pcb and initial code from https://github.com/das-labor/borgware-2d.git
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219 lines
7.5 KiB
219 lines
7.5 KiB
#include <stdlib.h>
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#include <stdint.h>
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#include <assert.h>
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#include "../random/prng.h"
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#include "../util.h"
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#include "../autoconf.h"
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#include "../pixel.h"
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#include "bitmapscroller.h"
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/**
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* This structure merely contains the meta data of the bitmap. The actual
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* bitmap data is delivered by a user provided function.
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*/
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typedef struct bitmap_t
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{
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unsigned char nWidth; /**< Width of the bitmap. */
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unsigned char nHeight; /**< Height of the bitmap. */
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unsigned char nBitPlanes; /**< Number of bit planes. */
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bitmap_getChunk_t fpGetChunk; /**< Bitmap chunk retrieving function. */
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unsigned int nFrame; /**< Current frame number. */
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unsigned char nViewportWidth; /**< Width of the displayed content. */
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unsigned char nViewportHeight; /**< Height of the displayed content. */
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unsigned char nXDomain; /**< Last valid x-coordinate for viewport. */
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unsigned char nYDomain; /**< Last valid y-coordinate for viewport. */
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unsigned char nChunkDomain; /**< Last valid chunk for viewport. */
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unsigned char nChunkCount; /**< Amount of horiz. chunks of the bitmap. */
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}
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bitmap_t;
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/**
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* This function generates an eight-by-one pixel chunk for a given pair of pixel
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* coordinates and a borg plane number. The resulting chunk can be copied
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* directly to the borg's frame buffer. It makes use of the user provided
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* "getChunk" function which in contrast only accepts chunk based coordinates
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* (resulting in chunks whose x-coordinates are always a multiple of eight) and
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* uses bit planes which defer from the plane scheme used by the borg's frame
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* buffer.
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* @param pBitmap The bitmap of interest.
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* @param nBorgPlane The nunmber of the borg plane of interest.
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* @param x x-coordinate of the bitmap
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* @param y y-coordinate of the bitmap
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* @return The bitmap chunk packed into an unsigned char.
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*/
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static unsigned char bitmap_getAlignedChunk(bitmap_t const *const pBitmap,
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unsigned char const nBorgPlane,
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unsigned int const x,
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unsigned int const y)
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{
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assert(x <= pBitmap->nChunkDomain);
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assert(y < pBitmap->nHeight);
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unsigned char nChunk = 0xFF;
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unsigned char nMask = 1;
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unsigned char nAlignment = x % 8;
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// we have to go through every bit plane
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for (unsigned char i = 0; i < pBitmap->nBitPlanes; ++i)
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{
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// generate chunk
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unsigned char nPlaneChunk;
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// if the given x-coordinate is aligned to a chunk coordinate we can
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// reuse the result of the "getChunk" function directly.
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if (nAlignment == 0)
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{
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nPlaneChunk = pBitmap->fpGetChunk(i, x/8, y, pBitmap->nFrame);
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}
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// in case of misalignment we combine two chunks with chunk based
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// coordinates into one chunk which aligns to the given x-coordinate
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else
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{
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nPlaneChunk = pBitmap->fpGetChunk(i, x/8, y, pBitmap->nFrame)
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<< nAlignment;
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nPlaneChunk |= pBitmap->fpGetChunk(i, x/8+1, y, pBitmap->nFrame)
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>> (8 - nAlignment);
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}
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// convert the bit plane information into the borg plane format
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nChunk &= ((nBorgPlane + 1) & nMask) == 0 ? ~nPlaneChunk : nPlaneChunk;
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nMask <<= 1;
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}
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return nChunk;
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}
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/**
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* This function actually draws the bitmap onto the screen. The viewport is the
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* part of the bitmap which can be seen on the display.
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* @param pBitmap The bitmap which shall be shown.
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* @param nX The x-coordinate of the bitmap which shall be displayed at the top
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* left of the viewport.
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* @param nY The y-coordinate of the bitmap which shall be displayed at the top
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* left of the viewport.
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*/
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static void bitmap_drawViewport(bitmap_t const *const pBitmap,
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unsigned int const nX,
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unsigned int const nY)
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{
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assert(nX <= pBitmap->nXDomain);
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assert(nY <= pBitmap->nYDomain);
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unsigned char nBitmapHwPlanes = (1 << pBitmap->nBitPlanes) - 1;
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unsigned char nPlanes = nBitmapHwPlanes > NUMPLANE ?
