pcb and initial code from https://github.com/das-labor/borgware-2d.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
678 lines
17 KiB
678 lines
17 KiB
/* Borgtris
|
|
* by: Christian Kroll
|
|
* date: Tuesday, 2007/09/16
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <assert.h>
|
|
#include <inttypes.h>
|
|
|
|
#include "../../autoconf.h"
|
|
#include "../../compat/eeprom.h"
|
|
#include "../../compat/pgmspace.h"
|
|
#include "../../menu/menu.h"
|
|
#include "../../random/prng.h"
|
|
|
|
#include "logic.h"
|
|
#include "piece.h"
|
|
#include "playfield.h"
|
|
#include "view.h"
|
|
#include "input.h"
|
|
#include "highscore.h"
|
|
|
|
#ifdef GAME_BASTET
|
|
#include "bast.h"
|
|
#define NUMHIGHSCORES 2
|
|
#else
|
|
#define NUMHIGHSCORES 1
|
|
#endif
|
|
|
|
|
|
#ifdef EEMEM
|
|
/***********************
|
|
* Highscore in EEPROM *
|
|
***********************/
|
|
|
|
uint16_t tetris_logic_nHighscore[NUMHIGHSCORES] EEMEM;
|
|
uint16_t tetris_logic_nHighscoreName[NUMHIGHSCORES] EEMEM;
|
|
#endif
|
|
|
|
// Tetris icon, MSB is leftmost pixel
|
|
void tetris();
|
|
|
|
#ifdef MENU_SUPPORT
|
|
static uint8_t tetris_icon[8] PROGMEM =
|
|
{ 0x0f, 0x0f, 0xc3, 0xdb, 0xdb, 0xc3, 0xf0, 0xf0 };
|
|
game_descriptor_t tetris_game_descriptor
|
|
__attribute__((section(".game_descriptors"))) =
|
|
{
|
|
&tetris,
|
|
tetris_icon,
|
|
};
|
|
|
|
#ifdef GAME_BASTET
|
|
// Bastet icon, MSB is leftmost pixel
|
|
static uint8_t bastet_icon[8] PROGMEM =
|
|
{ 0x81, 0xc3, 0xff, 0x99, 0xff, 0xff, 0x66, 0x3c };
|
|
game_descriptor_t bastet_game_descriptor
|
|
__attribute__((section(".game_descriptors"))) =
|
|
{
|
|
&tetris_bastet,
|
|
bastet_icon,
|
|
};
|
|
#endif
|
|
#endif /*MENU_SUPPORT*/
|
|
|
|
/***************************
|
|
* non-interface functions *
|
|
***************************/
|
|
|
|
/* Function: tetris_logic_calculateLines
|
|
* Description: calculates number of lines for the given row mask
|
|
* Argument nRowMask: row mask from which the no. of lines will be calculated
|
|
* Return value: number of lines of the row mask
|
|
*/
|
|
uint8_t tetris_logic_calculateLines(uint8_t nRowMask)
|
|
{
|
|
uint8_t nMask = 0x0001;
|
|
uint8_t nLines = 0;
|
|
for (uint8_t i = 0; i < 4; ++i)
|
|
{
|
|
if ((nMask & nRowMask) != 0)
|
|
{
|
|
++nLines;
|
|
}
|
|
nMask <<= 1;
|
|
}
|
|
|
|
return nLines;
|
|
}
|
|
|
|
|
|
/* Function: tetris_logic_retrieveHighscore
|
|
* Description: retrieves the highscore from storate
|
|
* Argument nHighscoreIndex: highscore index (for different game variants)
|
|
* Return value: the highscore
|
|
*/
|
|
uint16_t tetris_logic_retrieveHighscore(uint8_t nHighscoreIndex)
|
|
{
|
|
#ifdef EEMEM
|
|
uint16_t nHighscore = 0;
|
|
nHighscore = eeprom_read_word(&tetris_logic_nHighscore[nHighscoreIndex]);
|
|
|
|
// a score of 65535 is most likely caused by uninitialized EEPROM addresses
|
|
if (nHighscore == 65535)
|
|
{
|
|
nHighscore = 0;
|
|
}
|
|
|
|
return nHighscore;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
|
|
/* Function: tetris_logic_saveHighscore
|
|
* Description: saves the highscore into the storage
|
|
* Argument nHighscoreIndex: highscore index (for different game variants)
|
|
* Argument nHighscoreName: the highscore
|
|
* Return value: void
|
|
*/
|
|
void tetris_logic_saveHighscore(uint8_t nHighscoreIndex, uint16_t nHighscore)
