pcb and initial code from https://github.com/das-labor/borgware-2d.git
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209 lines
7.7 KiB
209 lines
7.7 KiB
#include <stdint.h>
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#include <assert.h>
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#include "../../compat/pgmspace.h"
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#include "bitmapscroller.h"
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#include "fairydust.h"
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static uint8_t const nMargin = 5; /** margin above and below bitmap */
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static uint8_t const nRayStartOffset = 15; /** offset of the animated part */
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static uint8_t const nRayStopOffset = 25; /** last offset of that part */
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/**
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* complete bitmap of the fairy dust with a full ray
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*/
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static uint8_t const aFairydustBm[2][30][9] PROGMEM =
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{{{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x10, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x0e, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0xf0, 0x08, 0x80},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x6f, 0xe0, 0x07, 0xc0},
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{0x00, 0x00, 0x00, 0x00, 0x01, 0x7e, 0x40, 0x00, 0xfe},
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{0x00, 0x00, 0x00, 0x0f, 0x05, 0xfa, 0x00, 0x01, 0xf8},
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{0x00, 0x00, 0x01, 0x80, 0xd7, 0xef, 0x38, 0x0b, 0xf0},
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{0x00, 0x00, 0x08, 0x0f, 0xf9, 0xb3, 0xf8, 0x2f, 0xf0},
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{0x00, 0x00, 0x14, 0xf7, 0xf9, 0xff, 0xfe, 0x3f, 0xf0},
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{0x00, 0x00, 0x30, 0x7f, 0xfa, 0x7f, 0xff, 0xff, 0xc0},
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{0x00, 0x01, 0xcf, 0xff, 0xfd, 0x7f, 0xff, 0xff, 0x80},
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{0x00, 0x04, 0x7f, 0xff, 0xf8, 0xff, 0xff, 0xff, 0x40},
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{0x00, 0x03, 0xff, 0xff, 0xf3, 0xff, 0xff, 0xfe, 0x80},
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{0x00, 0x05, 0xff, 0xbf, 0x87, 0xff, 0xff, 0xfd, 0x00},
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{0x00, 0x02, 0xce, 0x62, 0x3f, 0xff, 0xff, 0xf8, 0x00},
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{0x00, 0x00, 0x41, 0x7f, 0xff, 0xff, 0xff, 0xe8, 0x00},
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{0x00, 0x00, 0x02, 0xe1, 0xff, 0xff, 0xff, 0xc0, 0x00},
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{0x00, 0x00, 0x05, 0xa3, 0xff, 0xff, 0xfe, 0xc0, 0x00},
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{0x00, 0x00, 0x1a, 0x00, 0xff, 0xff, 0xf2, 0x00, 0x00},
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{0x00, 0x00, 0x67, 0x41, 0xff, 0xfe, 0x60, 0x00, 0x00},
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{0x00, 0x01, 0x01, 0xf8, 0xe0, 0x1c, 0x00, 0x00, 0x00},
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{0x00, 0x18, 0x1f, 0xeb, 0xff, 0xc0, 0x00, 0x00, 0x00},
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{0x01, 0xc0, 0xe0, 0xf1, 0xff, 0xa0, 0x00, 0x00, 0x00},
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{0x0e, 0x18, 0x00, 0x03, 0xff, 0x00, 0x00, 0x00, 0x00},
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{0x33, 0x80, 0x00, 0x17, 0xff, 0x00, 0x00, 0x00, 0x00},
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{0x70, 0x00, 0x00, 0x5f, 0xfa, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x01, 0x7f, 0xe8, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x01, 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x7c, 0x80, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00}},
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{{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xe0, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0xf8, 0x07, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0xf0, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x80, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x03, 0xfc, 0x00, 0x03, 0xfc},
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{0x00, 0x00, 0x00, 0x7f, 0x0f, 0xf0, 0xf0, 0x07, 0xf8},
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{0x00, 0x00, 0x07, 0xf0, 0x07, 0xcf, 0xfc, 0x1f, 0xf0},
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{0x00, 0x00, 0x0f, 0x08, 0x00, 0xff, 0xff, 0xff, 0xe0},
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{0x00, 0x00, 0x0f, 0xff, 0xfc, 0xff, 0xff, 0xff, 0xe0},
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{0x00, 0x00, 0x3f, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xc0},
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{0x00, 0x03, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x80},
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{0x00, 0x07, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00},
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{0x00, 0x03, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x00},
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{0x00, 0x01, 0xf0, 0x1f, 0xff, 0xff, 0xff, 0xfc, 0x00},
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{0x00, 0x00, 0x00, 0xf3, 0xff, 0xff, 0xff, 0xf0, 0x00},
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{0x00, 0x00, 0x01, 0xf3, 0xff, 0xff, 0xff, 0xe0, 0x00},
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{0x00, 0x00, 0x02, 0x41, 0xff, 0xff, 0xff, 0x00, 0x00},
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{0x00, 0x00, 0x04, 0x01, 0xff, 0xff, 0xfc, 0x00, 0x00},
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{0x00, 0x00, 0x18, 0x80, 0xff, 0xff, 0x80, 0x00, 0x00},
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{0x00, 0x00, 0xff, 0xc1, 0xff, 0xe0, 0x00, 0x00, 0x00},
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{0x00, 0x07, 0xe0, 0xf1, 0xff, 0xe0, 0x00, 0x00, 0x00},
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{0x00, 0x3f, 0x00, 0x03, 0xff, 0xc0, 0x00, 0x00, 0x00},
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{0x01, 0xe0, 0x00, 0x07, 0xff, 0x80, 0x00, 0x00, 0x00},
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{0x0c, 0x00, 0x00, 0x0f, 0xfe, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x3f, 0xfc, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0xff, 0xf0, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0xff, 0xc0, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00}}};
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/**
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* Animated part of the bitmap (with different strengths of the ray)
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*/
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static uint8_t const aRay[2][44][4] PROGMEM =
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{{{0x00, 0x00, 0x41, 0x7f}, // frame 1
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{0x00, 0x00, 0x02, 0xe1},
