pcb and initial code from https://github.com/das-labor/borgware-2d.git
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257 lines
5.9 KiB
257 lines
5.9 KiB
#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <stdint.h>
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#include "../../config.h"
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#include "../../random/prng.h"
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#include "../../compat/pgmspace.h"
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#include "../../menu/menu.h"
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#include "bearing.h"
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#include "piece.h"
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#include "highscore.h"
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#include "bucket.h"
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#include "input.h"
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#include "variants.h"
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#include "tetris_main.h"
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#include "variant_std.h"
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/***********
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* defines *
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***********/
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#ifdef RANDOM_SUPPORT
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#define RANDOM8() random8()
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#else
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#define RANDOM8() rand()
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#endif
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/***************
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* entry point *
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***************/
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#ifdef GAME_TETRIS
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#ifdef MENU_SUPPORT
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// Tetris icon, MSB is leftmost pixel
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static uint8_t const tetris_icon[8] PROGMEM =
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{ 0x0f, 0x0f, 0xc3, 0xdb, 0xdb, 0xc3, 0xf0, 0xf0 };
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game_descriptor_t tetris_game_descriptor
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__attribute__((section(".game_descriptors"))) =
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{
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&tetris,
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tetris_icon,
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};
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#endif
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void tetris(void)
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{
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tetris_main(&tetrisStdVariant);
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}
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#endif
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/****************************
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* construction/destruction *
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****************************/
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#ifdef GAME_TETRIS
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tetris_variant_t const tetrisStdVariant =
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{
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&tetris_std_construct,
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&tetris_std_destruct,
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&tetris_std_choosePiece,
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&tetris_std_singleDrop,
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&tetris_std_completeDrop,
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&tetris_std_removedLines,
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&tetris_std_getScore,
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&tetris_std_getHighscore,
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&tetris_std_setHighscore,
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&tetris_std_getHighscoreName,
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&tetris_std_setHighscoreName,
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&tetris_std_getLevel,
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&tetris_std_getLines,
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&tetris_std_getPreviewPiece,
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&tetris_std_getHighscoreIndex,
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&tetris_std_setLastInput,
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&tetris_std_getBearing
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};
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#endif
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void *tetris_std_construct(tetris_bucket_t *pBucket)
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{
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tetris_standard_variant_t *pStdVariant = (tetris_standard_variant_t *)
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malloc(sizeof(tetris_standard_variant_t));
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assert(pStdVariant != NULL);
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memset(pStdVariant, 0, sizeof(tetris_standard_variant_t));
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// don't begin with S and Z pieces according to official tetris guidelines
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pStdVariant->pPreviewPiece =
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tetris_piece_construct(RANDOM8() % 5, TETRIS_PC_ANGLE_0);
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return pStdVariant;
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}
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void tetris_std_destruct(void *pVariantData)
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{
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assert(pVariantData != 0);
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tetris_standard_variant_t *pStdVariant =
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(tetris_standard_variant_t *)pVariantData;
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tetris_piece_destruct(pStdVariant->pPreviewPiece);
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free(pStdVariant);
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}
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/*****************************
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* variant related functions *
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*****************************/
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tetris_piece_t* tetris_std_choosePiece(void *pVariantData)
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{
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assert(pVariantData != 0);
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tetris_standard_variant_t *pStdVariant =
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(tetris_standard_variant_t *)pVariantData;
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tetris_piece_t *pPiece = pStdVariant->pPreviewPiece;
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pStdVariant->pPreviewPiece =
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tetris_piece_construct(RANDOM8() % 7, TETRIS_PC_ANGLE_0);
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return pPiece;
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}
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void tetris_std_singleDrop(void *pVariantData)
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{
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assert(pVariantData != 0);
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tetris_standard_variant_t *pStdVariant =
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(tetris_standard_variant_t *)pVariantData;
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++pStdVariant->nScore;
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}
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void tetris_std_completeDrop(void *pVariantData,
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uint8_t nLines)
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{
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assert(pVariantData != 0);
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tetris_standard_variant_t *pStdVariant =
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(tetris_standard_variant_t *)pVariantData;
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pStdVariant->nScore += nLines * 2;
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}
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void tetris_std_removedLines(void *pVariantData,
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uint8_t nRowMask)
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{
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assert(pVariantData != 0);
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tetris_standard_variant_t *pStdVariant =
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(tetris_standard_variant_t *)pVariantData;
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uint8_t nLines = tetris_bucket_calculateLines(nRowMask);
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assert(nLines <= 4);
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pStdVariant->nLines += nLines;
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pStdVariant->nLevel = ((pStdVariant->nLines / 10) < TETRIS_INPUT_LEVELS) ?
