pcb and initial code from https://github.com/das-labor/borgware-2d.git
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140 lines
2.0 KiB
140 lines
2.0 KiB
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#include <setjmp.h>
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#include <stdio.h>
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#include "config.h"
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#include "scrolltext/scrolltext.h"
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#include "animations/programm.h"
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#include "animations/matrix.h"
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#include "animations/gameoflife.h"
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#include "borg_hw/borg_hw.h"
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#include "can/borg_can.h"
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#include "random/prng.h"
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#include "random/persistentCounter.h"
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#include "mcuf/mcuf.h"
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#include "menu/menu.h"
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#include "pixel.h"
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#include "joystick/joystick.h"
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volatile unsigned char oldMode, oldOldmode, mode;
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jmp_buf newmode_jmpbuf;
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void display_loop(){
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// mcuf_serial_mode();
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mode = setjmp(newmode_jmpbuf);
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oldOldmode = oldMode;
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mode =0;
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#ifdef JOYSTICK_SUPPORT
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waitForFire = 1;
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#endif
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for(;;){
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oldMode = mode;
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switch(mode++) {
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#ifdef ANIMATION_SCROLLTEXT
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case 1:
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scrolltext(scrolltext_text);
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#ifdef RANDOM_SUPPORT
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{ char a[14];
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sprintf(a,"</# counter == %lu ", percnt_get());
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scrolltext(a);
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}
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#endif
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break;
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#endif
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#ifdef ANIMATION_SPIRALE
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case 2:
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movinglines();
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test_lines();
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rectangles();
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scrolltext("d/#ABC");
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spirale(5);
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break;
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#endif
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#ifdef ANIMATION_JOERN1
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case 3:
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joern1();
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break;
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#endif
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#ifdef ANIMATION_SNAKE
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case 4:
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snake();
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break;
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#endif
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#ifdef ANIMATION_SCHACHBRETT
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case 5:
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//schachbrett(10);
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break;
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#endif
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#ifdef ANIMATION_FEUER
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case 6:
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feuer();
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break;
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#endif
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#ifdef ANIMATION_MATRIX
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case 7:
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matrix();
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break;
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#endif
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#ifdef ANIMATION_RANDOM_BRIGHT
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case 8:
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random_bright(200);
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break;
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#endif
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#ifdef ANIMATION_GAMEOFLIFE
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case 9:
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gameoflife();
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break;
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#endif
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case 29:
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// mode = 1;
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break;
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#ifdef ANIMATION_TESTS
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case 31:
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//test_level1();
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break;
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case 32:
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//test_level2();
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break;
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case 33:
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//test_level3();
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break;
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case 35:
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test_palette();
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test_palette2();
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break;
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#endif
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#ifdef ANIMATION_OFF
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case 0xFF:
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off();
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break;
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#endif
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#ifdef MENU_SUPPORT
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case 43:
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menu();
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mode = oldOldmode;
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#endif
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}
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}
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}
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