|
|
{
|
|
#ifdef EEMEM
|
|
if (nHighscore > tetris_logic_retrieveHighscore(nHighscoreIndex))
|
|
{
|
|
eeprom_write_word(&tetris_logic_nHighscore[nHighscoreIndex],
|
|
nHighscore);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
/* Function: tetris_logic_retrieveHighscoreName
|
|
* Description: retrieves the initials of the champion from storage
|
|
* Argument nHighscoreIndex: highscore index (for different game variants)
|
|
* Return value: the initials of the champion packed into a uint16_t
|
|
*/
|
|
uint16_t tetris_logic_retrieveHighscoreName(uint8_t nHighscoreIndex)
|
|
{
|
|
#ifdef EEMEM
|
|
uint16_t nHighscoreName = 0;
|
|
nHighscoreName =
|
|
eeprom_read_word(&tetris_logic_nHighscoreName[nHighscoreIndex]);
|
|
|
|
// a score of 65535 is most likely caused by uninitialized EEPROM addresses
|
|
if (nHighscoreName == 65535)
|
|
{
|
|
nHighscoreName = 0;
|
|
}
|
|
|
|
return nHighscoreName;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
|
|
/* Function: tetris_logic_saveHighscoreName
|
|
* Description: saves the initials of the champion
|
|
* Argument nHighscoreIndex: highscore index (for different game variants)
|
|
* Argument nHighscoreName: the initials of the champion packed into a uint16_t
|
|
* Return value: void
|
|
*/
|
|
void tetris_logic_saveHighscoreName(uint8_t nHighscoreIndex,
|
|
uint16_t nHighscoreName)
|
|
{
|
|
#ifdef EEMEM
|
|
eeprom_write_word(&tetris_logic_nHighscoreName[nHighscoreIndex],
|
|
nHighscoreName);
|
|
#endif
|
|
}
|
|
|
|
|
|
/****************************
|
|
* construction/destruction *
|
|
****************************/
|
|
|
|
/* Function: tetris_logic_construct
|
|
* Description: constructs a logic object
|
|
* Argument nBastet: 0 for normal tetris, 1 for bastet
|
|
* Return value: pointer to a newly created logic object
|
|
*/
|
|
tetris_logic_t *tetris_logic_construct(uint8_t nBastet)
|
|
{
|
|
tetris_logic_t *pLogic = (tetris_logic_t *) malloc(sizeof(tetris_logic_t));
|
|
assert(pLogic != NULL);
|
|
memset(pLogic, 0, sizeof(tetris_logic_t));
|
|
pLogic->nBastet = nBastet;
|
|
return pLogic;
|
|
}
|
|
|
|
/* Function: tetris_logic_destruct
|
|
* Description: destructs a logic object
|
|
* Argument pIn: pointer to the logic object to be destructed
|
|
* Return value: void
|
|
*/
|
|
void tetris_logic_destruct(tetris_logic_t *pLogic)
|
|
{
|
|
assert(pLogic != 0);
|
|
free(pLogic);
|
|
}
|
|
|
|
|
|
/***************************
|
|
* logic related functions *
|
|
***************************/
|
|
|
|
/* Function: tetris
|
|
* Description: runs the tetris game
|
|
* Return value: void
|
|
*/
|
|
void tetris()
|
|
{
|
|
tetris_main(0);
|
|
}
|
|
|
|
|
|
/* Function: tetris_bastet
|
|
* Description: runs the bastet game
|
|
* Return value: void
|
|
*/
|
|
void tetris_bastet()
|
|
{
|
|
tetris_main(1);
|
|
}
|
|
|
|
|
|
/* Function: tetris_main
|
|
* Description: runs the tetris game
|
|
* Argument nBastet: 0 for normal Tetris, 1 for Bastet
|
|
* Return value: void
|
|
*/
|
|
void tetris_main(int8_t nBastet)
|
|
{
|
|
// get view dependent dimensions of the playfield
|
|
int8_t nWidth;
|
|
int8_t nHeight;
|
|
tetris_view_getDimensions(&nWidth, &nHeight);
|
|
|
|
// holds the current user command which should be processed
|
|
tetris_input_command_t inCmd;
|
|
|
|
// prepare data structures that drive the game...