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(pStdVariant->nLines / 10) : (TETRIS_INPUT_LEVELS - 1);
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static uint16_t const nScoreTable[] PROGMEM = {0, 50, 150, 250, 400};
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pStdVariant->nScore += pgm_read_word(&nScoreTable[nLines]);
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}
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/*****************
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* get functions *
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*****************/
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uint16_t tetris_std_getScore(void *pVariantData)
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{
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assert(pVariantData != 0);
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tetris_standard_variant_t *pStdVariant =
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(tetris_standard_variant_t *)pVariantData;
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return pStdVariant->nScore;
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}
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uint16_t tetris_std_getHighscore(void *pVariantData)
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{
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assert(pVariantData != 0);
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tetris_standard_variant_t *pStdVariant =
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(tetris_standard_variant_t *)pVariantData;
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return pStdVariant->nHighscore;
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}
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void tetris_std_setHighscore(void *pVariantData,
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uint16_t nHighscore)
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{
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assert(pVariantData != 0);
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tetris_standard_variant_t *pStdVariant =
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(tetris_standard_variant_t *)pVariantData;
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pStdVariant->nHighscore = nHighscore;
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}
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uint16_t tetris_std_getHighscoreName(void *pVariantData)
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{
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assert(pVariantData != 0);
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tetris_standard_variant_t *pStdVariant =
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(tetris_standard_variant_t *)pVariantData;
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return pStdVariant->nHighscoreName;
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}
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void tetris_std_setHighscoreName(void *pVariantData,
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uint16_t nHighscoreName)
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{
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assert(pVariantData != 0);
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tetris_standard_variant_t *pStdVariant =
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(tetris_standard_variant_t *)pVariantData;
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pStdVariant->nHighscoreName = nHighscoreName;
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}
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uint8_t tetris_std_getLevel(void *pVariantData)
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{
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assert(pVariantData != 0);
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tetris_standard_variant_t *pStdVariant =
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(tetris_standard_variant_t *)pVariantData;
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return pStdVariant->nLevel;
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}
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uint16_t tetris_std_getLines(void *pVariantData)
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{
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assert(pVariantData != 0);
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tetris_standard_variant_t *pStdVariant =
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(tetris_standard_variant_t *)pVariantData;
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return pStdVariant->nLines;
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}
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tetris_piece_t* tetris_std_getPreviewPiece(void *pVariantData)
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{
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assert(pVariantData != 0);
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tetris_standard_variant_t *pStdVariant =
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(tetris_standard_variant_t *)pVariantData;
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return pStdVariant->pPreviewPiece;
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}
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tetris_highscore_index_t tetris_std_getHighscoreIndex(void *pVariantData)
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{
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return TETRIS_HISCORE_TETRIS;
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}
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void tetris_std_setLastInput(void *pVariantData,
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tetris_input_command_t inCmd,
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uint8_t bMoveOk)
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{
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}
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tetris_bearing_t tetris_std_getBearing(void *pVariantData)
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{
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assert (pVariantData != NULL);
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tetris_standard_variant_t *pStdVariant =
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(tetris_standard_variant_t *)pVariantData;
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return pStdVariant->nBearing;
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}
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