pcb and initial code from https://github.com/das-labor/borgware-2d.git
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56 lines
847 B
56 lines
847 B
TARGET = libanimations.a
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TOPDIR = ..
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include $(TOPDIR)/defaults.mk
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SRC = program.c
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ifeq ($(ANIMATION_SNAKE),y)
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SRC += snake.c
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endif
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ifeq ($(ANIMATION_MATRIX),y)
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SRC += matrix.c
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endif
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ifeq ($(ANIMATION_STONEFLY),y)
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SRC += stonefly.c
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endif
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ifeq ($(ANIMATION_FLYINGDOTS),y)
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SRC += flyingdots.c
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endif
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ifeq ($(ANIMATION_GAMEOFLIFE),y)
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SRC += gameoflife.c
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endif
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ifeq ($(ANIMATION_MHERWEG),y)
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SRC += mherweg.c
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endif
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ifeq ($(ANIMATION_BREAKOUT),y)
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SRC += breakout_demo.c
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endif
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ifeq ($(ANIMATION_LTN_ANT),y)
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SRC += ltn_ant.c
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endif
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ifneq (,$(filter y,$(ANIMATION_PLASMA) $(ANIMATION_PSYCHEDELIC)))
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SRC += fpmath_patterns.c
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endif
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ifeq ($(ANIMATION_BLACKHOLE),y)
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SRC += blackhole.c
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endif
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ifeq ($(ANIMATION_SQUARES),y)
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SRC += squares.c
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endif
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ifeq ($(ANIMATION_TIME),y)
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SRC += borg_time.c
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endif
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include $(TOPDIR)/rules.mk
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