pcb and initial code from https://github.com/das-labor/borgware-2d.git
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113 lines
2.2 KiB
113 lines
2.2 KiB
#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <inttypes.h>
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#include "../../config.h"
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#include "../../scrolltext/scrolltext.h"
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#include "../../joystick/joystick.h"
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#include "highscore.h"
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/* Function: tetris_highscore_inputName
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* Description: let user input a three character name
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* Return value: name packed into a uint16_t
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*/
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uint16_t tetris_highscore_inputName(void)
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{
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#ifdef SCROLLTEXT_SUPPORT
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char pszNick[4], pszTmp[40];
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uint8_t nOffset;
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uint8_t nPos = 0, nBlink = 0, nDone = 0, nHadfire = 0;
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sprintf(pszNick, "AAA");
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while (!nDone)
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{
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// we need our own blink interval
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nBlink = (nBlink + 1) % 4;
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// determine start position on screen depending on active character
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switch (nPos)
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{
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case 0:
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nOffset = 15;
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break;
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case 1:
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nOffset = 19;
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break;
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case 2:
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nOffset = 23;
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break;
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}
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// construct command for scrolltext and execute
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sprintf(pszTmp, "x%d+p1#%c#x%d+p1#%c#x%dp1#%c", nOffset,
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(!nBlink && nPos == 0) ? ' ' : pszNick[0], nOffset - 8,
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(!nBlink && nPos == 1) ? ' ' : pszNick[1], nOffset - 15,
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(!nBlink && nPos == 2) ? ' ' : pszNick[2]);
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scrolltext(pszTmp);
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// up and down control current char
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if (JOYISUP)
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{
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pszNick[nPos]++;
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if (pszNick[nPos] == '`')
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{
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pszNick[nPos] = 'A';
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}
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if (pszNick[nPos] == '[')
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{
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pszNick[nPos] = '_';
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}
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}
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else if (JOYISDOWN)
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{
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pszNick[nPos]--;
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if (pszNick[nPos] == '@')
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{
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pszNick[nPos] = '_';
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}
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if (pszNick[nPos] == '^')
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{
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pszNick[nPos] = 'Z';
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}
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}
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// left and right control char selections
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else if (JOYISLEFT && nPos > 0)
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{
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nPos--;
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}
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else if (JOYISRIGHT && nPos < 2)
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{
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nPos++;
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}
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// fire switches to next char or exits
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if (JOYISFIRE && !nHadfire)
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{
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nHadfire = 1;
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switch (nPos)
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{
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case 0:
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nPos = 1;
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break;
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case 1:
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nPos = 2;
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break;
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case 2:
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nDone = 1;
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break;
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}
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}
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if (nHadfire && !JOYISFIRE)
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{
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nHadfire = 0;
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}
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}
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// return result
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return (pszNick[0] - 65) << 10 | (pszNick[1] - 65) << 5 | (pszNick[2] - 65);
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#else
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return (0);
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#endif
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}
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