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#ifndef VARIANTS_H_
#define VARIANTS_H_
#include <stdint.h>
#include "bearing.h"
#include "piece.h"
#include "highscore.h"
#include "bucket.h"
#include "input.h"
typedef struct tetris_variant
{
/**
* constructs a variant data object
* @param pBucket related bucket object
* @return pointer to a newly created variant data object
*/
void* (*construct)(tetris_bucket_t *pBucket);
/**
* destructs a variant data object
* @param pVariantData pointer to a logic object to be destructed
*/
void (*destruct)(void *pVariantData);
/**
* chooses a new piece
* @param pVariantData the variant instance of interest
* @return a tetris piece
*/
tetris_piece_t* (*choosePiece)(void *pVariantData);
/**
* add points which result from single step dropping
* @param pVariantData the variant data object we want to modify
*/
void (*singleDrop)(void *pVariantData);
/**
* add points which result from a complete drop
* @param pVariantData the variant data object we want to modify
* @param nLines the number of rows involved
*/
void (*completeDrop)(void *pVariantData,
uint8_t nLines);
/**
* add points which result from removed rows
* @param pVariantData the variant data object we want to modify
* @param nRowMask bit mask of removed lines
*/
void (*removedLines)(void *pVariantData,
uint8_t nRowMask);
/**
* returns the current score
* @param pVariantData variant data object we want information from
* @return score
*/
uint16_t (*getScore)(void *pVariantData);
/**
* returns the current highscore
* @param pVariantData variant data object we want information from
* @return highscore
*/
uint16_t (*getHighscore)(void *pVariantData);
/**
* set highscore
* @param pVariantData variant data object we want to modify
* @param nHighscore highscore
*/
void (*setHighscore)(void *pVariantData,
uint16_t nHighscore);
/**
* returns the current highscore name
* @param pVariantData variant data object we want information from
* @return champion's name packed as uint16_t
*/
uint16_t (*getHighscoreName)(void *pVariantData);
/**
* set highscore name
* @param pVariantData the variant data object we want to modify
* @param nHighscoreName champion's name packed as uint16_t
*/
void (*setHighscoreName)(void *pVariantData,
uint16_t nHighscoreName);
/**
* returns the current level
* @param pVariantData variant data object we want information from
* @return the level as uint8_t
*/
uint8_t (*getLevel)(void *pVariantData);
/**
* returns the number of completed lines
* @param pVariantData the variant data object we want information from
* @return number of completed lines
*/
uint16_t (*getLines)(void *pVariantData);
/**
* returns piece which was set via tetris_std_setPreviewPiece
* @param pVariantData the variant data object we want information from
* @return the piece intended to be the next one
*/
tetris_piece_t* (*getPreviewPiece)(void *pVariantData);
/**
* retrieves the variant's highscore index
* @param pVariantData the variant data object we want information from
*/
tetris_highscore_index_t (*getHighscoreIndex)(void *pVariantData);
/**
* inform the variant about the player's last input
* @param pVariantData the variant data object we want to modify
* @param inCmd the last issued command
* @param bMoveOk 1 if the last move was possible, otherwise 0
*/
void (*setLastInput)(void *pVariantData,
tetris_input_command_t inCmd,
uint8_t bMoveOk);
/**
* retrieves the variant's preferred bearing of the bucket
* @param pVariantData the variant data object we want information from
*/
tetris_bearing_t (*getBearing)(void *pVariantData);
}
tetris_variant_t;
#endif /*VARIANTS_H_*/