c00e053d0f8d9bff23)

Author SHA1 Message Date
Christian Kroll 55505c08a6 moving source files to dedicated directory 11 years ago
Christian Kroll d3c94d3101 resolved some signedness issues, still many to go (btw: 78 bytes eliminated in the process) 12 years ago
Christian Kroll a3f7e211a0 fixed amount of iterations because of endless loops on the ls-borg 13 years ago
Hans-Gert Dahmen 9efcc251a7 more config options; better default profiles 13 years ago
Christian Kroll d4ae78fee3 saved up to 240 bytes (depending on borg hw), translated some German comments into English and cleaned up formatting (sorry about the noise) 13 years ago
Christian Kroll 09d120b9a8 fixed framebuffer bugs 14 years ago
alu 9339fa01f6 Slowed down the Game Of Life 14 years ago
Christian Kroll 909d5df047 small optimization 14 years ago
Christian Kroll 12a8e94db4 converted bitstuffing algorithms to native borg frame buffer format, saving 124 bytes 14 years ago
Christian Kroll d09736355f removed overflow with borg dimensions > 128 pixels 14 years ago
Christian Kroll 7e40c0df5c small clean up (the compiler did this optimization anyway) 14 years ago
Christian Kroll 681c603da5 fixed some typos and forgotten debugging stuff 14 years ago
Christian Kroll 04eee8849e saved 404 bytes 14 years ago
Christian Kroll a453b61742 using unsigned UNUM_ROWS and UNUM_COLS saves 80 bytes without breaking it 14 years ago
tixiv 2e9d997003 prng works (almost..) in simulator now, can compile all animations against simulator 16 years ago
tixiv fe14b29d15 renamed project because it is to cool for stupid name 16 years ago