pcb and initial code from https://github.com/das-labor/borgware-2d.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
196 lines
4.9 KiB
196 lines
4.9 KiB
#ifndef VARIANT_STD_H_
|
|
#define VARIANT_STD_H_
|
|
|
|
#include <stdint.h>
|
|
#include "../../config.h"
|
|
#include "piece.h"
|
|
#include "bearing.h"
|
|
#include "input.h"
|
|
#include "variants.h"
|
|
|
|
|
|
/***************
|
|
* entry point *
|
|
***************/
|
|
|
|
#ifdef GAME_TETRIS
|
|
/**
|
|
* runs the tetris game
|
|
*/
|
|
void tetris(void);
|
|
|
|
#endif
|
|
|
|
|
|
/*********
|
|
* types *
|
|
*********/
|
|
|
|
typedef struct tetris_standard_variant_t
|
|
{
|
|
uint16_t nScore; /** score of the player */
|
|
uint16_t nHighscore; /** highscore */
|
|
uint16_t nHighscoreName; /** champion's initials */
|
|
uint8_t nLevel; /** current level */
|
|
uint16_t nLines; /** number of completed lines */
|
|
tetris_piece_t *pPreviewPiece; /** the piece intended to be the next one */
|
|
tetris_bearing_t nBearing; /** bearing of the bucket */
|
|
}
|
|
tetris_standard_variant_t;
|
|
|
|
|
|
tetris_variant_t const tetrisStdVariant;
|
|
|
|
|
|
/****************************
|
|
* construction/destruction *
|
|
****************************/
|
|
|
|
/**
|
|
* constructs a variant data object
|
|
* @param pBucket related bucket object
|
|
* @return pointer to a newly created variant data object
|
|
*/
|
|
void *tetris_std_construct(tetris_bucket_t *pBucket);
|
|
|
|
|
|
/**
|
|
* destructs a variant data object
|
|
* @param pVariantData pointer to a variant data object to be destructed
|
|
*/
|
|
void tetris_std_destruct(void *pVariantData);
|
|
|
|
|
|
/*****************************
|
|
* variant related functions *
|
|
*****************************/
|
|
|
|
/**
|
|
* chooses a new piece
|
|
* @param pVariantData the variant instance of interest
|
|
* @return a tetris piece
|
|
*/
|
|
tetris_piece_t* tetris_std_choosePiece(void *pVariantData);
|
|
|
|
|
|
/**
|
|
* add points which result from single step dropping
|
|
* @param pVariantData the variant data object we want to modify
|
|
*/
|
|
void tetris_std_singleDrop(void *pVariantData);
|
|
|
|
|
|
/**
|
|
* add points which result from a complete drop
|
|
* @param pVariantData the variant data object we want to modify
|
|
* @param nLines the number of rows involved
|
|
*/
|
|
void tetris_std_completeDrop(void *pVariantData,
|
|
uint8_t nLines);
|
|
|
|
|
|
/**
|
|
* add points which result from removed rows
|
|
* @param pVariantData the variant data object we want to modify
|
|
* @param nRowMask bit mask of removed lines
|
|
*/
|
|
void tetris_std_removedLines(void *pVariantData,
|
|
uint8_t nRowMask);
|
|
|
|
|
|
/*********************
|
|
* get/set functions *
|
|
*********************/
|
|
|
|
/**
|
|
* returns the current score
|
|
* @param pVariantData variant data object we want information from
|
|
* @return score
|
|
*/
|
|
uint16_t tetris_std_getScore(void *pVariantData);
|
|
|
|
|
|
/**
|
|
* returns the current highscore
|
|
* @param pVariantData variant data object we want information from
|
|
* @return highscore
|
|
*/
|
|
uint16_t tetris_std_getHighscore(void *pVariantData);
|
|
|
|
|
|
/**
|
|
* set highscore
|
|
* @param pVariantData variant data object we want to modify
|
|
* @param nHighscore highscore
|
|
*/
|
|
void tetris_std_setHighscore(void *pVariantData,
|
|
uint16_t nHighscore);
|
|
|
|
|
|
/**
|
|
* returns the current highscore name
|
|
* @param pVariantData variant data object we want information from
|
|
* @return champion's name packed as uint16_t
|
|
*/
|
|
uint16_t tetris_std_getHighscoreName(void *pVariantData);
|
|
|
|
|
|
/**
|
|
* set highscore name
|
|
* @param pVariantData the variant data object we want to modify
|
|
* @param nHighscoreName champion's name packed as uint16_t
|
|
*/
|
|
void tetris_std_setHighscoreName(void *pVariantData,
|
|
uint16_t nHighscoreName);
|
|
|
|
|
|
/**
|
|
* returns the current level
|
|
* @param pVariantData variant data object we want information from
|
|
* @return the level as uint8_t
|
|
*/
|
|
uint8_t tetris_std_getLevel(void *pVariantData);
|
|
|
|
|
|
/**
|
|
* returns the number of completed lines
|
|
* @param pVariantData the variant data object we want information from
|
|
* @return number of completed lines
|
|
*/
|
|
uint16_t tetris_std_getLines(void *pVariantData);
|
|
|
|
|
|
/**
|
|
* returns piece which was set via tetris_std_setPreviewPiece
|
|
* @param pVariantData the variant data object we want information from
|
|
* @return the piece intended to be the next one
|
|
*/
|
|
tetris_piece_t* tetris_std_getPreviewPiece(void *pVariantData);
|
|
|
|
|
|
/**
|
|
* retrieves the variant's highscore index
|
|
* @param pVariantData the variant data object we want information from
|
|
*/
|
|
tetris_highscore_index_t tetris_std_getHighscoreIndex(void *pVariantData);
|
|
|
|
|
|
/**
|
|
* inform the Tetris instance about the player's last input
|
|
* @param pVariantData the Tetris data object we want to modify
|
|
* @param inCmd the last issued command
|
|
* @param bMoveOk 1 if the last move was possible, otherwise 0
|
|
*/
|
|
void tetris_std_setLastInput(void *pVariantData,
|
|
tetris_input_command_t inCmd,
|
|
uint8_t bMoveOk);
|
|
|
|
|
|
/**
|
|
* returns the bearing which is requested by the Tetris instance
|
|
* @param pVariantData the variant data object we want information from
|
|
* @return always TETRIS_BEARING_0 as we don't change the bearing in Bastet
|
|
*/
|
|
tetris_bearing_t tetris_std_getBearing(void *pVariantData);
|
|
|
|
#endif /*VARIANT_STD_H_*/
|
|
|