pcb and initial code from https://github.com/das-labor/borgware-2d.git
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95 lines
2.5 KiB
95 lines
2.5 KiB
#ifndef TETRIS_VIEW_H_
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#define TETRIS_VIEW_H_
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#include <inttypes.h>
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#include "logic.h"
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#include "piece.h"
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#include "playfield.h"
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/*********
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* types *
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*********/
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// presentation modes
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typedef enum tetris_view_mode_t
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{
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TETRIS_VIMO_PAUSED,
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TETRIS_VIMO_RUNNING
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}
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tetris_view_mode_t;
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typedef struct tetris_view_t
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{
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tetris_logic_t *pLogic; // associated logic object
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tetris_playfield_t *pPl; // associated playfield
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tetris_view_mode_t modeCurrent; // current presentation mode
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tetris_view_mode_t modeOld; // old presentation mode
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uint8_t nOldLevel; // helper variable to recognize level changes
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}
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tetris_view_t;
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/*****************************
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* construction/destruction *
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*****************************/
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/* Function: tetris_view_construct
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* Description: constructs a view for André's borg
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* Argument pPl: pointer to logic object which should be observed
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* Argument pPl: pointer to playfield which should be observed
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* Return value: pointer to a newly created view
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*/
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tetris_view_t *tetris_view_construct(tetris_logic_t *pLogic,
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tetris_playfield_t *pPl);
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/* Function: tetris_view_destruct
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* Description: destructs a view
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* Argument pView: pointer to the view to be destructed
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* Return value: void
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*/
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void tetris_view_destruct(tetris_view_t *pView);
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/***************************
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* view related functions *
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***************************/
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/* Function: tetris_view_getDimensions
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* Description: destructs a view
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* Argument w: [out] pointer to an int8_t to store the playfield width
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* Argument h: [out] pointer to an int8_t to store the playfield height
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* Return value: void
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*/
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void tetris_view_getDimensions(int8_t *w,
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int8_t *h);
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/* Function: tetris_view_setViewMode
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* Description: sets the view mode (pause or running)
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* Argument pV: pointer to the view whose mode should be set
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* Argument vm: see definition of tetris_view_mode_t
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* Return value: void
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*/
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void tetris_view_setViewMode(tetris_view_t *pV, tetris_view_mode_t vm);
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/* Function: tetris_view_update
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* Description: informs a view about changes in the game
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* Argument pV: pointer to the view which should be updated
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* Return value: void
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*/
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void tetris_view_update(tetris_view_t *pV);
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/* Function: tetris_view_showResults
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* Description: shows results after game
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* Argument pV: pointer to the view which should show the reults
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* Return value: void
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*/
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void tetris_view_showResults(tetris_view_t *pV);
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#endif /*TETRIS_VIEW_H_*/
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