|
|
tetris_logic_t *pLogic = tetris_logic_construct(nBastet);
|
|
tetris_playfield_t *pPl = tetris_playfield_construct(nWidth, nHeight);
|
|
tetris_input_t *pIn = tetris_input_construct();
|
|
tetris_view_t *pView = tetris_view_construct(pLogic, pPl);
|
|
#ifdef GAME_BASTET
|
|
tetris_bastet_t *pBastet;
|
|
#endif
|
|
|
|
// runtime variable
|
|
int8_t nPieceRow;
|
|
|
|
// retrieve highscore
|
|
static uint16_t nHighscore = 0;
|
|
static uint16_t nHighscoreName = 0;
|
|
#ifndef GAME_BASTET
|
|
if (nHighscore == 0)
|
|
{
|
|
#endif
|
|
nHighscore = tetris_logic_retrieveHighscore(nBastet);
|
|
nHighscoreName = tetris_logic_retrieveHighscoreName(nBastet);
|
|
#ifndef GAME_BASTET
|
|
}
|
|
#endif
|
|
|
|
// initialize current and next piece
|
|
tetris_piece_t *pPiece;
|
|
tetris_piece_t *pNextPiece;
|
|
#ifdef GAME_BASTET
|
|
if (nBastet)
|
|
{
|
|
pBastet = tetris_bastet_construct(pPl);
|
|
pNextPiece = pPiece = NULL;
|
|
}
|
|
else
|
|
{
|
|
#endif
|
|
pNextPiece = pPiece =
|
|
tetris_piece_construct(random8() % 7, TETRIS_PC_ANGLE_0);
|
|
tetris_logic_setPreviewPiece(pLogic, pNextPiece);
|
|
#ifdef GAME_BASTET
|
|
}
|
|
#endif
|
|
|
|
// the view only monitors the logic and the playfield object for the game
|
|
// status so we must put information like the next piece or the current
|
|
// highscore to a place where the view can find it
|
|
tetris_logic_setHighscore(pLogic, nHighscore);
|
|
tetris_logic_setHighscoreName(pLogic, nHighscoreName);
|
|
|
|
// pace flag
|
|
tetris_input_pace_t inPace;
|
|
|
|
// game loop, runs as long as the game is not over
|
|
while (tetris_playfield_getStatus(pPl) != TETRIS_PFS_GAMEOVER)
|
|
{
|
|
// what we do strongly depends on the status of the playfield
|
|
switch (tetris_playfield_getStatus(pPl))
|
|
{
|
|
// the playfield awaits a new piece
|
|
case TETRIS_PFS_READY:
|
|
#ifdef GAME_BASTET
|
|
if (nBastet)
|
|
{
|
|
if (pPiece != NULL)
|
|
{
|
|
tetris_piece_destruct(pPiece);
|
|
}
|
|
if (pNextPiece != NULL)
|
|
{
|
|
tetris_piece_destruct(pNextPiece);
|
|
}
|
|
pPiece = tetris_bastet_choosePiece(pBastet);
|
|
pNextPiece = tetris_bastet_choosePreviewPiece(pBastet);
|
|
tetris_piece_t *pOldPiece;
|
|
tetris_playfield_insertPiece(pPl, pPiece, &pOldPiece);
|
|
tetris_logic_setPreviewPiece(pLogic, pNextPiece);
|
|
}
|
|
else
|
|
{
|
|
#endif
|
|
// make preview piece the current piece and create a new
|
|
// preview piece
|
|
pPiece = pNextPiece;
|
|
pNextPiece = tetris_piece_construct(random8() % 7,
|
|
TETRIS_PC_ANGLE_0);
|
|
tetris_logic_setPreviewPiece(pLogic, pNextPiece);
|
|
|
|
// insert new piece into playfield
|
|
tetris_piece_t *pOldPiece;
|
|
tetris_playfield_insertPiece(pPl, pPiece, &pOldPiece);
|
|
|
|
// destruct old piece (if it exists) since we don't need it
|
|
// anymore
|
|
if (pOldPiece != NULL)
|
|
{
|
|
tetris_piece_destruct(pOldPiece);
|
|
pOldPiece = NULL;
|
|
}
|
|
#ifdef GAME_BASTET
|
|
}
|
|
#endif
|
|
break;
|
|
|
|
// a piece is hovering and can be controlled by the player
|
|
case TETRIS_PFS_HOVERING:
|
|
case TETRIS_PFS_GLIDING:
|
|
// if the piece is gliding the input module has to grant us
|
|
// a minimum amount of time to move it
|
|
if (tetris_playfield_getStatus(pPl) == TETRIS_PFS_GLIDING)
|
|
{
|
|
inPace = TETRIS_INPACE_GLIDING;
|
|
}
|
|
else
|
|
{
|
|
inPace = TETRIS_INPACE_HOVERING;
|
|
}
|
|
|
|
// ensure correct view mode if the game isn't paused
|
|
if ((inCmd = tetris_input_getCommand(pIn, inPace))
|
|
!= TETRIS_INCMD_PAUSE)
|
|
{
|
|
tetris_view_setViewMode(pView, TETRIS_VIMO_RUNNING);
|
|
}
|
|
|
|
// what we do depends on what the input module tells us
|
|
switch (inCmd)
|
|
{
|
|
// game paused?