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NUMPLANE : nBitmapHwPlanes;
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for (unsigned char y = 0; y < pBitmap->nViewportHeight; ++y)
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{
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for (unsigned char x = 0; x < pBitmap->nViewportWidth; x += 8)
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{
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for (unsigned char p = NUMPLANE - nPlanes; p < NUMPLANE; ++p)
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{
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unsigned char nChunk;
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#if ((NUM_COLS % 8) != 0)
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if ((x + nX) > (8 - NUM_COLS % 8))
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{
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nChunk = bitmap_getAlignedChunk(pBitmap, p,
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nX + x - (8 - NUM_COLS % 8), nY + y);
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}
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else
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{
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nChunk = bitmap_getAlignedChunk(pBitmap, p,
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nX, nY + y) >> (8 - NUM_COLS % 8);
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}
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#else
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nChunk = bitmap_getAlignedChunk(pBitmap, p, nX + x, nY + y);
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#endif
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pixmap[p][y][pBitmap->nChunkCount - 1 - (x / 8)] = nChunk;
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}
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}
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}
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}
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/**
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* This functions calculates randomly chosen offsets to move the viewport
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* accross the bitmap.
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* @param pBitmap The bitmap of interest.
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* @param x The current x-coordinate of the viewport.
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* @param y The current y-coordinate of the viewport.
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* @param pdx Pointer to a variable which shall hold the horizontal offset.
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* @param pdy Pointer to a variable which shall hold the vertical offset.
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*/
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static void bitmap_recalculateVector(bitmap_t const *const pBitmap,
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unsigned char const x,
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unsigned char const y,
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char *const pdx,
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char *const pdy)
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{
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if (((x + *pdx) > (pBitmap->nXDomain)) || ((x + *pdx) < 0))
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{
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*pdx = random8() % 2 * (x < (pBitmap->nXDomain / 2) ? 1 : -1);
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}
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if (((y + *pdy) > (pBitmap->nYDomain)) || ((y + *pdy) < 0))
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{
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*pdy = random8() % 2 * (y < (pBitmap->nYDomain / 2) ? 1 : -1);
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}
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if (*pdx == 0 && *pdy == 0)
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{
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*pdx = (x < (pBitmap->nXDomain / 2) ? 1 : -1);
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*pdy = (y < (pBitmap->nYDomain / 2) ? 1 : -1);
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}
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}
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/**
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* This function scrolls through a bitmap.
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* @param nWidth Width of the bitmap.
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* @param nHeight Height of bitmap.
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* @param nBitPlanes Amount of bit planes.
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* @param nFrameCount How many frames shall be shown.
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* @param nFrameTick Duration of a displayed frame in milliseconds.
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* @param fpGetChunk Function that returns an eight-by-one chunk of a bitmap.
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*/
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void bitmap_scroll(unsigned char const nWidth,
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unsigned char const nHeight,
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unsigned char const nBitPlanes,
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unsigned int const nFrameCount,
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unsigned int const nFrameTick,
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bitmap_getChunk_t fpGetChunk)
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{
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assert((nBitPlanes > 0) && (nBitPlanes <= 8));
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bitmap_t bitmap;
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// user provided values
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bitmap.nWidth = nWidth;
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bitmap.nHeight = nHeight;
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bitmap.nBitPlanes = nBitPlanes;
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bitmap.fpGetChunk = fpGetChunk;
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// calculate domains for coordinates and chunk indices
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bitmap.nViewportWidth = (NUM_COLS > nWidth) ? nWidth : NUM_COLS;
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bitmap.nViewportHeight = (NUM_ROWS > nHeight) ? nHeight : NUM_ROWS;
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bitmap.nXDomain = nWidth - bitmap.nViewportWidth;
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bitmap.nYDomain = nHeight - bitmap.nViewportHeight;
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bitmap.nChunkDomain = nWidth - 8;
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bitmap.nChunkCount = (((bitmap.nViewportWidth - 1) / 8) + 1);
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// initial starting point
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int x = bitmap.nXDomain > 0 ? random8() % bitmap.nXDomain : 0;
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int y = bitmap.nYDomain > 0 ? random8() % bitmap.nYDomain : 0;
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char dx = 0;
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char dy = 0;
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// remove garbage from screen
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clear_screen(0);
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for (bitmap.nFrame = 0; bitmap.nFrame < nFrameCount; ++bitmap.nFrame)
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{
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bitmap_drawViewport(&bitmap, x, y);
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bitmap_recalculateVector(&bitmap, x, y, &dx, &dy);
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x += bitmap.nWidth > bitmap.nViewportWidth ? dx : 0;
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y += bitmap.nHeight > bitmap.nViewportHeight ? dy : 0;
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wait(nFrameTick);
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}
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}
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