pcb and initial code from https://github.com/das-labor/borgware-2d.git
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53 lines
1.5 KiB
53 lines
1.5 KiB
/*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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* Place - Suite 330, Boston, MA 02111-1307 USA.
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*
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* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
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*
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*/
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#include "common.h"
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#ifndef PLAYFIELD_H
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#define PLAYFIELD_H
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#define BOUNCE_NONE 0x00
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#define BOUNCE_X 0x01
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#define BOUNCE_Y 0x02
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#define BOUNCE_UNDEF 0x04
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#define BOUNCE_BRICK 0x08
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#define BOUNCE_REBOUND 0x10
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/* entries for the playing field */
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enum game_field_t
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{
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sp = 0, /* space */
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b1 = 1, b2 = 2, b3 = 3, /* bricks */
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bs = 4, /* solid (unbreakable) brick */
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bl, /* ball */
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rb /* rebound */
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};
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/* @description draw the current field
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*/
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void playfield_draw();
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/* @description set a field with given property.
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*/
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void playfield_set (uint8_t in_x, uint8_t in_y, enum game_field_t in_field);
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/* @description Checks if there is an object in the way. If so, it returns 1
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*/
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uint8_t check_bounce (int8_t in_x, int8_t in_y);
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#endif /* PLAYFIELD_H */
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