|
|
case TETRIS_INCMD_PAUSE:
|
|
// tell the view it should display the pause screen
|
|
tetris_view_setViewMode(pView, TETRIS_VIMO_PAUSED);
|
|
break;
|
|
|
|
// the piece was pulled down by the almighty gravity
|
|
case TETRIS_INCMD_GRAVITY:
|
|
tetris_playfield_advancePiece(pPl);
|
|
break;
|
|
|
|
// the player has pulled down the piece herself/himself
|
|
case TETRIS_INCMD_DOWN:
|
|
tetris_playfield_advancePiece(pPl);
|
|
// if the game still runs, reward the player with extra points
|
|
if (tetris_playfield_getStatus(pPl) != TETRIS_PFS_GAMEOVER)
|
|
{
|
|
tetris_logic_singleDrop(pLogic, 1);
|
|
}
|
|
break;
|
|
|
|
// player shifted the piece to the left
|
|
case TETRIS_INCMD_LEFT:
|
|
tetris_playfield_movePiece(pPl, TETRIS_PFD_LEFT);
|
|
break;
|
|
|
|
// player shifted the piece to the right
|
|
case TETRIS_INCMD_RIGHT:
|
|
tetris_playfield_movePiece(pPl, TETRIS_PFD_RIGHT);
|
|
break;
|
|
|
|
// player rotated the piece clockwise
|
|
case TETRIS_INCMD_ROT_CW:
|
|
tetris_playfield_rotatePiece(pPl, TETRIS_PC_ROT_CW);
|
|
break;
|
|
|
|
// player rotated the piece counter clockwise
|
|
case TETRIS_INCMD_ROT_CCW:
|
|
tetris_playfield_rotatePiece(pPl, TETRIS_PC_ROT_CCW);
|
|
break;
|
|
|
|
// the player decided to make an immediate drop
|
|
case TETRIS_INCMD_DROP:
|
|
nPieceRow = tetris_playfield_getRow(pPl);
|
|
// emulate immediate drop
|
|
while((tetris_playfield_getStatus(pPl) == TETRIS_PFS_GLIDING) ||
|
|
(tetris_playfield_getStatus(pPl) == TETRIS_PFS_HOVERING))
|
|
{
|
|
tetris_playfield_advancePiece(pPl);
|
|
}
|
|
// if the game still runs, reward the player with extra points
|
|
if (tetris_playfield_getStatus(pPl) != TETRIS_PFS_GAMEOVER)
|
|
{
|
|
tetris_logic_completeDrop(pLogic,
|
|
tetris_playfield_getRow(pPl) - nPieceRow);
|
|
}
|
|
break;
|
|
|
|
// avoid compiler warnings
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
// the piece has irrevocably hit the ground
|
|
case TETRIS_PFS_DOCKED:
|
|
// avoid accidentally issued "down" commands
|
|
tetris_input_resetDownKeyRepeat(pIn);
|
|
|
|
// remove complete lines (if any)
|
|
tetris_playfield_removeCompleteLines(pPl);
|
|
|
|
// let the logic object decide how many points the player gets
|
|
// and whether the level gets changed
|
|
tetris_logic_removedLines(pLogic, tetris_playfield_getRowMask(pPl));
|
|
tetris_input_setLevel(pIn, tetris_logic_getLevel(pLogic));
|
|
break;
|
|
|
|
// avoid compiler warnings