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{0x00, 0x00, 0x05, 0xa3},
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{0x00, 0x00, 0x1a, 0x00},
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{0x00, 0x00, 0x67, 0x41},
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{0x00, 0x01, 0x01, 0xf8},
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{0x00, 0x18, 0x1f, 0xeb},
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{0x00, 0x20, 0xe0, 0xf1},
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{0x00, 0x18, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x17},
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{0x00, 0x00, 0x00, 0x5f},
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{0x00, 0x00, 0x41, 0x7f}, // frame 2
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{0x00, 0x00, 0x02, 0xe1},
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{0x00, 0x00, 0x05, 0xa3},
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{0x00, 0x00, 0x1a, 0x00},
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{0x00, 0x00, 0x27, 0x41},
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{0x00, 0x00, 0x19, 0xf8},
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{0x00, 0x00, 0x07, 0xeb},
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{0x00, 0x00, 0x00, 0xf1},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x17},
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{0x00, 0x00, 0x00, 0x5f},
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{0x00, 0x00, 0x40, 0x8f}, // frame 3
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{0x00, 0x00, 0x01, 0x11},
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{0x00, 0x00, 0x02, 0x43},
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{0x00, 0x00, 0x04, 0x00},
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{0x00, 0x00, 0x08, 0x81},
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{0x00, 0x00, 0x06, 0x00},
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{0x00, 0x00, 0x00, 0x13},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x17},
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{0x00, 0x00, 0x00, 0x5f},
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{0x00, 0x00, 0x40, 0x0f}, // frame 4
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x17},
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{0x00, 0x00, 0x00, 0x5f}},
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{{0x00, 0x00, 0x00, 0xf3}, // frame 1
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{0x00, 0x00, 0x01, 0xf3},
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{0x00, 0x00, 0x02, 0x41},
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{0x00, 0x00, 0x04, 0x01},
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{0x00, 0x00, 0x18, 0x80},
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{0x00, 0x00, 0xff, 0xc1},
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{0x00, 0x07, 0xe0, 0xf1},
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{0x00, 0x1f, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x07},
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{0x00, 0x00, 0x00, 0x0f},
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{0x00, 0x00, 0x00, 0x3f},
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{0x00, 0x00, 0x00, 0xf3}, // frame 2
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{0x00, 0x00, 0x01, 0xf3},
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{0x00, 0x00, 0x02, 0x41},
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{0x00, 0x00, 0x04, 0x01},
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{0x00, 0x00, 0x18, 0x80},
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{0x00, 0x00, 0x07, 0xc1},
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{0x00, 0x00, 0x00, 0xf1},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x07},
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{0x00, 0x00, 0x00, 0x0f},
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{0x00, 0x00, 0x00, 0x3f},
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{0x00, 0x00, 0x00, 0x73}, // frame 3
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{0x00, 0x00, 0x00, 0xe3},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x01, 0xc1},
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{0x00, 0x00, 0x00, 0xe1},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x07},
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{0x00, 0x00, 0x00, 0x0f},
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{0x00, 0x00, 0x00, 0x3f},
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{0x00, 0x00, 0x00, 0x03}, // frame 4
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x07},
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{0x00, 0x00, 0x00, 0x0f},
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{0x00, 0x00, 0x00, 0x3f}}};
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static uint8_t fairydust_getChunk(unsigned char const nBitPlane,
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unsigned char const nChunkX,
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unsigned char const nChunkY,
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unsigned int const nFrame)
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{
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assert(nBitPlane < 2);
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assert(nChunkX < 9);
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assert(nChunkY < (nMargin + 30 + nMargin));
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static uint8_t const nOffsetTable[] PROGMEM =
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{UINT8_MAX, 0, 11, 22, 33, 22, 11, 0};
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uint8_t const nOffset = pgm_read_byte(&nOffsetTable[(nFrame >> 1) % 8]);
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if (nChunkY < nMargin || nChunkY >= (nMargin + 30))
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{
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return 0;
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}
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else if ((nChunkX <= 3) &&
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(nChunkY >= (nRayStartOffset + nMargin)) &&
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(nChunkY <= (nRayStopOffset + nMargin)) &&
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(nOffset != UINT8_MAX))
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{
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uint8_t const row = nChunkY - nRayStartOffset - nMargin + nOffset;
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return pgm_read_byte(&aRay[nBitPlane][row][nChunkX]);
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}
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return pgm_read_byte(&aFairydustBm[nBitPlane][nChunkY - nMargin][nChunkX]);
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}
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void fairydust()
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{
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bitmap_scroll(72, nMargin + 30 + nMargin, 2, 2400, 12, 1, 4,
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fairydust_getChunk);
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}
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