pcb and initial code from https://github.com/das-labor/borgware-2d.git
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75 lines
2.9 KiB
75 lines
2.9 KiB
mainmenu_option next_comment
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comment "Animations"
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dep_bool "Scrolltext" ANIMATION_SCROLLTEXT $SCROLLTEXT_SUPPORT
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dep_bool_menu "Spiral" ANIMATION_SPIRAL y
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int "Delay between frames" SPIRAL_DELAY 5
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endmenu
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bool "Joern1" ANIMATION_JOERN1
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dep_bool_menu "Snake" ANIMATION_SNAKE $RANDOM_SUPPORT
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int "Snake Round Delay" SNAKE_CYCLE_DELAY 100
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int "Snake Termination Delay" SNAKE_TERMINATION_DELAY 60
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uint "Snake Max Length" SNAKE_MAX_LENGTH 64
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int "Snake Max Apples" SNAKE_MAX_APPLES 10
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endmenu
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bool "Checkerboard" ANIMATION_CHECKERBOARD
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dep_bool_menu "Fire" ANIMATION_FIRE $RANDOM_SUPPORT
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int "FIRE_S" FIRE_S 30
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int "FIRE_N" FIRE_N 5
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int "FIRE_DIV" FIRE_DIV 44
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int "FIRE_DELAY" FIRE_DELAY 50
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int "Run For This Number of Rounds" FIRE_CYCLES 800
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endmenu
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dep_bool_menu "Matrix" ANIMATION_MATRIX $RANDOM_SUPPORT
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int "Number of Streamers" MATRIX_STREAMER_NUM 30
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int "Run For This Number of Rounds" MATRIX_CYCLES 500
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int "Delay between frames" MATRIX_DELAY 60
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endmenu
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dep_bool "Random Bright" ANIMATION_RANDOM_BRIGHT $RANDOM_SUPPORT
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dep_bool "Stonefly" ANIMATION_STONEFLY $GAME_TETRIS_CORE
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dep_bool "Flying Dots" ANIMATION_FLYINGDOTS $RANDOM_SUPPORT
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dep_bool_menu "Game of Life" ANIMATION_GAMEOFLIFE $RANDOM_SUPPORT
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int "Game of Life Round Delay (ms)" GOL_DELAY 100
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int "Game of Life Max Rounds" GOL_CYCLES 360
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endmenu
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dep_bool "Breakout Demo" ANIMATION_BREAKOUT $GAME_BREAKOUT
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dep_bool "Martin Herweg" ANIMATION_MHERWEG $RANDOM_SUPPORT
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dep_bool "Langton Ant" ANIMATION_LTN_ANT $RANDOM_SUPPORT
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dep_bool_menu "Time Display" ANIMATION_TIME $SCROLLTEXT_SUPPORT $LAP_TIME_EXTENSION
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int "Time Master address (int)" TIME_MASTER_ADDR 00
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int "Request Timeout (ms)" TIME_UPDATE_TIMEOUT 50
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endmenu
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dep_bool_menu "Bitmap Scroller" ANIMATION_BMSCROLLER y $RANDOM_SUPPORT
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dep_bool "LABOR Logo" ANIMATION_LABORLOGO $ANIMATION_BMSCROLLER
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dep_bool "Amphibian" ANIMATION_AMPHIBIAN $ANIMATION_BMSCROLLER
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dep_bool "Out of Spec Logo" ANIMATION_LOGO_OOS $ANIMATION_BMSCROLLER
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dep_bool "Fairydust" ANIMATION_FAIRYDUST $ANIMATION_BMSCROLLER
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endmenu
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mainmenu_option next_comment
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comment "Fixed-point math patterns"
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bool "Double Buffering" FP_DOUBLE_BUFFERING 1
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bool "Plasma" ANIMATION_PLASMA $ANIMATION_FIXEDPOINT
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int "Additional Frame Delay (in ms) For Plasma" FP_PLASMA_DELAY 1
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bool "Psychedelic" ANIMATION_PSYCHEDELIC $ANIMATION_FIXEDPOINT
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int "Additional Frame Delay (in ms) For Psychedelic" FP_PSYCHO_DELAY 15
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endmenu
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bool "Black Hole" ANIMATION_BLACKHOLE
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comment "Special Animations"
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bool "Test Animations" ANIMATION_TESTS
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bool "Display off mode" ANIMATION_OFF
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endmenu
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