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// the view updates it state every loop cycle to make changes visible
|
|
tetris_view_update(pView);
|
|
}
|
|
|
|
// game is over and we provide the player with her/his results
|
|
tetris_view_showResults(pView);
|
|
|
|
// update highscore if it has been beaten
|
|
uint16_t nScore = tetris_logic_getScore(pLogic);
|
|
if (nScore > nHighscore)
|
|
{
|
|
nHighscore = nScore;
|
|
nHighscoreName = tetris_highscore_inputName();
|
|
tetris_logic_saveHighscore(nBastet, nHighscore);
|
|
tetris_logic_saveHighscoreName(nBastet, nHighscoreName);
|
|
}
|
|
|
|
// clean up
|
|
#ifdef GAME_BASTET
|
|
if (nBastet)
|
|
{
|
|
tetris_bastet_destruct(pBastet);
|
|
}
|
|
#endif
|
|
tetris_view_destruct(pView);
|
|
tetris_input_destruct(pIn);
|
|
tetris_playfield_destruct(pPl);
|
|
tetris_logic_destruct(pLogic);
|
|
tetris_piece_destruct(pPiece);
|
|
tetris_piece_destruct(pNextPiece);
|
|
}
|
|
|
|
|
|
/* Function: tetris_logic_singleDrop
|
|
* Description: add points which result from single step dropping
|
|
* Argument pLogic: the logic object we want to modify
|
|
* Argument nLines: the number of rows involved
|
|
* Return value: void
|
|
*/
|
|
void tetris_logic_singleDrop(tetris_logic_t *pLogic,
|
|
uint8_t nLines)
|
|
{
|
|
assert(pLogic != 0);
|
|
#ifdef GAME_BASTET
|
|
if (pLogic->nBastet) return;
|
|
#endif
|
|
pLogic->nScore += nLines;
|
|
}
|
|
|
|
|
|
/* Function: tetris_logic_completeDrop
|
|
* Description: add points which result from a complete drop
|
|
* Argument pLogic: the logic object we want to modify
|
|
* Argument nLines: the number of rows involved
|
|
* Return value: void
|
|
*/
|
|
void tetris_logic_completeDrop(tetris_logic_t *pLogic,
|
|
uint8_t nLines)
|
|
{
|
|
assert(pLogic != 0);
|
|
#ifdef GAME_BASTET
|
|
if (pLogic->nBastet) return;
|
|
#endif
|
|
pLogic->nScore += nLines * 2;
|
|
}
|
|
|
|
|
|
/* Function: tetris_logic_removedLines
|
|
* Description: add points which result from removed rows
|
|
* Argument pLogic: the logic object we want to modify
|
|
* Argument nRowMask: see tetris_playfield_completeLines
|
|
* Return value: void
|
|
*/
|
|
void tetris_logic_removedLines(tetris_logic_t *pLogic,
|
|
uint8_t nRowMask)
|
|
{
|
|
assert(pLogic != 0);
|
|
uint8_t nLines = tetris_logic_calculateLines(nRowMask);
|
|
pLogic->nLines += nLines;
|
|
pLogic->nLevel = ((pLogic->nLines / 10) < TETRIS_INPUT_LEVELS) ?
