pcb and initial code from https://github.com/das-labor/borgware-2d.git
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57 lines
1.8 KiB
57 lines
1.8 KiB
#ifndef TETRIS_HIGHSCORE_H_
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#define TETRIS_HIGHSCORE_H_
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/**
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* indexes for different tetris variants
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*/
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typedef enum tetris_highscore_index_t
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{
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TETRIS_HISCORE_TETRIS, /**< highscore index for the standard variant */
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TETRIS_HISCORE_BASTET, /**< highscore index for the bastet variant */
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TETRIS_HISCORE_FP, /**< highscore index for the first person variant */
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TETRIS_HISCORE_PAD, /**< don't use (padding for an even array boundary)*/
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TETRIS_HISCORE_END /**< boundary for the highscore array */
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} tetris_highscore_index_t;
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/**
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* let user input a three character name
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* @return name packed into a uint16_t
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*/
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uint16_t tetris_highscore_inputName(void);
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/**
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* retrieves the highscore from storage
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* @param nIndex the variant dependent index of the highscore
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* @return the highscore
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*/
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uint16_t tetris_highscore_retrieveHighscore(tetris_highscore_index_t nIndex);
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/**
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* saves the highscore into the storage
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* @param nIndex the variant dependent index of the highscore
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* @param nHighscoreName the highscore
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*/
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void tetris_highscore_saveHighscore(tetris_highscore_index_t nIndex,
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uint16_t nHighscore);
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/**
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* retrieves the initials of the champion from storage
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* @param nIdx the variant dependent index of the highscore
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* @return the initials of the champion packed into a uint16_t
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*/
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uint16_t tetris_highscore_retrieveHighscoreName(tetris_highscore_index_t nIdx);
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/**
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* saves the initials of the champion
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* @param nIndex the variant dependent index of the highscore
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* @param nHighscoreName the initials of the champion packed into a uint16_t
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*/
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void tetris_highscore_saveHighscoreName(tetris_highscore_index_t nIndex,
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uint16_t nHighscoreName);
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#endif /*TETRIS_HIGHSCORE_H_*/
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