pcb and initial code from https://github.com/das-labor/borgware-2d.git
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190 lines
3.5 KiB
190 lines
3.5 KiB
#include "../../config.h"
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#include "../../compat/pgmspace.h"
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#include "../../menu/menu.h"
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#include "../../pixel.h"
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#include "../../random/prng.h"
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#include "../../util.h"
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#include "../../joystick/joystick.h"
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// if defined, joystick controls are NOT as "seen"
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// by the snake but absolute, that is, if pressing
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// up, snake goes up, etc.
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#define GAME_SNAKE_NEWCONTROL
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void snake_game();
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#ifdef MENU_SUPPORT
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// MSB is leftmost pixel
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static uint8_t icon[8] PROGMEM =
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{0xff, 0x81, 0xbd, 0xa5, 0xa5, 0xad, 0xa1, 0xbf}; // Snake icon
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game_descriptor_t snake_game_descriptor __attribute__((section(".game_descriptors"))) =
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{&snake_game, icon};
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#endif
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void snake_game()
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{
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pixel pixels[64] = {{4, NUM_ROWS - 2}, {4, NUM_ROWS - 3}};
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pixel *head = &pixels[1];
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pixel *tail = &pixels[0];
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pixel old_head;
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pixel apples[10];
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unsigned char apple_num = 0;
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direction dir = up;
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clear_screen(0);
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unsigned char apple_found = 0;
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unsigned char j;
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unsigned char x, y, dead = 0;
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uint8_t joy, joy_old = 0xff, joy_cmd = 0xff;
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// zeichne Rahmen
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for (x = 0; x < NUM_COLS; x++)
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{
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for (y = 0; y < NUM_ROWS; y++)
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{
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if (((x == 0) || (x == NUM_COLS - 1)) || ((y == 0) || (y
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== NUM_ROWS - 1)))
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{
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setpixel((pixel) {x, y}, 3);
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}
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}
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}
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x = 0;
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while (1)
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{
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x++;
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old_head = *head;
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if (++head == pixels + 64)
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head = pixels;
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#ifdef GAME_SNAKE_NEWCONTROL
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if (joy_cmd != 0xff)
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{
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if ((dir == left && joy_cmd != right) || (dir == right && joy_cmd
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!= left) || (dir == up && joy_cmd != down) || (dir == down
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&& joy_cmd != up))
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dir = joy_cmd;
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}
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#else
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if (joy_cmd == right)
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{
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dir = direction_r(dir);
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joy_cmd = 0xff;
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}
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else if (joy_cmd == left)
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{
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dir = direction_r(dir);
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dir = direction_r(dir);
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dir = direction_r(dir);
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joy_cmd = 0xff;
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}
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#endif
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// kopf einen weiter bewegen
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*head = next_pixel(old_head, dir);
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apple_found = 0;
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// pr?fen ob man auf nen Apfel drauf ist
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for (j = 0; j < apple_num; j++)
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{
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if ((head->x == apples[j].x) && (head->y == apples[j].y))
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{
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apple_found = 1;
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for (; j < apple_num - 1; j++)
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{
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apples[j] = apples[j + 1];
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}
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apple_num--;
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goto apple_se;
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}
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}
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if (get_pixel(*head))
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{
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dead = 1;
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}
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apple_se:
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if (!dead)
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{
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setpixel(*head, 3);
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// setze neue ?pfel
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if ((apple_num < 9) && (random8() < 10))
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{
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pixel new_apple = (pixel) {(random8() % (NUM_COLS-2))+1,
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(random8() % (NUM_ROWS-2))+1};
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if (!get_pixel(new_apple))
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{
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apples[apple_num++] = new_apple;
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}
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}
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// l?sche Ende
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if (!apple_found && !dead)
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{
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clearpixel(*tail);
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if (++tail == pixels + 64)
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tail = pixels;
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}
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}
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else
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{
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while (tail != head)
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{
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clearpixel(*tail);
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if ((++tail) > pixels + 64)
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tail = pixels;
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wait(60);
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}
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break;
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}
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for (j = 0; j < apple_num; j++)
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{
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if (x % 2)
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{
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setpixel(apples[j], 3);
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}
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else
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{
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clearpixel(apples[j]);
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}
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}
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for (j = 0; j < 20; j++)
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{
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if (JOYISLEFT)
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{
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joy = left;
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}
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else if (JOYISRIGHT)
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{
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joy = right;
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#ifdef GAME_SNAKE_NEWCONTROL
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}
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else if (JOYISUP)
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{
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joy = up;
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}
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else if (JOYISDOWN)
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{
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joy = down;
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#endif
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}
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else
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{
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joy = 0xff;
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}
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if (joy != joy_old)
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{
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joy_cmd = joy;
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}
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joy_old = joy;
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wait(5);
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}
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}
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}
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