pcb and initial code from https://github.com/das-labor/borgware-2d.git
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137 lines
3.2 KiB
137 lines
3.2 KiB
#ifndef TETRIS_PIECE_H_
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#define TETRIS_PIECE_H_
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#include <stdint.h>
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/**
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* \defgroup TetrisPieceTypes Piece: Data types
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*/
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/*@{*/
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/*********
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* types *
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*********/
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/** shape attributes for a piece */
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typedef enum tetris_piece_shape_t
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{
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TETRIS_PC_LINE, /**< the I shaped brick */
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TETRIS_PC_T, /**< the T shaped brick */
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TETRIS_PC_SQUARE, /**< the square shaped brick */
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TETRIS_PC_L, /**< the L shaped brick */
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TETRIS_PC_LBACK, /**< the reverse L shaped brick */
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TETRIS_PC_S, /**< the S shaped brick */
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TETRIS_PC_Z /**< the Z shaped brick */
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}
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tetris_piece_shape_t;
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/** possible angles for a brick */
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typedef enum tetris_piece_angle_t
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{
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TETRIS_PC_ANGLE_0, /**< standard angle */
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TETRIS_PC_ANGLE_90, /**< rotated by 90 degrees */
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TETRIS_PC_ANGLE_180, /**< rotated by 180 degrees */
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TETRIS_PC_ANGLE_270 /**< rotated by 270 degrees */
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}
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tetris_piece_angle_t;
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/** rotation attributes */
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typedef enum tetris_piece_rotation_t
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{
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TETRIS_PC_ROT_CW, /**< clockwise rotation */
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TETRIS_PC_ROT_CCW /**< counter clockwise rotation */
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}
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tetris_piece_rotation_t;
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/**
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* describes the attributes of a piece
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* @see tetris_piece_shape_t
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* @see tetris_piece_angle_t
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*/
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typedef struct tetris_piece_t
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{
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tetris_piece_shape_t shape; /**< specifies the shape of the piece */
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tetris_piece_angle_t angle; /**< specifies one of 4 angels */
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}
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tetris_piece_t;
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/*@}*/
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/**
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* \defgroup TetrisPieceRelated Piece: Interface functions
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*/
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/*@{*/
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/*****************************
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* construction/destruction *
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*****************************/
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/**
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* constructs a piece with the given attributes
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* @param s shape of the piece (see tetris_piece_shape_t)
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* @param a its angle (see tetris_piece_angel_t)
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* @return pointer to a newly created piece
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*/
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tetris_piece_t *tetris_piece_construct(tetris_piece_shape_t s,
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tetris_piece_angle_t a);
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/**
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* destructs a piece
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* @param pPc pointer to the piece to be destructed
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*/
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void tetris_piece_destruct(tetris_piece_t *pPc);
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/***************************
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* piece related functions *
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***************************/
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/**
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* returns bitfield representation of the piece
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* @param pPc piece from which the bitfield shuld be retrieved
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* @return bitfield representation of the piece
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*/
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uint16_t tetris_piece_getBitmap(tetris_piece_t *pPc);
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/**
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* rotates a piece
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* @param pPc piece to rotate
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* @param nRotation type of rotation (see tetris_piece_rotation_t)
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*/
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void tetris_piece_rotate(tetris_piece_t *pPc,
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tetris_piece_rotation_t nRotation);
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/**
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* changes the shape of a piece
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* @param pPc piece to change
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* @param shape the shape of interest
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*/
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void tetris_piece_setShape(tetris_piece_t *pPc,
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tetris_piece_shape_t shape);
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/**
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* changes the angle of a piece
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* @param pPc piece to change
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* @param angle the angle of interest
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*/
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void tetris_piece_setAngle(tetris_piece_t *pPc,
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tetris_piece_angle_t angle);
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/**
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* returns the number of different angles
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* @param pPc piece whose angle count we want to know
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* @return number of different angles
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*/
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int8_t tetris_piece_getAngleCount(tetris_piece_t *pPc);
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/*@}*/
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#endif /*TETRIS_PIECE_H_*/
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