|
|
(pLogic->nLines / 10) : (TETRIS_INPUT_LEVELS - 1);
|
|
|
|
#ifdef GAME_BASTET
|
|
if (pLogic->nBastet)
|
|
{
|
|
pLogic->nScore += nLines;
|
|
return;
|
|
}
|
|
#endif
|
|
switch (nLines)
|
|
{
|
|
case 1:
|
|
pLogic->nScore += 50;
|
|
break;
|
|
case 2:
|
|
pLogic->nScore += 150;
|
|
break;
|
|
case 3:
|
|
pLogic->nScore += 250;
|
|
break;
|
|
case 4:
|
|
pLogic->nScore += 400;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/*****************
|
|
* get functions *
|
|
*****************/
|
|
|
|
/* Function: tetris_logic_getScore
|
|
* Description: returns the current score
|
|
* Argument pLogic: the logic object we want information from
|
|
* Return value: the score as uint16_t
|
|
*/
|
|
uint16_t tetris_logic_getScore(tetris_logic_t *pLogic)
|
|
{
|
|
assert(pLogic != NULL);
|
|
return pLogic->nScore;
|
|
}
|
|
|
|
|
|
/* Function: tetris_logic_getHighscore
|
|
* Description: returns the current highscore
|
|
* Argument pLogic: the logic object we want information from
|
|
* Return value: the highscore as uint16_t
|
|
*/
|
|
|
|
uint16_t tetris_logic_getHighscore(tetris_logic_t *pLogic)
|
|
{
|
|
assert(pLogic != NULL);
|
|
return pLogic->nHighscore;
|
|
}
|
|
|
|
|
|
/* Function: tetris_logic_setHighscore
|
|
* Description: set highscore
|
|
* Argument pLogic: the logic object we want to modify
|
|
* Argmument nHighscore: highscore
|
|
*/
|
|
void tetris_logic_setHighscore(tetris_logic_t *pLogic,
|
|
uint16_t nHighscore)
|
|
{
|
|
assert(pLogic != NULL);
|
|
pLogic->nHighscore = nHighscore;
|
|
}
|
|
|
|
|
|
/* Function: tetris_logic_getHighscoreName
|
|
* Description: returns the current highscore name
|
|
* Argument pLogic: the logic object we want information from
|
|
* Return value: the highscore name packed as uint16_t
|
|
*/
|
|
uint16_t tetris_logic_getHighscoreName(tetris_logic_t *pLogic)
|
|
{
|
|
assert(pLogic != NULL);
|
|
return pLogic->nHighscoreName;
|
|
}
|
|
|
|
|
|
|
|
/* Function: tetris_logic_setHighscoreName
|
|
* Description: set highscore name
|
|
* Argument pLogic: the logic object we want to modify
|
|
* Argmument nHighscoreName: highscore name
|
|
*/
|
|
void tetris_logic_setHighscoreName(tetris_logic_t *pLogic,
|
|
uint16_t nHighscoreName)
|
|
{
|
|
assert(pLogic != NULL);
|
|
pLogic->nHighscoreName = nHighscoreName;
|
|
}
|
|
|
|
|
|
/* Function: tetris_logic_getLevel
|
|
* Description: returns the current level
|
|
* Argument pLogic: the logic object we want information from
|
|
* Return value: the level as uint8_t
|
|
*/
|
|
uint8_t tetris_logic_getLevel(tetris_logic_t *pLogic)
|
|
{
|
|
assert(pLogic != NULL);
|
|
return pLogic->nLevel;
|
|
}
|
|
|
|
|
|
/* Function: tetris_logic_getLines
|
|
* Description: returns the number of completed lines
|
|
* Argument pLogic: the logic object we want information from
|
|
* Return value: number of completed lines as uint16_t
|
|
*/
|
|
uint16_t tetris_logic_getLines(tetris_logic_t *pLogic)
|
|
{
|
|
assert(pLogic != NULL);
|
|
return pLogic->nLines;
|
|
}
|
|
|
|
|
|
/* Function: tetris_logic_setPreviewPiece
|
|
* Description: help for the view to determine the preview piece
|
|
* Argument pLogic: the logic object we want to modify
|
|
* Argument pPiece: pointer to piece intended to be the next one (may be NULL)
|
|
* Return value: void
|
|
*/
|
|
void tetris_logic_setPreviewPiece(tetris_logic_t *pLogic,
|
|
tetris_piece_t *pPiece)
|
|
{
|
|
assert(pLogic != NULL);
|
|
pLogic->pPreviewPiece = pPiece;
|
|
}
|
|
|
|
|
|
/* Function: tetris_logic_getPreviewPiece
|
|
* Description: returns piece which was set via tetris_logic_setPreviewPiece
|
|
* Argument pLogic: the logic object we want information from
|
|
* Return value: the piece intended to be the next one (may be NULL)
|
|
*/
|
|
tetris_piece_t* tetris_logic_getPreviewPiece(tetris_logic_t *pLogic)
|
|
{
|
|
assert(pLogic != NULL);
|
|
return pLogic->pPreviewPiece;
|
|
}
|
|
|